Amanda Sefton

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Amanda Sefton (Scenesys ID: 1663)
Profile
Name: Amanda Sefton (Jimaine Szardos)
Superalias: Daytripper
Gender: Female
Species: Human (Witch)
Occupation: Entrepreneur (Travel/Event Coordinator)
Citizenship: German
Residence: New York, NY
Education: BA Hons. (Communications & Marketing)
Theme: Marvel (FC)
Groups: Mystic Arts
Details
Apparent Age: 27 Actual Age: 27
Date of Birth 21 Mar 1993 Played By Ashley Benson
Height: 5'6" Weight: 110 lb
Hair Color: Blonde Eye Color: Blue
Twitter:
Theme Song: https://www.youtube.com/watch?v=6RHUCt054uY


Character Info

Profile

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Amanda Sefton is a recent transplant from Europe who has turned her experience in the airline industry into a successful boutique travel and events company. She's also a witch with a penchant for healing, teleportation, and defensive spells -- though that doesn't mean she can't dish it out, too, should occasion demand. Regardless, she's usually friendly and upbeat, more than willing to help a friend... or even a stranger in need.

Timeline

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Timeline:
* 1993 - 2nd born child (only daughter) of Margali Szardos, a powerful Romani sorceress living in Bavaria. Named Jimaine Szardos. One older brother: Stefan.
* 1995 - Margali adopts a strange, fuzzy, blue infant with a demonic countenance, naming him Kurt and adding him to the small family.
* 1997 - Margali joins a circus travelling across Europe, bringing her children with her.
* 1999 - Jimaine begins learning to be a circus acrobat and performer. She also begins learning the (non-spellcasting, age-appropriate) fundamentals of magic at her mother's knee.
* 2005 - Jimaine performs in her first circus show. She also casts her first spell -- a healing cantrip.
* 2008 - Kurt joins her in the circus performances. Jimaine (now 15) begins experimenting with her magic away from her mother's supervision.
* 2010 - Stefan leaves the circus.
* 2011 - Jimaine takes an intermittent leave of absence from the circus to attend college in London. Secretly, the move to Britain is partly an attempt to escape the consequences of some magic gone awry on the Continent (and a somewhat tenacious and dangerous magical enemy made in the process). To that end, she changes her appearance from a dark-haired, dark-eyed "gypsy" witch to a blond-haired, blue-eyed English woman, and changes her name to Amanda Sefton. She does, however, risk returning home to her family and the circus in between semesters -- i.e. at the height of performance season.
* 2012 - She solves her "magic gone awry" issue and placates (or otherwise pacifies) her erstwhile magical enemy, but decides to keep the Amanda Sefton persona when away from the circus. At the very least, she needs it to finish out her degree. Meanwhile, the circus changes management, precipitating Kurt's departure.
* 2013 - After a falling out with the new circus management, Amanda takes up permanent residence in England and works on both finishing her degree and increasing her mystical knowledge.
* 2014 - Amanda completes her degree and graduates with honours. She adopts the Amanda Sefton persona as "permanent", rather than go through the hassle of magicking her credentials back onto her original identity. She picks up odd jobs for the next several months, traveling the British and Irish countryside (chasing magical lore).
* 2015 - On a lark, Amanda applies for a British Airways flight attendant position. Surprisingly, the airline interviews and hires her, subsequently both providing and funding her certification as an accredited flight attendant.
* 2018 - Kurt turns up in Great Britain. Amanda joins him as a part of Excalibur, leveling up substantially as a sorceress and superhero in the process.
* 2020 - Amanda relocates to NYC when she senses a serious disruption in global mystical forces that seems to be centered on the US east coast. With the help of local contacts both inside and out of the airline industry, she resigns from Britsih Airways and launches a boutique travel and events company that caters to a prestigious and discrete high-end clientele.

IC Journal

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{{{ICJournal}}}

Personality

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Anyfriend:
Amanda holds familial bonds, as well as the bonds of friendship, sacrosanct. She will (quite literally) go to Hell and back for her friends and family. For her, a promise made must be a promise kept. So, when she promises a friend she'll be there, somehow, some way, (barring acts of gods or demons) she'll be there... even if she has to move Heaven and Earth to do it.

Determined:
Thanks to the focus and discipline becoming a sorceress has demanded of her, Amanda has developed tremendous inner strength and an iron will that often manifests as staunch determination or, occasionally, bullheaded stubborness. She's not inflexible, mind... but once she sets her mind to something she usually sees it through. What she doesn't do, however, is make a big show of it -- unless her back's against a wall or she's pushed to defend her principles.

