8516/Secret Warriors: Following List's trail

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Secret Warriors: Following List's trail
Date of Scene: 01 November 2021
Location: Atlantic Ocean
Synopsis: The Furiae track List's tech to a cargo ship in the Atlantic and assault it. Gadget-girl has the best landings, Daisy can't breathe and Undrjarn yeets mad scientists through the hull.
Cast of Characters: Daisy Johnson, Jemma Simmons, Jane Foster




Daisy Johnson has posed:
THEN:
List's scream as he plunged to his death had been satisfying. Perhaps too satisfying. It's rare that Daisy actually killed people with her powers. But this one? She had been satisfied about doing it. Revenge had been found for Afterlife.

Yet there was still work to do. Loose ends to tie up, like *where* exactly that tech had been procured and made. First indications told of a biotech device, using certain DNA sequences to trigger a cancelling of mutant and Inhuman powers. Terrifying, really.

NOW:
Daisy's hair whips in the wind as she stares down the open hangar door of the flying Quinjet. Below them? A large cargo ship. "We have eyes on the target." she informs through comms back to base.

Info had come earlier in the day, a shipment of food goods that had triggered their search algorithms. This had Hydra hand, related to the assault at the gala where the device had been used. And as such it was time to investigate.

"Ready to go?" Daisy asks the small Secret Warriors team she had assembled for this. Those that had been more closely related to investigating the source of the inhibiting device. Not that Daisy waits long for an answer, stepping forward and then out of the quinjet, starting to fall towards the cargo ship.

Yes, she has a parachute!

Jemma Simmons has posed:
"You know there are better ways of boarding a ship besides jumping from a perfectly servicable aircraft, yes?"

Not that Jemma's lament is really heard much at all, or acknowledged, as Daisy calmly steps out of the quinjet into open air. There is a shrug, then a glance over towards the other Furiae/fellow warrior of the secret variety. "You think she does this for the adrenaline rush?"

Jemma with a joke? Seems that way. Still, the wrist computer that is part of her own ensemble (she is still not fond of the secret identity moniker) pings true. Components of the nullification device is directly below them.

"Really. Perfectly serviceable aircraft...."

Parachute ready. Reluctant Jemma jumper almost so.

Jane Foster has posed:
HYDRA would be lovely if it went the way of the dodo, a historical relic with no actual living subspecies anywhere. Alas, unlike tame and friendly large birds, the awful organization founded on hate and tyranny refuses to die. Jane may harbour some personal vendetta, though she wasn't harmed. It helps to avoid HYDRA's radar for months when her friends went through the Framework and suffered with the Afterlife by being in the /actual/ afterlife. Being dead has its perks.

Being not quite alive has disadvantages, too, like hopefully never crossing paths with Victor von Doom. That might be high on the priority list.

"Ready," calls Stargazer through the comms, and sends up a silent prayer to the gods she is among to let this go clean. The source of the inhibitors is now a personal issue. More than personal; attacks on her friends are just too much to bear. The Secret Warrior thumbs up is all the warning they need. Parachute strapped to her back, she stares into the void. Of course Daisy would jump first. It really doesn't help that she can fly, but not here, not when others are looking. <<Grani, keep an eye on Jem. If she encounters trouble, rescue her.>>

She isn't going to scream. Nope! But she does take a running leap into the unknown. And she only squeals for joy or anticipation the first two seconds.

Someone flies a lot.

Daisy Johnson has posed:
Is it a trick question? Of course Daisy does it for the rush. Because who wouldn't enjoy a nice romp through the air at top speeds. The sea all around them in this late afternoon, sun almost setting and a perfectly fine cargo ship below them for them to land on! Daisy flies like an arrow towards the ship, waiting for that last moment to pull on the parachute cord. It opens without a sound and she swiftly approaches the back of the ship.

Reaching the ship her feet land on firm ground ..., or rather on a sentinel who had it's back to her. She kicks the guy into the wall and then finally releases the chute, it flying off onto sea. "Of course I do it for the rush." she says on comms, quietly. "Just landed. One sentinel down." she kneels down to check the man. "Careful, they got machine guns."

Getting back up she looks to the skies to wait for the others to drop down nearby, hand drawing out an ICER and checking the safety. With them maybe having power-inhibiting tech on the ship it was time to actually rely on SHIELD tech instead of her powers!

