Hal Jordan

From Heroes Assemble MUSH
Jump to navigation Jump to search
  Green Lantern  
   
 
Hal Jordan (Scenesys ID: 194)
Profile
Name: Harold (Hal) Jordan
Superalias: Green Lantern, sector 2814
Gender: Male
Species: Human
Occupation: Green Lantern and Test Pilot
Citizenship: USA and Oa.
Residence: Coast City, USA
Education: College, Air Force, and GL training
Theme: DC (MFC)
Groups: Justice League
Details
Apparent Age: 29 Actual Age: 29
Date of Birth 20 Feb 1991 Played By Christopher Meloni
Height: 6'1" Weight: 180 lb
Hair Color: Brown Eye Color: Brown
Twitter: @EmeraldFlyboy
Theme Song: Highway to the Danger Zone (Top Gun Theme)


Character Info

Profile

Click to expand.

Hal Jordan (Callsign: Highball) is the Green Lantern of Sector 2814. He was once a Captain in the USAF, and a fantastic pilot. He currently works as a test pilot for Ferris Air. Renowned for his great willpower even within the Green Lantern Corp, he fights the good fight, both on Earth and all the other planets in his sector, when called upon. He also maintains his place in the Justice League, when threats come for the world that even a Lantern Ring can't handle.

Timeline

Click to expand.

Timeline:
1991:Born in Coast City
2009:Graduated High school with Varsity Letter in Football as a QB
2010:Joined the USAF, in his father's footsteps.
2011: Completed Flight trainining, flies first fighter jet
2012:Made military rank of Captain. Invasion Occurs, Hal Jordan fights as a fighter pilot, blowing up alien space craft from a fighter jet, and is a veritable Red Baron of shooting enemy craft down. Nobody has a higher kill count in the USAF.
2013:Grounded and reinstated as pilot...twice.
2014:Abin Sur crash lands on earth, the Ring chooses Hal Jordan, who becomes Green Lantern Sector 2814.1. Honorable Discharge from the USAF
2015:Green Lantern training on Oa.
2016:First appears on Earth as Green Lantern.
2017:Hal's one year exile from Earth takes place, and is exclusively on other planets in sector 2814. As a result, he isn't there for the death of Superman. He still feels guilty about that.
2018:Hal is off planet AGAIN during Loki's invasion of New York. He has yet to participate in any truly major battles of Earth as Green Lantern.
2019: Brokered peace between two planets in the sector about to go to war. Apparently it was just a misunderstanding.

IC Journal

Click to expand.

{{{ICJournal}}}

Personality

Click to expand.

Altruistic:
Not everyone feels the urge to help people, but Hal is one of those guys who does just that. Sure, superheroing in general involves a lot of that to begin with. But Hal goes beyond that. He might nudge his superiors to throw charity events for those in need, or offer plane rides for donations. He's not above using his hero ID to see that funds get distributed to people in need, either. The world may have more than a few people just trying to do the next right thing, but Hal still belongs to such a group of people.

Competitive:
Some people wanna win. Some people want to be the best. That is the fire that drives competition, and it exists in Hal. It isn't enough to simply test planes or beat bad guys. He has to do it a little bit better than the next pilot, have a little more Will than the other Green Lanterns, do it all just that little bit better. Unlike some competitive types, Hal takes failure in stride, and just works that much harder to be even better for the next round. And there's always a next round.

Willful:
The Green Light of Will runs strongly though Hal Jordan. When one of the 7 colors of the emotional spectrum becomes so pronounced, it has a drastic effect on the way one behaves. The ability to overcome great fear isn't as common as it looks, and the moment others give up is when Hal continues to press forward. While green is the most 'balanced' color of the emotional spectrum, hence why the Guardians chose it, it does still cause Will to be a dominant trait. This is part of why he's a test pilot. He wants to do things everyone else is scared to do. And when others hesitate, he will act.

Character Sheet

Powers

Click to expand.

Creativity:
Two things fuel a Green Lantern's effectiveness. Willpower and Creativity. Willpower governs the strength of the constructs, but it's creativity that determines how interesting and varied the constructs are. Here, Hal is actually perhaps a little below average for a Green Lantern Corp member. Still, the sheer amount of inhuman things he's seen gives him a much wider frame of reference with which to create objects than any being confined to planet Earth would have.