Extroverted Introvert:
Like many performers, Amanda displays a great deal of outgoing confidence and dynamic energy. However, she still needs time alone, away from people or with only a couple of close friends, to meditate and recharge her emotional batteries. Thus, while she is often friendly and gregarious, it's not at all out of character for her to slip into a more laidback, lowkey frame of mind.

Kind & Compassionate:
Amanda has the heart of a healer and a helper. She doesn't like to see others suffer. So, if there's something she can do to help them along the way, she almost certainly will. What she won't do, however, is help them to the point where she may end up harming them, instead, by not allowing them to grow and develop strength of their own. Some lessons have to be learned the hard way.

Performer:
In some ways, Amanda lives for the spotlight, though not in an attention whore sort of way. But she loves the rush of performance, the thrill of astounding the crowd, and the satisfaction of a job well done.

Principled:
Amanda has a strong moral compass, if an occasionally unconventional way of looking at it. She believes in defending the weak, helping those that can't easily help themselves, and keeping the forces of chaos and destruction in check. However, thanks to the influence of The Winding Way, she also believes there are few absolutes and that balance is found in the natural ebb and flow of Light and Dark, Order and Chaos, Creation and Destruction. Things traditionally perceived of as Good can become evil when taken to extremes. Similarly, things traditionally perceived of as Evil can actually be good, when they clear the way for new growth or inspire positive change. She doesn't see the world as black and white, but rather as infinite shades of grey, constantly shifting back and forth along the way.

Risk Taker:
Amanda is not afraid to take risks. She grew up soaring dozens of feet above the ground, swinging on the trapeze and peforming stunning feats of acrobatics -- often without a net. She's not an adrenaline junky, however, and won't take stupid risks. Rather, she plans meticulously, practices until she's sure she can hit the mark every time, and executes with precision. This mentality spills over into most areas of her life, including her business and personal life. She is not without spontineity, however. The more confident she is about the fundamentals and the people she's partnered with, the more likely she is to improvise along the way.

Character Sheet

Powers

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Healing Touch:
Though technically a part of her magical legacy, Amanda's healing magic is far more innate and less subject to the fluctuations of The Winding Way than her other mystical abilities. Often, when she cannot cast or control any other mystical force, she can still heal. She cannot bring back the dead -- that's necromancy, not healing -- but she can heal all but the most severe wounds even when her other powers are at their low ebb.
However, the healing comes at a cost both to her and to the people and environment around her. Thus, she is reluctant to use it needlessly, when other, less costly methods will do. Firstly, she must lay hands on (or within at least 6 inches of) whomever she seeks to heal. (Laying hands on is the most reliable method; every inch of distance increases the likelihood of poorer results. Beyond 6 inches there's no effect whatsoever.) She then draws on her personal life energy and the life energy of everyone and everything around her to complete the healing by channeling those energies into the patient -- potentially causing a different sort of harm in the process.
The transfer of life energy is draining on both her and on those she draws from, typically manifesting as a lingering fatigue (proportional to the amount of energy transferred) in people and animals the size of a German Shepherd or greater, but may ultimately result in a shortened life expectancy as well (though there's no reliable way to know for sure; life energy can be replenished over time, after all). Smaller animals and plants or insects, etc., in the environment can suffer far more pronounced effects, up to and including withering and death. (Consequently, Amanda is adamant about keeping children away whenever she heals anything worse than a simple fracture -- though that's the sort of injury she'd likely refer to a less dangerous healing method if circumstances don't demand otherwise.)
This is somewhat mitigated by her ability to focus and control how much energy she draws from which source and by the fact it is often easier to draw from sympathetic bodies than disinterested, unsympathetic, or openly hostile ones. To that end, she will typically sacrifice her own energy before that of others, meaning the draining effects are usually worse for her than anyone else -- mitigated by the fact she magically replenishes faster than them with an appropriate amount of rest and meditation.
Nevertheless, there are only so many times she can heal the same person. How often that may be depends on the severity and frequency of the injuries she heals on that person (i.e. the greater the injury or more frequently she heals someone, the sooner she'll eventually be unable to help them), her personal affinity for the person being healed (i.e. how close they are as freinds or how similar they are in nature), and the vagaries of Fate (i.e. story needs). A shift in any or all of these factors can decrease or increase her ability to heal any given person over time.
Further, once she has attempted to heal an injury, if it didn't work or only partially worked, no further attempts will succeed -- though more traditional spellcraft methods (i.e. previously prepared healing potions, etc.) may still help. Moreover, she may be able to heal new or different injuries on that person in the future (or she may not, if she's reached that unpredictable limit).
However, she cannot heal herself in this way; she is limited to more traditional methods to heal her own injuries (i.e. potions, poltices, tinctures, magical herbal remedies, etc... or good, old-fashioned, natural, non-magical healing treatments). And any magical means of healing that doesn't rely on her healing touch is subject to whatever vagaries and fluctuations The Winding Way may introduce both in terms of strength/effect and shelf life (both of which are fixed at the time of creation, not the time of use).