Jemma Simmons has posed:
Who wouldn't, indeed? After Jane leaps off the quinjet, Jemma really has no one else to lament to. Because, yes, she isn't a fan of leaping out of planes. But, she isn't about to let her two best friends do this on their own either, regardless on how much better their respective skills, known and secretive, are in comparison to Jemma's. The comlink just hears a brief defeated sigh, then clicks off....as Jemma leaps off the quinjet as well.

And, at least the comlink is off, so no one would hear the shriek over the whistling wind.

Still, Jemma jumped. And, she angles her descent to intercept with the cargo ship in motion. Perhaps she can locate an isolated corner to land that won't require an immediate response to disable guards. But, that comlink does not turn on until she lands....

Not that Jane nor Daisy really need the comlink. They probably know Jemma is enroute.

Jane Foster has posed:
They teach you in SHIELD to jump out of windows, doors, and now planes. Jane holds her arms to her sides and maintains a low profile, screaming for the thrill and the shock in her head until it's roughly the right time to yank on the rip cord. A jerk runs through her body, yanking her higher, and the gravitational jolt makes her bones ache. "Let's go, Jemma!" she calls when the air stops ripping across her face so loudly. Crackling noise that fills the microphone is at least a little quieter. They might catch her faster breathing as the ship rears up, widening as a brick against the wild sea, the wondrous surf.

If she hits the waves, does she drown? Is there freedom to rise again on the surging tides, tumbling over and over with the empty water? Questions and temptations not to match.

The direct path isn't there as she spirals around and has to haul on the cords to adjust, annoyed a great deal by the additional mechanics that never apply when she can control her own descent. Not in this form, not in this place. Choppy descent finally gets her close enough for someone to shoot at her, surely, and the perforations rattling off the air and the metal side are enough to make her bunch up protectively. Bulletproof? Those widening eyes hint at a suggestion of violet, rimmed in danger. By the time she lands, snapping off the chute, she has to accommodate for the deck. Hit the deck, and tumble, rolling roughly and sheltering her head. When she comes up, it's not nearly so cool as Daisy looks or Jemma might be.

But she actually knows how to fight, at least to throw someone over her hip in an aikido response. Grab someone at hand and fling. The hard part, of course, is coming to a gunfight with fists. ICERs are a better answer, but at least she can knocck someone aside into Daisy's path.

Daisy Johnson has posed:
The shots ringing through the air means they have been detected. So it's time for action! Daisy steps past the corner of the large container she was hiding behind, letting the ICER shots fly to provide cover for Jane to make a safe landing. If she notes any kind of bulletproof prowess? At least she makes no comment on comms about that.

"We have been made. But .., it was only a matter of time. It's fine, plan B it is." with Plan B meaning shooting everything that moves. Daisy can work with that.

The aikido toss from Jane is met with a clothesline strike from Daisy's arm, making the man flip over and fall unconscious on the ground. They are dressed as sailors for the most part, at least so far, but their fighting seems to tell they are hydra-trained.

"Stern side, Poppins!" Look at Daisy, all fancy with nautical terms. A flurry of activity is starting to form on the ship and soon enough Daisy speaks up, "They have activated a device here. I don't have my powers."

Jemma Simmons has posed:
There isn't a response from Jemma. Not yet, anyways.

But....she does hear Daisy....and Jemma doesn't need a computer on her wrist to do some quick thinking.

Still in the air, Jemma shifts direction, angling for the side as Daisy calls it out. A couple of goons are on their way, attempting to close the distance between them and the other Furiae, their guns whipping around to bear down on the pair....

And then Jemma comes swooping in. She just barely misses the pair of gunmen with her feet. If she was trying to catch them unawares with a flying attack, then she sorely miscalculated. Except....there is one minor detail.

Jemma didn't trigger the quick release on her chute.

The silk rushes in, enveloping the pair in a mass of cabling and fabric. It causes Jemma to fall onto the surface of the ship, relatively hard, but it also has the intent that the scientist was shooting for....entangling the enemy. Once her buttocks smacks upon ship deck, only then does Jemma trigger the release. The sudden release is enough to cause the remainder of the chute to drag. While it may not take the two over the side with it, it is going to bind them rather adequately enough for a pair of ICER rounds to knock them the rest of the way out.

Over the comms, a crackle of static...then a single word reply.

"....ouch...."

Jane Foster has posed:
Unfortunately one parachute might be ignored, but two or three is simply too much to be coincidence. Jane happens to be the one who triggers attention in all the wrong ways, but that means hopefully that the descending Poppins lands as lightly as her namesake, umbrella and all.