Willpower:
The Green Light of Willpower flows strongly indeed in Hal Jordan. Not only does he possess the strongest willpower on earth...which is why the Green Ring chose him in the first place, but even among the Green Lantern Corp itself...there's 3600 space sectors, Green Lanterns in all of them, and Hal Jordan is still top 5 out of that rather large group. Willpower is also described as 'the ability to overcome great fear.' And while fear can refer to all the scary things out there in the great wide universe, it can also refer to much more mundane fears, like working up the courage to try something new, even if it seems silly or stupid.

Skills

Click to expand.

Af Combat:
Like every military man, Hal has been trained in military combat. This involves using military grade weapons, hand to hand, pressure points, and more. On top of all that, he's received extra training from his fellows in the superhero community, which has pushed his hand to hand skills beyond that of a soldier. As a result, he exists in that sort of halfway point, where he's better in hand to hand than any soldier would be, but generally not as good as any costumed hero who uses hand to hand as their primary fighting style.

Af Training:
As a result of his training in the Air Force, Hal had to go through boot camp like any other military man, and was taught the athletics and survival techniques of the US military. As a result of this head start from the Armed Services, and a constant dedication to maintaining those skills, he is much more adept at physical activity and dealing with the wilderness than most.

Gl Training:
Like most poozers, Hal has received the Kilowog training program, and gone through the general training the Green Lanterns give to their Corp members. In addition, he has seen and is familiar with a vast amount of alien technology, and is capable of operating most of those devices. He is equally familiar with alien races and other planets full of sentients, and has enough knowledge of ettiquette to not offend any of them on accident. He is most familiar with the planets and races of sector 2814, which includes not just Earth, but the Alderane System, Aoran, Archos, Athmoora, Dalgova, Garon, Heliopolis, Jotham, Kormorax, M'brai, Nidessi, Nok, Omnicron Ceti IV, Pharon IV, Scylla, Talkor, Ungara, The Vivarium, Ysmault, and Zerbon.

Ground Vehicles:
On top of cars, Hal is also familiar with motorcycles, semi trucks, big rigs, and especially motorcycles. He has quite a bit of fun motorcycling around, when he gets the chance.

Officer Training:
Hal wasn't just a grunt in the USAF. He was an Officer. Being an officer requires leadership training, how to put people in the best positions to win, how to get people to want to follow you, and tactical accumen, as well as strategic planning. Although originally designed for the military, such skills serve him in the Lantern Corp and in the Justice League, which both frequently involve lots of battles.

Pilot:
Hal's piloting is truly top notch. Not only is able to withstand an unusually high amount of G Force when he's flying up there, but he's actually flown in combat, as he dealt with the original invasion, not as the Green Lantern, but as an Air Force Pilot, as he had not claimed the Ring yet. As an Air Force pilot, though, he was still a veritable Red Baron of the Air Force, destroying more enemy craft than anyone else in a plane.

Ring Slinging:
Green Lantern combat is different from most other forms of combat. The Ring does all the work, but it's based on willpower and creativity. This represents Hal's long experience and skills with the Ring. By working with other members of the Green Lantern Corp, and fighting alongside the Justice League, he's been forced to use the Ring in ways new ring slingers might not think of, and he's had that ring do all sorts of things, from dramatic to simple. It also involves the skill of keeping an eye on the charge level, and understanding how much the ring has left in the tank at any given moment. It involves knowing when to recharge, and when to push on because it's the right thing to do. It even involves knowing when to use the ring at all, and knowing when going in as plain old Hal is the right choice to make.

Resources

Click to expand.

Ferris Air:
Hal's place of employment. It makes sure he has Earth Dollars when Earth Dollars are required, and provides for his lifestyle. Also, being a Test pilot is straight up fun! He's quite happy with his job.

Gl Power Battery:
In Brightest Day, in Blackest Night
No Evil shall escape my sight
Let those who worship evil's might
Beware my power, Green Lantern's Light!

With the Oath of the Green Lantern Corps, and his Power Battery, Hal can recharge his Ring for the next go round of service to the Corps and the world around him. These smaller power batteries access the central battery on Oa to recharge a Lantern Ring. A charge typically lasts 24 hours, unless it is used more vigorously than it should be.