Mistress of Magic:
Amanda has inherited her family's magical abilities and can control a wide range of mystical energies, allowing her a remarkably flexible arsenal of powers, spells, and eldritch skills. Among her most commonly manifested abilities are illusions, shapeshifting, teleportation, hypnotism, astral projection, and bolts pure mystical energy or shields made of the same stuff. However, she is also adept at various scryings, summonings, rituals, circle magicks, and more complex (read: less instantaneous/non-combat appropriate) spellcasting and magecrafting. Further, she has access to a wide range of mystical lore gleaned over a lifetime of study and focused research -- though it should be noted her loremastery is more equivalent to a masters degree than a doctorate; she's still got a lot to learn.
Regardless, her magical power level waxes and wanes (sometimes unpredictably) according to the shifting of The Winding Way, the mystical discipline that gives her abilities shape and form. It is also greatly affected by her environment -- she is much better at casting in urban environments or on mystical planes than she is in rural environments or natural landscapes. She is also better at controlling urban-related elements than natural ones (e.g. animating a golem using steel and concrete is much easier for her than animating a golem out of trees and forest plants). Spells cast outside of urban environments have a much higher chance of going awry (sometimes with devastating results).

Skills

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Acrobat:
Amanda trained as an acrobat and tumbler from an early age and has had cause throughout her adulthood to maintain those skills and the flexibility and athleticism that comes with them. This gives her remarkable balance, dexterity, and reflexes, allowing her to dodge many attacks that don't exceed peak human reflexes or speeds.

Acting & Performance:
Amanda is a strong actress and charismatic performer, having grown up in and around the center ring and spent much of her adult life pretending to be someone else. She knows how to act, when to act, and how to read an audience so she can adjust her performance accordingly. She also understands just how much honesty goes into the best performances and isn't afraid of being honest in that way. Further, she knows when she's having a performance directed at her, and can usually pick the truth out of the spectacle.

Education & Training:
Amanda grew up on the stage, learning to give audiences what they want; survived a 4-year bachelor program at a decent British university, gaining skills in business, communications, PR, and marketting; and worked as a flight attendant for several years, training for emergencies as much as hospitality and air safety. She has a wide variety of practical skills that lend themselves very well to the new entrepreneurial journey she's currently navigating. She might not be a household name, yet, but she's off to a solid start.

Multi-Lingual:
Amanda speaks Romani, German, and English fluently, often able to adapt her accent and dialect to her audience. She speaks conversational French and is passable in Italian and Spanish. She also has command of a small handful of magical languages ranging from Latin and Ancient Greek to Sumerian and Ancient Hebrew. She can recognize and generally understand the gist of certain dialects of speech from specific Outer Planes -- mostly those Margali introduced her to -- but isn't remotely fluent in any of them.

Research & Investigation:
As a practitioner of the mystic arts, Amanda has had to learn both how to research exceedingly esoteric and obscure subject matter, and to investigate highly unusual happenings and occurances. She has a working understanding of fields as different and diverse as archeology and astrology, or history and mythology. She may not be the World's Greatest Detective, but she can handle herself competently in the stacks of old libraries or on the internet as well as in the back streets of a foreign city or at the scene of a magical mystery.

Street Savvy:
Amanda grew up in a circus, traveling throughout Europe -- and it wasn't a Cirque du Soliel show. It wasn't nearly that classy or slick. She's seen the mean side of most major cities across Western and Central Europe and a lot of towns in between. Her Romani heritage and nomadic existance also means she understands the realities of being part of a marginalized people, suffering the prejudice and powerlessness that can bring. However, it also means she's learned the fine art of grifting and misdirection, skills she's honed over time (and that are made a jolly sight easier by the rare and judicious application of magic). This means it's hard to pull the wool over her eyes. It also means she can haggle and bargain with the best of them. Because of her nature, she is disinclined to swindle innocents or intentionally harm others in this way, but she's very good at spotting trouble while it's still mostly avoidable... and spotting escape routes when it's not.