Note to self, get Jemma an amazing umbrella. Preferably one that might be invisible or shoot energy blasts. ICERbrella. Where are the inventors when she needs them?

The goons who happen to be responding on a container ship have the same problem as the Furiae: it's a large container ship. Containers block shots and lines of sight, even for very gifted snipers or crack shots. They have to climb or fall.

A nicely done option on Jemma's part goes without comment as the ghost devours two sailors, and then they have to contend with an astrophysicist, a doctor, and a hacker. One of these might be a disturbing notion. "Watch your eleven, there are unfriendlies up there."

Give her two seconds and she skitters along the side of the crate, for once actually willing to go ahead of Daisy in the event of trouble. "No extra benefits at all?" she asks to the side, though her gaze trains along the crates to see what the source of the trouble might be. Palming an ICER from her bag looks plenty unimpressive, just a wee gun. "They have the advantage if they are up or midway across the decks, so let's try to avoid straight lines. Use the walls for cover."

Daisy Johnson has posed:
"Should we request extra padding for your bottoms, Poppins?" Oh yes, Daisy SAW that landing. She also saw the entangling of those goons and subsequent shooting, which makes her chuckle.

... And then having to duck from machine gun spray fire that peppers against the crate she was hiding behind. "They want to play hardball apparently.." she mutters, waiting for the reload to come from behind the crate and shoot the man down.

"We need to go inside, that's where we will find them." She tells the gang, a brow quirking when Jane decides to go in front. That's a touch unusual. Not that she hesitates on doing covering fire for her, "Careful. No heroics." because Daisy is totally unaware of someone being a gosh darn valkyrie!

Daisy moves along with Jane, shooting when Jane is moving and moving when Jane is shooting. Teamwork! But in such manner they are making progress across the deck and to the lower entrances.

"Poppins, meet up with us. Check if the tech is stationary."

Jemma Simmons has posed:
Of course Daisy saw the landing. Jemma purposely changed her approach to take out the guards coming to her location. The British tones cut in on the commlink. "My bottom is quite alright, thank you very much." Jemma is a little slow in getting up, but only because there is gunfire about and she really doesn't want to get shot. Jemma does manage to find herself a bit of cover, as she goes to her wrist-puter, tapping on the screen to pull up a satellite image of the boat.

And, once again, Jemma proves her usefulness as she pulls up a display of multiple layers. Three green figures....that's the Furiae. Red signatures....heat signatures of everyone else. And...the golden glow, at least on Jemma's screen? The tech that they are after.

"Looks to be stationary for now. Though definitely guarded. Heading to you now." With that, Jemma slowly peels away from her spot, using her near real-time imagery on her wrist to navigate through.

Jane Foster has posed:
Who didn't see the landing? Probably a nice oarfish minding his own business and anyone trapped in the galley eating crap food, that's who. They don't likely even hear the thump of boots across the deck or the machine gun rattle. "You can't take the lead /all/ the time," says Jane over her shoulder to Daisy. "Let some of us put ourselves at risk for you now and then too?"

The tone is light but the rattle of gunfire truly irks the brunette, who ducks low and then turns the ICER up to shoot back. Forget martial arts, this is target practice and lots of it under Cap's watch means she has a passing decent shot, not that it matters with the cavalcade of corrugated boxes every darn which way. Shooting above metal and around corners isn't exactly the most effective way of doing things.

Jemma's usefulness is never in doubt; Jane, as the non-technopath and non-Inhuman? Somewhat so. She doesn't broadcast that, but the sense of weaving through the winding labyrinth and exchanging places pulls on something deep. A desire not to see people hurt, and that keen awareness regular agents go through this every day, facing the unknown and falling back on training and very mundane skills to survive.

Humbling, in its way.

"Get us an entry point, or else I'm assuming we go for the bridge? "

Daisy Johnson has posed:
"McLaren will be happy to--" Daisy's teasing tone is cut short as gunfire again peppers her position, making her have to go on a roll on the ground, covering up behind another crate. "I am trying to banter with my friend here!" she shouts out. And then it's followed up by a pair of smoke grenades that she tosses through the air. She clearly came prepared to not having powers!

With Jane calling for an entry point she gestures. "Here." she takes a turn over another pair of crates, rushing to the end of a 'corridor' where a hatch is. For all her usual bantering Daisy always comes prepared for these. And studying the layout of the ship previously was now bearing fruits. She places a couple of small devices near the edges of the latch, a click as she turns them on and an *hiss* following as the melta devices burn through the metal, the latch then easily pulled out to offer a place for them to go down.