Gl Power Ring:
The Power Ring of the Green Lantern Corp does whatever the mind can imagine, at levels that correspond to the Willpower of the user. If the Green Lantern Corps are intergalactic space cops, the Ring is their badge and gun. While subject to the Guardians, and they could take it away if they feel the need, it is nonetheless Hal's to use unless he offends them that badly. It is still an object, however, and could in theory be lost or stolen.

The Ring's primary ability is the creation of constructs. These constructs can be anything the user can imagine, and their strength is determined by the Will of the user. In Hal's case, he's a Top Tier Green Lantern and a member of the Justice League, so they hold up pretty darn well.

The Ring also provides forcefields. These are effective against physical force, energy, and even magic. His mind and even his spirit are protected by the ring too, and most telepaths see nothing but Green in his head.

The Ring provides flight. While hypersonic in the Earth's atmosphere, it's multiple times the speed of light outside that atmosphere. As such, the most efficient way for Hal to travel long distances is to fly up into space, transit there, then fly back down.

The Ring is a universal translator...which is helpful for dealing with Alien Species who have languages no human could hope to understand on their own.

The ring can be used to fire blasts of Oan energy or create weapons firing projectiles of it. The ring can project beams of force powered by the will of the user.

The ring has an ability to heal physical injuries. A Green Lantern can use the ring to repair injuries in himself or others.

There's a database for intergalactic matters Hal can access when needed, and it is particular verbose for his space sector, 2814.

The Ring also has a scanner. On top of giving Hal information on whatever or whoever is being scanned, it also tells the ring what 'lethal force' would be, and helps the ring adjust to make sure it never crosses that line. The ring handles that on its own, and Hal doesn't have to eyeball it. It equally can record data and play it back for future use. Recorded data is also sent to GL central reporting on Oa.

Every GL ring can communicate with any other GL ring at any time, no matter how far away the other space sector is. It can also be used to communicate with Earth technology, or technology on other planets, although that takes some work to set up.

Hal can phase through solid objects when needed, though this can be draining on the charge.

Hal can also turn himself or even others invisible, though this is also a drain and leaves a telltale green glow where bodies would be. The glow is very subtle, though, and easily missed.

Hal can launch an emergency beacon when needed. This is only once per charge, though, and only used at great need, because this is the sort of thing that causes Lanterns from nearby sectors to fly in to help Hal.

If the ring is not on his finger, Hal can command it to return to his finger within reasonable distances.

Green Lantern Corps:
The Green Lantern Corps, with its central command on Oa and 3600 Lanterns patrolling 3600 space sectors...is one of the largest intergalactic peacekeeping forces in existence. On top of those 3600 Lanterns, the lore and wisdom of the Guardians is unparalleled, if they choose to share that wisdom. And those Lanterns are a wide variety of things, from a Green Lantern smallpox virus to Mogo, the living Green Lantern planet, who also is in charge of helping Rings find new owners.

Justice League:
A group of loosely affiliated heroes who get together to face cosmic threats no one of them alone could face, this gives Hal a second group of powerful friends he can call on in times of need. Better, some of these people are his genuine friends.

Weaknesses

Click to expand.

Heroic:
A rather common weakness, but the drive to do the right thing can endanger Hal. He might push his ring a little further than it should be pushed if he has to save a life that way, or let villains escape to clean up the mess the villain left behind due to the endangerment of innocent people. The most efficient way of dealing with problems is often closed to him due to it not being the right thing to do, or not the right way to do the right thing to do.

No Kill:
A Green Lantern ring must be authorized to use lethal force. Typically, it is not, and without direct approval from the Guardians, it never will be. Rings are capable of analyzing the intent of the wielder, so slicing a pole with the idea it'll land on someone's head is also a no no. Rings are also good at analyzing opponents, and use the appropriate amount of force to subdue, but never kill, that opponent.

No Rings On Planes:
It is a custom of Hal Jordan's to never wear the GL ring when he's flying a plane. Part of the whole being fearless thing, perhaps. But if forced into a fight in a jet, he'll be relying on the jet's weapon systems, not his ring's.