Resources

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Business:
Amanda is a new entrepreneur with a small business that, right now, is doing well enough to keep her afloat. That comes with some benefits (especially in terms of tax breaks and write-offs -- not to mention contacts and references), but requires careful management to sustain and grow. She's not yet at the point where she'd consider hiring any other employees, though she will sub-contract to other independent contractors when appropriate. That said, a lot of her savings are tied up in the business, meaning she's still on a reasonably tight budget, personally.

Contacts:
Thanks to her eclectic background and adaptable personality, Amanda has contacts throughout both the mundane and magical worlds that can be called upon to provide information and, far more occasionally, outright support when she needs it. Her strongest and most extensive networks are, unsurprisingly, in Europe, but enough of them overlap with America to mean that she can often source rare (but not impossibly obscure) pieces of information or get her hands on otherwise hard-to-get materials. Her contacts range from knowledgable academics in the halls of higher learning to international business people criss-crossing the globe on a weekly basis. She also knows people in much lower and less savory places, given that a lot of magic shops don't exactly operate out in the open and obtaining even some of the more common spell components out there can require bending certain import regs.

Magical Accouterments:
When presenting herself as Daytripper (i.e. in costume) Amanda is specifically prepared for action. Her costume is bespelled to repel or at least resist many harmful magical effects as well as various elemental attacks (fire, cold, and electricity being chief among them). She may also carry specific focal objects or magical artifacts with her (crystals, wands, tools, healing potions, etc.), if she expects in advance that she will need to perform magic that requires such things. Such objects, however, are not part of her standard load-out and are limited in scope and utility. She is generally quite conservative in her equipment, partly due to a reluctance to rely too heavily on magic as a solution to every problem. (When all you use is a hammer, it's easy for everything to look like a nail.)

Spellcraftery:
As an experienced sorceress, Amanda keeps a good quantity of assorted and useful spell components and magical items on hand for practicing her craft. She does not generally carry them physically with her all (or even most of) the time, but leaves them in storage unless she knows she needs them. Nevertheless, they're certainly available to her when she needs them for conducting rituals or preparing magic in advance.

Weaknesses

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Bindings:
Much of Amanda's magic is channeled through her hands. Therefore, one of the fastest ways to neutralize her is to bind her hands. (Ideally, you want to isolate and contain her hands, not just cuff her wrists. A pointed finger or lightly flexed hand can be enough leeway for her, especially if the spell isn't overly strong.) While there are powers she can do even while her hands are bound -- e.g. astral projection or hypnosis -- her most powerful magics will be useless without her hands to help direct and channel her will and intent (e.g. force bolts, teleportation, illusions, or healing). It's worth noting that Amanda is further hampered when gagged so that she cannot speak, but most of her instantaneous magic (i.e. the stuff she'd use in a fight, as opposed to prepared magic like a ritual or potion-making) doesn't require any sort of verbal component.

Conservation of Magic:
Amanda, for all her confidence and skill, is very careful about how and when she uses magic. She is disinclined to use it casually, which means she will sometimes (more often than she cares to admit!) do things "the hard way", rather than snap her fingers or wiggle her nose (metaphorically speaking). Partly, this is because she has seen the effects magic has had on her mother, whose ambition can make her reckless and decietful, and wishes to avoid a similar fate. Partly, this is because she's already suffered the consequences of poor impulse control where magic is concerned and has no desire to do so again. Too, she's very concretely aware of the hidden costs of magic -- stealing energy from one life to give to another -- thanks to the way her healing talents work. As far as she's concerned, that's karma at work... and pissing-off karma is a very, very bad idea.

Foreigner:
Amanda is technically a German citizen, though her passport is British thanks to the reinvention of herself in her early 20's. She has done the necessary paperwork to be allowed to work in the country, taking advantage of several of her contacts to do so, but is still in the process of getting any sort of permanent residency. Consequently, she does run the risk, however small, of running afoul of USCIS and Homeland Security -- especially if they discover and object to her superheroic or mystical activities.