"Go time." She tells the others. And jumps in.

What they find below is .., different from what would be expected though. The inside of the ship appears to have been altered to instead of being more of the same cargo ship to have been turned into a mobile lab of sorts. Rooms with mostly glass walls separating them are visible, a low light above them, red and an alarm sounding all about them.

More adversaries come down a corridor, but this time they are armored. Very much in the same way they were when they attacked Afterlife. Heavy armors, technological rifles. And not intending to make prisoners.

Jemma Simmons has posed:
It doesn't take long for Jemma to join the pair, getting to the door just as Daisy pulls the latch open. "No one is going to tend to my..." Well...door is open...and the thought trails off as the trio enter. No need to think of anything outside of the mission at hand.

The layout does give Jemma a surprise. "Clever. That explains why here." A glance upward..and the goon squad is coming to pay a visit. All in a corridor.

All grouped together.

"Allow me." With that, Jemma reaches into an unseen pocket in that prototype suit of hers and extracts a dark metal sphere, about the size of a golf ball. She lines up and tosses the ball in an underhand motion, causing the orb to roll towards the welcome wagon. "Stay back here for a moment." The comment is soft, meant for Furiae ears only as Jemma reaches up to her wrist computer, watching that ball roll right up to the HYDRA vanguard.

Then, she taps a button on her wrist. And something happens. The little steel sphere starts to hiss as it disperses a fine mist in the area. The goons only have enough time to take a look down...before they start dropping to the floor.

Another tap, and the hissing stops. And, for the sake of the other two, Jemma provides a quick, unbidden explanation. "Improved dendrotoxin grenade. Remotely activated." It seems she and almost certainly Fitz have been busy making modifications. Sneaky biochemist...

Jane Foster has posed:
Smoke flowing through the corridor at least gives cover from the people up above, but there are still enemies topside and then far stiffer ones ahead of them. Reinforced armour plain looks ugly when dealing with the odds, and those technological rifles suffer none of the unpleasant side effects of powers. Pity the scientists happen to be in place, and the brief idea of spinning up a black hole on the smallest of scales holds a temptation for a moment. But no; the ethical standards of the brunette astrophysicist don't allow her to even contemplate that. The bouncing metal sphere provides a far better alternative to the choice, though, taken care of by Jemma.

"Lovely work. Less trouble for us on the way out. Let's move, and assume these guns are lethal. Thus." Wasting a few minutes gathering them up to hurl into a locker or stow under a desk seems wise.

Daisy Johnson has posed:
Daisy's expression goes rather dark when she spots those armors. It brings back memories indeed. And there's just the faintest of tremors that breaks through that inhibiting shield momentarily. Which is telling on what she might be doing if there was no shield in place to take away her powers right now. Yet without them what she can do is to find cover and take some cover shots down the corridor.

"Better make it fast.." She tells Poppins when the gadget-girl tells them to stay back. The sphere rolls over to the gang and just as they are looking down to check on what it is that's when they are hit. Instant incapacitation! "You know..., I *could* tell you that you could spend your nights doing better things with Fitz than these grenades but .., I won't." a wink, then a look to Jane with a thumbs up, "Guess they don't want to take prisoners this time. Makes sense."

Making way further down those corridors they are able to see what's within the various rooms. Tech devices, storage. On one they can even see an autopsy table with thankfully no one on it! There's some dried blood on it though.. Ugh. "They were running experiments here." Daisy mutters, a glance to the other two Furiae with her and then to the homing device on the tech. They are close. Getting through the last barrier which is a locked down secure door turns into a formality when Daisy again uses one of those melta bombs, the lock melting away and she pushing through. Beyond there's a pair of those armored men again, weapons levelled at the door. Though they don't shoot just yet..

Behind those there's a tall man, dressed in a labcoat, "Stay back!" he warns the group. Near him is a similar device to the one used during List's attack, humming, continuing to inhibit powers. "If you don't ..." the man smiling wickedly, flipping on a switch on the device, "... I will make sure the Inhumans among you die."

As the man turns that switch a few writings appear on the screen. Alien ones. Daisy gasps and falls to her knees, eyes wide, almost as if she was unable to breath.

Jemma Simmons has posed:
Daisy earns herself a roll of the eyes as the group move forward, Jemma bending down only for a moment to pick up her little toy before proceeding. The room setup themselves is noted. While she herself may not have been involved with anything on this hellish ship, Jemma can recognize autopsy rooms when she seems them. And it does not make her thrilled in the least. Oh, the pointed words she would say....