Parallax:
The Yellow Impurity in the Green Lantern Corp. Which is actually the yellow entity of Fear. While it hates all Green Lanterns, it is particularly focused on Hal Jordan, as it has chosen him to possess, if it gets the chance.

Recharge:
A single charge of a Green Lantern Ring typically lasts 24 hours. However, certain abilities and constant combat use can cut into this time. Warding off exceptionally powerful attacks will also cut into this time. While the Ring will warn when its charge is getting low, if it runs out, Hal would be only human.

Stubborn:
Ya know what another word for a man with godlike willpower is? Stubborn.

Yellow Impurity:
Due, specifically, to Parallax, the Entity of Fear, being trapped in the Centra Green Power Battery on Oa, Green Lantern Rings are currently powerless against anything yellow. Should Parallax escape, this would no longer be the case.

Role-Play

Logs

Click to expand.


To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Hal Jordan has 77 finished logs.

Title Date Scene Summary
HUNGER: Power Behind Power March 22nd, 2024 Diana and Hal discuss the strange 'Light of Creation' that the Guardians seem intent on keeping secret. Diana is given homework.
Bad News From Far Away March 2nd, 2024 Diana and Hal discuss the recent revelations around the alien refugee crisis and even more disconcerting news from the depths of space.
HUNGER: The Blackest Night February 10th, 2024 A delegation from the Justice League and their affiliates discover the scene of a Green Lantern massacre in the Crab Nebula. Who is responsible? And what will they tell the Green Lantern Corps?
Fire From The Heavens: Power and Glory May 16th, 2023 The Justice League and their allies face down Despero, seeking to put an end to the threat posed by The Third Eye and the Flame for good. Battling on a distant planetoid, the League confronts the alien despot in one last battle.
Going Outside and Touching Grass May 12th, 2023 Clea meets Hal at Avenger's Mansion and the two of them talk. Nothing explodes!
Cup of Joe May 10th, 2023 Closing out scene from previous player.
Fire from the Heavens: The Flame of Py'tar March 27th, 2023 The League and the allies meet to discuss the Flame of Py'tar and how they will proceed to deal with Despero once and for all. Plans are formulated, decisions made and pasteries consumed.
Fire from the Heavens: Enter Despero March 13th, 2023 The Justice League and their allies comes face to face with the Third Eye at last and are left reeling as the might of Despero is unleashed upon them in his quest to reclaim the Flame of Py'tar. How long will the the League be able to keep the alien despot from reaching his goals?
Fire from the Heavens: Emissaries of The Third Eye March 7th, 2023 To no one's surprise the Kalanorian's latest attempt to reclaim the 'Flame' for their religious despot, the 'Third Eye' meets fierce opposition from the Justice League and assembled protectors of Metropolis. And while the alien armada might prove to be little match for Earth's greatest protectors they are a mere herald for the threat to come...
Fire From The Heavens: Harbinger's Warning February 22nd, 2023 Alien spacecraft battle above the skies over Metropolis. But one of them proves to be an alien refugee fleeing his world, bringing warning of a terrible threat from beyond the stars...
Sorcerer's World: Faust's Comeuppance February 13th, 2023 Felix Faust seeks his revenge against the Justice League as his mad ambitions are thwarted. It goes about as well as would be expected.
Justice League: Moon Mystery February 5th, 2023 The Justice League respond to Astronauts who discover a hidden facility on the Moon. It is a grotesque affair within, and there's a lot of good targets for smashing!
Hyping It Up October 29th, 2022 Hyperion vs Lobo Round 2! Hal shows up for emotional support! Looks like Team Rocket is blasting off again!
Good Hunting August 17th, 2022 Hal Jordan meets Mona Lisa and welcomes her to Earth. Alien law enforcers unite!
A Perfectly Normal Request July 29th, 2022 No description
Sorcerer's World - The Latverian Incursion July 10th, 2022 While the Latverian scouting mission might have run into some unexpected trouble, Felix Faust once again sabotaged himself and inadvertantly revealed his plans.