Sensitive Attunement:
Amanda's magic is strongest, even subject to the vagaries of The Winding Way, in those environments to which she is best attuned. Generally, this means she's weaker when she's outside of a well-urbanized region. More specifically, however, it means she's weaker when she's outside the city to which she's most recently attuned herself -- a process that requires several hours of meditation, ideally spanning two or three days wherein she communes with the Soul of the City. The less familiar she is with a city, the longer it will take for her to properly attune (or re-attune) herself to it. She's very familiar with cities like New York and London, and thus can attune quickly to them (usually in about a day -- less when The Winding Way is strong), but less familiar with most other US cities and cities outside of Western and Central Europe (generally requiring 3 days of meditation). When not properly attuned to a city, her magic still works, but is a little more unpredictable, which can occasionally result in unexpected effects or unfortunate misfires.

Unpredictable Windings:
The discipline that allows Amanda to focus her magical energy is The Winding Way. Unfortunately, just as its name implies, the forces that govern The Winding Way and its practitioners are inconsistent, waxing and waning in strength unpredictably. Thus, the strength of Amanda's powers can fail at the most inopportune times, though only rarely is it so sudden as to catch her entirely off-guard.

Vulnerable Concentration:
Certain abilities and spells Amanda uses require an immense amount of concentration that can leave her vulnerable to external threats. For example, when she astral projects, her spirit leaves her physical body, leaving it vulnerable both to possession and to physical harm while unconscious. Consequently, she usually must prepare a protective circle about herself before she dares venture out into the Astral Plane. Similarly, illusions, particularly if they're complex, often require ongoing concentration that can cause her to ignore or completely miss immanent threats. Thus, any magic that requires significant effort to cast or maintain can severely compromise her situational awareness, which means she must always balance risk and reward when deciding on an action. The greater the required focus, the less multitasking (or multicasting) she can do.

Role-Play

Logs

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Amanda Sefton has 97 finished logs.