As the final barrier drops, Jemma looks in...and immediately pauses. After all, there is a mad scientist with a device. A quick glance about the room...and Jemma utters what the two would possibly already suspect. "Kree technology." The fact that she can identify at a glance should be telling to Dr Labcoat over there.

But, then he turns the dial on that device, and Daisy falls to the floor. There is a moment of panic, as her friend drops to her knees. Enough panic so that the metal ball in her hand, when thrown, goes wide, missing not only the doctor in the labcoat, but the two armed guards as well.

But, maybe, just maybe, that throw is enough to distract the evil trio....as Jemma immediately starts moving. The SHIELD training takes over...and the hand that had so badly thrown the orb reaches for the ICER on the hip. "Gotta move fast..."

The ICER is drawn...and shifts not for the doctor, but for a guard. Jemma's logic is thus...to drop the armed guard first and clear the way to get to the doctor...and more importantly that device.

Jane Foster has posed:
Mad science performed aboard a ship somewhere splashing in the Atlantic is purely insulting. Knowing innocent people suffered on that table, alone and far from help, singes the very soul. All Jane Foster is right now is soulstuff.

All wrong, Daisy's pain and Jemma stepping into the fray with ICER and dendrotoxin bombs to save them. Sour bile that might normally rise in her throat instead tastes of a kiss of electrons and ozone on the lips.

Furiae down. She drops to her knees behind a desk or counter. "We'll have words instead, then." Shots sizzle on a hope and a prayer over the delicate instrumentation and Kree equipment. There is no count to three before she pops up to shoot at a guard in the way like Jemma has. One, watching the sheltering table is a mistake. The mad scientist checking the six would be better.

Two, a winged soul falls out of reality and picks a re-entry point behind the tall man and scientific gear. A keening wail of chain catching the air is the only threat.

Three, a golden hammer burns like a morning star when hurled full force at the scientist's back. <<Dodge this.>> As with all things Asgardian, it's time to get hammered -- and if possible, the most displeased Valkyrie will send him flying literally out of the side of the ship to the sea even if that means 50 meters of glass, filing cabinets, and a metal hull in the way.

Daisy Johnson has posed:
Both soldiers and the scientist, watch the small device as it's thrown. Wide. There's a moment of silence that passes by and the tall man lets out a smug grin. "As I was saying, let me go and your friend won't die--" pause as shots start flying! This isn't going according to plan! He's used to people going according to his demands. But then again most people he meets are on the operation table with him experimenting on them ... "Kill them!"

Shots fly as the two guards attempt to return fire, some of those shots hitting armor but one finding a spot through the armor, right on the face, and the one Jemma shot falls back.

"Fine, I am going to--" The scientist is about to meddle with the machine again when .., he gets YEETED through the ship. Literally so. There's a sharp cry before it's cut short all the way through those glass corridors, cabinets, walls and the ship's hull. No more scientist! Of course that the ship is now taking water too. Minor details.

The last guard looks confused for a moment before pointing his weapon to Jemma and ..., gets duly thrown into the wall by one of Daisy's concussion blasts. Apparently when the scientist changed the machine setting it also made her powers return. Still, she is on her knees, rasping, eyes squinted at the figure behind where the scientist was. "That's ..., weren't you at the gala too..?" she asks the valkyrie, hand up on her own throat, "Fuck, someone needs to turn that shit off.." eyes reddening at the increasing lack of air.

Jemma Simmons has posed:
Oh...that shot landed! See, this is why having masks works, Jemma. Less chances of getting an ICER round in the kisser. Not that she is going to admit to Daisy that masks are a good thing. Still. One guard down...the other blasted to a corner...and that doctor?! What the bloody hell was that?!?

Questions that will be answered later. Right now, the Q of the group (you know it to be true) darts across the room, quickly shutting said machine off before Daisy passes out from lack of breathing. It is only after the machine is off that Jemma actually bothers to turn to look where the mad scientist actually went. And...the light at the end of the tunnel is more than enough proof that said scientist is no longer on the premises, if he is even part of this reality anymore.

"Well, we wanted this device in one piece or completely out of commission? Because, in I would say about 30 minutes, we are going to need scuba gear if we want to salvage anything else." Because, as good as Jemma is, sealing holes in barges isn't necessarily an eventuality she has prepared for.