Justice League: The World Eaters June 25th, 2022 The Justice League meets to discuss the Eater Hearts recovered from the two major battles where they were discovered from.
Moving Out, Moving On, Moving... up June 15th, 2022 Stella and Hal discuss her impending move and hero-based business ideas.
Wot wot guvna May 21st, 2022 Singularity and Starlord draw the attention of Hal Jordan, and conversations about cops, expeditious retreats, causing panic by glowing and flying, and promises of heroic aid ensue.
Not Many Gyms Have This Good A View April 19th, 2022 Hal gives Stella a tour of the Watchtower before Training Day.
Space photography! March 30th, 2022 No description
Oh, hi, Ohio! March 28th, 2022 A trip to exotic Ohio, and plans for space!
Wait, So You All Know Each Other March 13th, 2022 No description
A Walk Amongst The Stars March 6th, 2022 Space, as it turns out, is a pretty good place for a third date.
It's The Little Things March 4th, 2022 Hal and Stella share confessions and bagels.
Sorcerer's World: The Ritual March 4th, 2022 Felix Faust's ambitions to reorder the Universe have been thwarted. But for the residents of Latveria they will have to come to terms that a new reality has been imposed on their unfortunate nation.
Second Dates Can be Perilous. March 1st, 2022 Stella takes Hal on a rather unconventional date and they both live to tell the tale. Hal's alternate identity remains a mystery for the moment.
Birthday Blues February 20th, 2022 Hal has an interesting birthday afterall, thanks to Stella.
Sorcerer's World: A Fable Darkly Pt. 2 February 19th, 2022 After weeks of effort, after travelling to multiple different realities, Dr. Fate has at last been rescued and the Queen of Fables has been overthrown. But the Justice League's problems are just beginning as the dark ritual of Felix Faust is now at hand...
Heroes Assemble Anniversary: The Watchers February 5th, 2022 The two year anniversary of Heroes Assemble Mush sees Uatu the Watcher showing three of his colleagues various moments from the last two years of Earth's history.
Sorcerer's World: A Fable Darkly January 31st, 2022 At long last the Justice League appears to have truly found Dr. Fate. Now they just have to rescue him... and themselves...
The Search for Dr. Fate III January 21st, 2022 Hal Jordan and Morgan Finn find themselves thrown back in time, to an alternate history on the day that Atlantis was swallowed by the waves. Their frantic search for Dr. Fate before the end meets yet another trick from Faust. The search for Dr. Fate will continue.
Sorcerer's World: The Search For Dr. Fate Pt. II January 7th, 2022 Finding themselves caught in the middle of a war between ultimate evils, the Justice League finds that the have been lead astray once more by Faust's machinations and that the search for Dr. Fate will continue.
Sorcerer's World: The Search for Dr. Fate December 21st, 2021 Dr. Doom warned that the effort to rescue Dr. Fate could be far longer and more difficult then the League was prepared for and in this instance, at least, the despot of Latveria spoke the truth. Felix Faust has seemingly littered reality with a variety of traps to keep anyone from freeing Fate from his prison. Hal and Dmitri narrowly managed to escape where Starro the Conqueror has won, adding the Earth -- and the Justice League -- to his servants.
Sorcerer's World: An Unlikely Ally December 19th, 2021 The Justice League is offered assistance from an unlikely source and given two paths to consider in seeking to put an end to the threat posed by Felix Faust; gather power and confrong the mad mage directly before he can enact his ritual. Or seek out Dr. Fate, the real Dr. Fate, and hope that he is enough to turn the tide.
Sorcerer's World: The Hand of Fate November 29th, 2021 The League has been betrayed from within and what was a bad situation is even worse. Just how close is Faust from realizing his schemes? Days? Weeks? And where is the real Dr. Fate in the League's hour of need?
Sorcerer's World - Revenge is a Dish Best Served Cold November 10th, 2021 After months of laying low, Felix Faust and his allies emerge seeking to pre-emptively eliminate the Justice League as a threat to his plans. While he brings a few pretty big -- literally! -- surprises to the table the League and their allies prove up to the task. But Faust is closer then ever to bringing his dream of a Sorcerer's World to fruition.