Title Date Scene Summary
Crushed September 23rd, 2021 Amanda encounters pieces of demons at the ice palace.
Summon Monster Works Both Ways September 14th, 2021 When Bazcor the Sorcerer attempts to steal the Seed of Life, the young mage Larissa summons three Champions from across the realms to help defend it. Thus, Brunnhilde, Magik, and Lara Croft find themselves in all but through the Wardrobe and up a creek without a clue... Not that it stops them from saving the day.
Hunters at the Feast August 23rd, 2021 Amanda bumps into Brunnhilde at The Moveable Feast and finds herself wrapped into a hunt for a missing Dr. Strange.
The Magic of the Theatre August 2nd, 2021 Amanda, Kurt, and Lucifer find an old theatre that's being used by some extra-planar entity as a gateway onto Earth and clean it up.
Enchantingly Unconscious July 12th, 2021 Pepper brings in some magic to help Tony's enchantment problem.
La Caravane des Ombres July 3rd, 2021 When La Caravane des Ombres comes to town, so does a soul stealing monster that threatens to devour the souls of everyone in the audience. Fortunately, a pair of sorceresses, a pair of mutants, and a talented Shadow are all on hand to save the day.
Visiting hours Unlimited July 1st, 2021 Lucifer visits Amanda, and they reflect on duties and relationships
Pepper's parties are always more understated June 13th, 2021 Nothing like a few glasses of wine and a trip on a yacht with a friend. That's how to celebrate a birthday!
Tony's Birthday party May 30th, 2021 Tony's birthday party becomes the setting for Gremlins IV.
Gypsy engagement party May 30th, 2021 Block party in NYC with all the color, music and dancing (and drinking) that Roma could muster. Some Travelers partake.
River Of Dreams May 29th, 2021 Terry and Amanda meet together to discuss the strange case of Cliff Steele and the Dreamtime Brazier.
The Vizier of Ennui May 17th, 2021 The group fights the Vizier of Ennui after resiting his initial salvo of terrible ennui, getting so much attention that they are all moved...elsewhere
It's not a cult, but it's kind of a cult May 12th, 2021 Some magic users seek out Amanda, the Chosen One!
Friendship bonds and binds April 21st, 2021 Amanda makes dinner for friends.
Abcde has a Djinn problem. Abcde has a Djinn problem April 21st, 2021 SHIELD, Daytripper, and a mysterious Agent Argentina gather with Abcde for a ritual to remove the djinn from her arm. The ritual goes well.. twice.. as they discover they are trapped in a time loop caused by HYDRA messing with the magical mirror frame used to transport Daniel and Arturo to 2021.
Far falling shadows April 11th, 2021 Lucifer calls Amanda for bored check-ins.
What goodies may be found March 29th, 2021 Loki spends some time in Amanda's library. He's visited by the lady of the tomes, and an annoying discovery is made. Who does that?!
Catching Up with Errol Flynn March 25th, 2021 Kurt drops over for movie night and learns what Amanda's been up to lately. He also meets (sorta) her erstwhile head-guest, the ghost of Sister Phillis. But really, it's all about the Errol Flynn movie marathon, as always.
After the Bonfire March 23rd, 2021 As Lucifer and Amanda clean up after the church fire in Queens, Pepper turns up unexpectedly. At least the misunderstandings are benign. And the steak is divine... metaphorically speaking.
Seeds of the Pit March 22nd, 2021 A burning church, a fight of the holy... and the fallout.
Intimidation Factor March 17th, 2021 A haunted apartment draws Lucifer and Amanda.
When debts come due March 6th, 2021 Thor and Loki pay a visit to Amanda. Loki's request for payment of a debt? Full access to Amanda's -magic- libraries.
Slithering In The Sewers March 6th, 2021 While the unlikely collection of heroes might have managed to deal with the threat presented by the Lamia, Kurt is left with no answers on the more personal matter of his heritage.
=The Statement of Dr. Henry Pym March 1st, 2021 Wym errr Win for the Pyms! Pot roast made available.
Checking In... on Patrick February 25th, 2021 No description
Slithering in the City February 16th, 2021 The foul Lamia is driven off, with the hunt for the Snake-Woman Sorceress sure to pick up in the sewers and tunnels beneath NYC. Kurt learns the cold, gross consequences for hesitating to stab said snake ladies when he has the chance. But hot chocolate will make everything worthwhile.
Dinner with the Devil February 10th, 2021 Amanda and Lucifer enjoy a bit of philosophical discussion over dinner.
To See A Man About A Soul February 4th, 2021 Amanda brings Terry to ask a question about his soul.
Research and Tea February 1st, 2021 Kurt and Amanda have a chance to catch up as they continue to research the strange goings on in NYC. Along with everywhere else.
Wishmaster January 29th, 2021 Terry seeks to find a way to fix the hole in his soul. Amanda suggests not ABBA, but a man of wealth and taste as a potential solution.
Old Graves January 14th, 2021 Nightgaunts walk the graveyard of Trinity Church in Tribeca. The Witchblade senses them interrupting a delicious Korean meal with Angelo Tampambulos. Amanda Sefton arrives by portal to lead them into battle.