Jane Foster has posed:
Minor details, since the living effigy of a cosmic storm extends on a glittering chain far, far away from the Valkyrie. When it completes the elongated yeet at force, the hammer comes tumbling back like the faithful weapon it is. Like a certain thunder god, it merely takes a moment for the winged, armoured woman to recapture her favourite toy. She doesn't extend her gauntleted hand to wait, and wait, waiting some more after that. It shows up exactly when it means to, partly because Undrjarn may have perforated a metal hull slowly. Those bulkheads are water-tight, surely. Compartments seal up nicely?

Potential unconscious victims will become drowning victims very shortly if not escorted onto inflatable life rafts and set out to sea with a beacon. Plus, the people with machine guns on the deck present matters. She scans what she can see or sense, then holds up her hand as the weapon slams back into her palm and its brilliant tail of chain wraps around the hilt to become a very slender metal stick again. Nothing at all impressive to see here.

<<Which Gala?>> Asgardians have busy social calendars, they really do. <<Take the contraption and its components for transport. Destruction leaves thee with fewer options than the alternative.>>

No salute is snapped as the helmed woman slips away at speed, cloak and braids flying, dashing back towards the perfectly good hull she just perforated. There must be /something/ to fix it. Maybe a patch welding job will do.

The private conversation with a celestial storm in bracelet form is another matter. <<Become a lightsaber.>> Beat. <<Yes, like Melinda's. We are sparing lives rather than escorting their unworthy carcasses to the sea. Otherwise I find a blowtorch and sing songs about how I used liquor and flame to float a ship, and none of the glory comes to Valkyrian ingenuity.>>

Oh, if they could hear her.

Daisy Johnson has posed:
Nope. No welder here either. And Daisy is sort of busy trying to .., you know, breathe! Yet with Jemma working on the machine it eventually gets powered down, making Daisy gasp and rub at her throat a bit longer before getting up to her feet, one hand on the edge of the table. "Yea, we need to get out of here before it all goes down. We will take the machine." a glance around, "Some of this tech too..." a look back to Jemma. "Can you use your bag of holding for it?" bag of holding? Really? Nerd!

Yet while the mission is the focus she can't help but oggle a bit at the Valkyrie too. "The Gala." she re-affirms. "You were there, when List died." but then the Valkyrie moves away. "Well, there she goes.."

A look behind them, "Did you see that Jane? That guy got totally yeeted." she letting out a grim chuckle, "Maybe next time they will know not to threaten us, uh?"

Most of the materials eventually do get ready to be transported out. "Time to get out of here."

Jemma Simmons has posed:
"Bag of holding? Do you honestly think I have an interdimensional space linked to a fabric bag to be used for immediate storage?" Jemma doth protest too much. The fact that she just gave the very definition of a bag of holding betrays that she might know a bit of a certain roleplaying game than she lets on. "judging from what we saw on the way in here, we are going to want nearly everything on this ship. But....I can see about at least taking the object of our desire."

AKA, the inhibitor device, If it is small enough, then yes, Jemma has room in her tactical backpack to carry it. Though, what she would give to get her hands on some Pym Particles. Then yes, she can make that bag of holding a reality. Even if it does reinforce the Poppins stereotype.

Jane Foster has posed:
The death of the scientist means three separate paths follow; one to descend to the Underworld with a little conversation, the Valkyrie searching for some metal to cause the sea to stop being a problem, and a very sleepy, unmoving image of herself kneeling in place. Like this won't be a tad awkward as Jane forcibly shifts herself into focus one way or the other.

"The machine," she murmurs quietly, "is set for death. Be careful with it, I'm not sure how that operates."

The focus needed to even manage that much prohibits her from actually dealing with the seawater gushing in, though it's not like one man makes such a massive hole for a boat that big. Failing to find a convenient piece of metal is hardly a problem, for she snaps her arms around the nearest crate of any sort that actually fits the contraption. This she can rush back for the others to fill, somehow.

Or just shove it straight down the hallway and race it up to where Daisy can probably feel the vibrations coming a mile away. They can transport the materials that way, and she doesn't have to pretend to not be there. Mostly because there will be points that Jane examines the apparatus to figure out how to unplug it, if at all, and in those moments of very judicious review, the Valkyrie finally gets to stop living through her projection and go back to actually trying to weld something with a great horrid lightsaber.

Hammer. Lightsaber and then hammer, shifting back and forth. The steel patch doesn't have to really hold that long. Long enough for the Coast Guard to show up, or whomever comes for freighters of mad and evil HYDRA scientists.