Scour From Existence November 9th, 2021 The Justice League discovered that what appeared to be a suburban nightmare hidden beyond the distortion in the Mojave crater was actually a hidden AIM facility transformed in the wake of a one-man raid by a mysterious, Scrabble-faced assailant. The team confronted the modified Adaptoid unit maintaining the environment and destroyed it, clearing the way to rescue the scientists trapped within.
JUSTICE LEAGUE: The World Eaters October 19th, 2021 The Justice League is called to action at the behest of a Cruise Liner in danger of being devoured by a very strange ocean creature! Watch out for tentacles!
Alpha-Omega: Down Among The Dead Men September 23rd, 2021 Beneath Manhattan, the Forces of Apokolips emerge.
Two Lanterns Are Better Than One September 7th, 2021 John and Hal meet and discuss what's been happening on Earth.
Metalek Menace! August 18th, 2021 The Justice League and friends stop an alien invasion of earth, and reveal it was all a ruse by Lobo to escape the planet with a captured Superman! It's all a little embarrassing for the Man of Steel, but the day is saved!
Shi'ar: We Come in Peace, Part II July 28th, 2021 Diplomacy breaks down over the value of life, and the Justicue League comes to blows with the Shi'ar Imperial Guard. The battle sprawls across the moon and space, almost threatening to destroy the former as Kryptonians and Strontians trade mountain-cracking blows. In the end, Superman calls a retreat, and with the aid of the Brotherhood, the Justice League regroups on Asteroid M rather than seeing the Watchtower or the whole moon destroyed. Now both sides lick their wounds, the Leage looking to reclaim their home and drive off these invaders, while the Shi'ar begin their hunt for the Phoenix.
Descent of the Warrior Queen August 20th, 2020 Maxima arrives on Earth disrupting traffic and is greeted by a contingent of the World's Finest, also Doom.
Watchtower Unveiling August 17th, 2020 A crowd of dignitaries, journalists, and superheroes gather at the Justice League's moon base to celebrate the inauguration of the Watchtower.
Genosha Burns: Resizing the People of Genosha August 9th, 2020 The heroes restore the people from Genosha's bottles... but at what cost?
Picking Up Other Pieces August 7th, 2020 SCIENCE! FRIENDS!
Green Lantern's in orbit after being exploded. Supergirl to the rescue! August 1st, 2020 Hal is rescued by Supergirl, and magically healed by Tempest. He returns the city of Kandor into Supergirl's keeping.
Genosha Burns: Science Time July 24th, 2020 Various teams meet to discuss the process of sizing up the shrunken cities.
Genosha Burns: Mutant Town July 24th, 2020 Working together, hero groups work to restore Mutant Town - and weather a sudden attack!
Genosha Burns: 10,000 Brainiacs (Scene 2260 overflow) July 11th, 2020 The Avengers, and more of Earth's heroes make Brainiac regret he ever chose to mess with Earth. But surely there are more threats out there aside from Brainiac...
Coordinating Efforts July 8th, 2020 Hal and Jean work to coordinate the X-Men's help for the assault on Brainiac, with the blessing of the Professor.
Something tap tap tapping as my HOJ roof. July 7th, 2020 And Bar gets advice on going green.
Genosha Burns! Sharing Information June 24th, 2020 Multiple heroic groups gather to talk Brainiac strategy.
City in a Bottle June 19th, 2020 Sentinels attack Washington DC, Brainiac shows himself to the world through his drones, and his taking Mutant Town from NYC. Despite the valiant fight from our world's heroes, they had been defeated this time...but there is more to come.
The Monstrosity Under the Bridge June 6th, 2020 ULIK is brought forth through a portal to menace Midgard. Heroes respond and save the day!
War of Worlds pt 3 May 31st, 2020 The Worlds finest have come together to push Mongul's horde OUT of Metropolis and destroyed the weapon they were trying to construct in the country-side. Mongul was captured, but he's plenty of forces who eagerly attempt to free him from Green Lanterns traps... Zod faces off against Superman, Clea, and Zora on a mountain peak.