=Darkness in Tribeca January 9th, 2021 Amanda Sefton finds more traces of demonic activity and a skeleton. The Witchblade leads Sara to the scene.
Another You: Clean Cut Doesn't Cut It January 7th, 2021 Prim and proper Lois Lane, doppleganger to the mouthy, crass, relentless real-world Lois Lane, finds herself cornered by Vorpal and Daytripper. Her only way out? A promise she knows she can't keep.
After the Show December 30th, 2020 Amanda explains all she knows about the troubles in Tribeca to Lois, who agrees to help her shape the narrative in the press.
Trippy in Tribeca December 29th, 2020 Amanda Sefton follows the trail of a magical monster to an underground club in Tribeca. Lois Lane is in the right place at the right time to catch all the action.
What Remains December 24th, 2020 No description
Scent of the Demonic December 22nd, 2020 Lucifer and Amanda end up hunting the same demons.
Off-Broadway weirdness December 17th, 2020 Like the proper big brother he is, Pietro helps his sister and Amanda take out another pocket of demons that were infesting the city.
Magic over muffins December 13th, 2020 Definitely magic over muffins.
Nightstalkers December 10th, 2020 Amanda spends her evening hunting monsters in Manhattan with Wanda.
Only Briefly Burned December 3rd, 2020 Amanda asks Lucifer about his true nature.
Witches in the Woods December 3rd, 2020 Wanda and Amanda accidentally meet in the North Woods of Central Park, each on the trail of a different monster, both connected to a rogue portal on the Great Hill. So, naturally, they team up to shut it down.
Nibbles of the Hellmouth November 29th, 2020 A hellish gate opens in Westchester, spewing imps and a massive demon!
Time to Check In November 25th, 2020 Kurt stops by to check on Amanda, only to dump a whole new mystery in her lap: that of his parentage.
The planning of the 'Next, Great' from Stark Industries November 13th, 2020 What starts out as a work session for Pepper and Amanda ends with dragons, and words of things going 'bump in the night' by Tony.
Ghost Story November 13th, 2020 Questions remain as those drawn to the mysterious haunted brownstone do their separate ways
Retrieving the Tablet November 5th, 2020 Amanda askes Thor to retrieve the hidden piece of the Tablet of Zalmoxis so she may dispose of it properly. He agrees.
Magical Retrospective November 5th, 2020 Amanda meets with Lucifer to chat over her recent magical escapades.
All Mischief Nights are 'Dark and stormy'! October 31st, 2020 Amanda and Pietro meet at the spooky movie event at the Majestic. Phone numbers are exchanged.
We're going to totally take your ring. October 27th, 2020 Thor and Amanda come to Elektra's Condo to retrieve the Zodiac ring of the Capricorn. After bloody battle they are able to overcome Capricorn's Avatar and take away Serpens influence from Elektra.
Zodiac Rising: The Tomb of Zalmoxis October 26th, 2020 Daytripper, Pepper Potts, Elektra, Nightcrawler, and Phantasm face down Serpens and his Avatar minions in a last-ditch battle to stop him from releasing Set onto the world.
Curing Cancer October 25th, 2020 Cancer and Aquarius come to retrieve the last third of Zalmoxis' tablet from Amanda. While the Avatars may succeed at that, Amanda and Kurt still manage to free Jean from Cancer's possession. So, let's call this one a tie.
The Ring October 24th, 2020 Thor arrives early in the morning, waking Amanda to tell her of his concerns for his paramour Elektra.
Just a few things October 14th, 2020 Chat at The Dakota leads to plans for s few 'projects'.
Zodiac Rising: Collecting the Crown (3 of 3) October 6th, 2020 Cancer returns with another quartet of Avatars after the Crown of Ophiuchus. Daytripper and some unexpected allies stand in her way. It's a showdown in Gotham.
Lips at the Lux October 6th, 2020 Kurt and Amanda go to see Lucifer. Amanda gets her mouth back and a little extra info besides.
Mouthless in Manhattan October 5th, 2020 Kurt wakes up from his Avatar coma to discover a mouthless Amanda. Nevertheless, they communicate well enough to compare notes and form a plan of action. Step one? Get Amanda's mouth back.
Zodiac Rising: Collecting the Crown (2 of 3) October 4th, 2020 The Avatars of the Zodiac strike again, this time in Metropolis. Less damage is done. More people die. The heroes go home frustrated.
Seeking Help From Odd Places October 4th, 2020 Mike and Amanda go to Hank Pym for help regarding a Zodiac based problem
Collecting the Sorceress October 3rd, 2020 Mike calls Pepper to come help with Amanda. Sarah Pezzini helps them avoid any unfortunate law enforcement entanglements.
Zodiac Rising: Collecting the Crown (1 of 3) October 2nd, 2020 When the corrupted Avatars of the Zodiac attack the New York Met
Visiting the Monks of Toth September 18th, 2020 Amanda, Alexander, and Lara go to visit the Monks of Thoth to learn more about Zalmoxis and his mysterious tablet.
On the Trail of the Tablet September 12th, 2020 Amanda goes to meet Alex's next door neighbor Lara. Together, the three track down the 3rd piece of Zalmoxis' Tablet.
Translation Services August 31st, 2020 Amanda and Nessa drop in on Lucifer, hoping he can translate the mysterious stone tablet.
Zodiac Rising: The Henley Crowne Affair August 29th, 2020 Daytripper and her allies confirm Henley Crowne died because he possessed a piece of the Tablet of Zalmoxis. And they catch a glimpse of the mastermind behind the attack.
Tripping Wards August 28th, 2020 Nessa turns up on Amanda's doorstep, seeking the source of the magical pulse that swept over the city some days earlier.
Asgardian Attention and Favours August 27th, 2020 When Pepper invites Thor to the apartment to ask him to help protect the fragment Radu dropped in Amanda's lap, Loki turns up, too... and Amanda makes a deal with the devil.
Fragments and Clues August 26th, 2020 Amanda and Pepper take Radu's tablet to Stark Industries, where they are joined by Tony and a very lucky tech named Kyle... and learn just how dangerous the information the tablet holds may actually be.
Queries and Connections August 25th, 2020 Amanda Sefton receives a call from Brian Braddock and must explain to him what she knows about the magic pulse out of Romania.
Packing & Planning August 17th, 2020 Pepper packs for a trip, finally admitting she's got a boyfriend. Amanda plans her next event and tries not to laugh too hard at her friend.
Girls, Interrupted August 10th, 2020 Pepper and Amanda are set to enjoy a pint of ice cream when a magical interruption derails any thought of another night of girltalk.
Zodiac Rising: No Stone Unturned (Part 3) August 9th, 2020 Serpens sends the remaining four Avatars of the Zodiac to find the last fragment of the Tablet of Zalmoxis... only to find they face more obstacles than they expected.
Zodiac Rising: No Stone Unturned (Part 2) August 8th, 2020 The ancient order of the Monks of Thoth attempts to repell an attack by the corrupted Avatars of the Zodiac, who come in search of ancient knowledge.
Zodiac Rising: No Stone Unturned (Part 1) August 7th, 2020 Henley Crowne, one of the nouveau riche of Adams Heights, Starling City, has a horrible, terrible, no-good, very bad night when four of the corrupted Avatars of the Zodiac show up in search of a treasure for their Master.
Desert Search & Seizure August 4th, 2020 Domino joins another mercenary in escorting an important weapons crate from Cairo, across the river, to Giza... And walks away with the prize.
How can we ever thank you... August 2nd, 2020 Meggan rescues a family from a storm at sea, and receives the best gift they have to offer as thanks.
Relief August 2nd, 2020 Relief comes in many different forms. Amanda and Pepper have a quick girl chat in those moments before relief mobilization into the restored Bushwick.
Seek the Hand, Find the Ring July 31st, 2020 Elektra goes hunting for Hand artifacts in NYC, but finds an artifact for herself, instead.
All a-Quiver July 30th, 2020 Malcolm recieves a highly anticipated antiques shipment, only to discover a surprise within that sets him all a-quiver.
Gifts of a Kind July 28th, 2020 Piotr and Jean go to the faire and buy each other a gift. It's a magical moment.
Market Sparrow July 28th, 2020 Carrie Kelley goes hunting for a gift for Henry... and finds a little something for herself along the way. It's quite the bargain.
Office studies July 20th, 2020 Pepper and Amanda share an office for a little while, comfortably.
Devoted July 18th, 2020 Pep gets home in the wee hours of the morning post Gala, and the girls get to chat.
Not a couple July 17th, 2020 Amanda meets the (in)famous Tony Stark and gets to put her hands on him
Not quite a Fair Folk Festival July 16th, 2020 The New Horizons Folk Festival in Central Park is interrupted by a gang of marauding... goblins? Good thing a handful of heroes are on hand to help.
Memento: Lost in the Woods July 15th, 2020 People converge to investigate leaves. Yes leaves. No clowns were harmed in the making of this scene.
Hi, Amanda. I'm bored. July 15th, 2020 When a godling gets bored, a witch ends up on speed dial.
The Bridge, the Witch, and the Godling July 14th, 2020 Amanda Sefton happens upon Phobos, and introduces him to the trouble in Brooklyn.
Citysoul: A Wound in the Soul July 13th, 2020 The Heroes of the City gather to witness the birth of a new, dark god ... and get more than they bargained for!
Citysoul: Vayechi July 13th, 2020 Infinity Watch is born!
Citysoul: The Blight July 13th, 2020 The Heroes of the City sail the putrid mire of Hudson, the River of Blight, to battle the Threefold God!
Citysoul: The Forgotten July 12th, 2020 The third Genius Loci, Staten Island, is located!
Finding the elusive time! July 11th, 2020 Chat in the apartment turns into.. more of a chat.
Central park interlude July 10th, 2020 Meeting friends in the park is always nice, regardless of how long is spent.
Fireworks and Other Bright Lights July 5th, 2020 With the show over Kurt and Amanda call it a night.
Uncle Spindley Goes to the Fair July 4th, 2020 A sunny Saturday afternoon in July at Coney Island takes a bit of a crazy turn when an extradimensional interloper decides human terror makes a great snack. Fortunately, Bolo and Daytripper are there to shut down the buffet.
A snails pace in Battery Park. July 3rd, 2020 A group of mostly strangers run into each other in Battery Park. Snails are found, music is played and there's some conversation.

Cutscenes

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