War of Worlds continues in HAM #1993

War of Worlds Part 2 May 26th, 2020 The Battle of Metropolis is on in full. Heroes from all over the World assemble in the City of Tomorrow to hold back Mongul's forces while Superman engages Zod in the air above. While the heroes have created enough space to begin a pushback, the threat of Zod and Mongul still looms over the planet as they move to Phase two.
This continues in Heroes Assembled issue #1913
War of Worlds Pt 1 May 26th, 2020 Mongul's Warworld entered Sol at the far reaches of the solar system and a force of Earth's Mightest Heroes flew out to Jupiter to face him. The massive weapon on the plantoid station was destroyed, but at great cost to the heroes. General Zod, the Kryptonian warlord responsible for the first Alien Alliance that attacked Earth, revealed himself as the driving figure behind the invsaion. With Superman in their clutches, Power Girl lost in Warworld, and Thor unconscious, the heroes rush back to Earth to ready the planets defenses.

The War of Worlds has begun.

One step closer to Justice May 16th, 2020 Kal calls upon Diana, Bruce, and Hal to meet him on the Embassy roof and discuss the future of the Justice League.
Never steal near the tri city area. Never May 14th, 2020 A crew tries to rob a trailer, Superman, Hal, Cecily, and Chizue save the day. Oh and Nova is around somewhere.
The Bells: Death Knell May 10th, 2020 Heroes assemble to face the Shadow monster trying to eat Metropolis, before it can move upon Gotham!
The Bells: Metropolis Overrun May 8th, 2020 Shadow monsters assault Gateway bridge, and heroes respond with firepower.
Mutant Rights Fundraiser! April 4th, 2020 Money is raised, art is made.
Fear Toxins are nobody's friend. March 27th, 2020 Hal comforts Carol, then it gets out of control...
Green Energy March 27th, 2020 Green Lantern, Superman and Captain Marvel meet about Genosha's green energy.
Hashtag: Selfie March 25th, 2020 Fear and terror abound in the Dungeon Nightclub at the Hellfire as Dr. Crane tests out his newest ingestible fear toxin. And the big hero of the night... is HARLEY QUINN?
Oil refinery havok! March 18th, 2020 The heroes arrive in time to save the day, disaster is diverted, and a strange Asgardian is found beneath the surface.
Genosha: Ferris Air Charity Event March 13th, 2020 The Charity event is a success. Gabby wins the plane ride.
Will&Love, Green&Violet March 12th, 2020 Hal and Carol have lunch. A plan is put into place to aid Genosha through Ferris Air.
Pro-HUMANA Gala March 4th, 2020 The Pro-HUMANA Gala opens their fundrasing season, attended by senators, artists, actors. Terry O'Neil gets a scoop, Sam Guthrie disguised as a waiter, Illyana Rasputina disguised as a socialite, Samuel Morgan and Hal Jordan as common gala-guests and Power Girl as a very, very angry woman. Allegra Caradenza (Alexis Carr) meets up with Sanjeev Bassi, her best friend, and the absolute roller coaster of occurances are fed into a mess of an event! Watch for the fire and the confetti!
E Pluribus Unum: Building Tomorrow February 27th, 2020 Lex Luthor makes a not-so-shocking announcement. #Lex2020
Downtown...Dinosaurs February 24th, 2020 A bunch of dinosaurs attack downtown but thanks to the actions of the heroes onhand, the dinos were stopped and so was a bank robbery. Who knew?
Justice League Field Test February 20th, 2020 Karen's entrance exam/patrol goes well, with assistance from Robin and Journey.
E Pluribus Unum: Surprise Announcement February 20th, 2020 All the lovely people gather for Tony Stark's small announcement.
Meanwhile, at the Hall of Justice... February 19th, 2020 Power Girl gets interviewed for the Justice League.
Rescue on Genosha(1 hour after the attack) February 13th, 2020 Hal and Pals destroy 2 Sentinels and save 100 people. Not all of them want to leave their home, though.

Cutscenes

Click to expand.


To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Hal Jordan has 77 finished logs.

Title Date Scene Summary
No logs submitted yet.

Entertainment Credits

Click to expand.



To Refresh Character's Entertainment List Click Here. Then hit the resulting button to dump the old cached list.

Hal Jordan has been credited in 0 shows.

Title Date Scene Summary
No shows submitted yet.


Hal Jordan has been credited in 0 albums.

Title Release Date Artist
No music submitted yet.


Hal Jordan has authored 0 books.

Title Release Date Synopsis
No books submitted yet.

Gallery

Hal Jordan/gallery [ edit ]