Maximus Boltagon

From Heroes Assemble MUSH
Jump to navigation Jump to search
  Prophet  
   
 
Maximus Boltagon (Scenesys ID: 4443)
Profile
Name: Maximus Boltagon
Superalias: Prophet
Gender: Male
Species: Inhuman
Occupation: Insurrectionary
Citizenship: Attilan
Residence: Attilan
Education: Attilanese university
Theme: Marvel (VFC)
Groups: Secret Warriors
Details
Apparent Age: 54 Actual Age: 54
Date of Birth 18 November 1967 Played By Ian Somerhalder
Height: 5'11" Weight: 179 lb
Hair Color: Brown Eye Color: Grey-green
Twitter: @VoxPopuli
Theme Song: Billie Eilish - You Should See Me In A Crown


Character Info

Profile

Click to expand.

The younger brother of Blackagar, King of Attilan, Maximus Boltagon is a deeply conflicted man. He is the charismatic leader devoted to the hidden civilization of Attilan, respected by the populace as a dynamic leader. Yet the same man covets the throne, a traitor who schemes to place himself at the pinnacle of society. Self-controlled and wickedly intelligent, he turns his genius to developing cutting edge technology to improve Inhuman wellbeing. His schemes also stand to destabilize the veil of secrecy and stability that has kept Attilan protected for centuries.

Timeline

Click to expand.

Timeline:
* 1967: Maximus is born as the younger son to Agon, head of the Council of Genetics, and Rynda, the director of prenatal care.
* 1968: Rynda subjects Maximus to the terrigen mists as part of an experiment to direct his mutation to suppressing his elder brother's destructive powers.
* 1969- 1982: Due to his accelerated intellect, Maximus receives accelerated tutoring at the Attilan Institute of Science. The Genetic Council authorizes his early access to Inhuman records in the library, where he serves as an assistant and learns about history.
* 1984: Maximus' dreams of ruling Attilan in adulthood are devastated when his brother masters his abilities. Rynda and Agon explain he must act as Blackagar's keeper, and a failsafe against Blackagar's voice.
* 1986: Maximus makes contact with a Kree agent and brokers an agreement to ally with the Kree Empire in exchange for the throne. The Kree agent is caught by Blackagar, but kills his parents in the conflict.
* 1987: Maximus spends ten years sowing dissent and spreading rumours that Blackagar is unstable and deliberately murdered Agon and Rynda. Kree contacts pressure him to act. He builds connections with the Alpha Primitives and seeks allies beyond the Moon to cement his rule.
* 1998: Maximus provokes the Alpha Primitives into a coup. He briefly imprisons Medusa to prevent her from notifying Crystal or Blackagar. The Royal Guard and the Royal Court put down the coup after he loses control of his powers, and the rebels.
* 2000: Evidence of Maximus' complicity in the coup surfaces. He is unofficially sentenced under house arrest except for public events. His madness surfaces in an episode lasting 8 months.
* 2011: Maximus spares several Alpha Primitives from punishment and slowly earns their trust. He rebuilds his powerbase under Attilan.
* 2016: His invention to expand Attilan's water system meets with accolades. His temporary exile ends.
* 2020: With Blackagar's increasing absence from Attilan, Maximus proposes to his cousin Crystal. She refuses. He has another lapse accompanied by visions of beings of light assaulting the Moon.
* 2022: His allies are stirred to protest the arrival of Inhumans from the Afterlife settlement as unworthy of Attilan relocation. Human refugees brought during a crisis on Earth further exacerbate tension. Maximus uses city guards to attack the humans, and Lockjaw and Daisy Johnson (Quake) rebuff his efforts.

IC Journal

Click to expand.

{{{ICJournal}}}

Personality

Click to expand.

Extroverted:
Maximus occupies the heart of every story and strides triumphantly across the stage of life. He gains energy from the presence of others around him, drawing strength from the limelight. The bigger the crowd, the better. He is unhappy when isolated, lacking an audience to play to and shared minds to bounce ideas off of. His relentless, energetic mind simply does not quiet -- ever. He wants conversation and ideas to explore, companionship, and someone and something to be apart of.

Humorous:
A quick wit is often the sign of intellect. Maximus always has a bon mot for the moment, a joke up his sleeve to drop at just the right time. Humour defuses tense situations and singles out the smart from the dull. He is genuinely funny and he certainly appreciates wit, the sharper and drier the better. When in a less kind state, he's not afraid to inject a healthy dose of sarcasm into a cutting remark couched as a tease, but nothing of the sort.

Jealous:
Maximus is constantly stung by envy's bite. He finds it hard to enjoy the successes of others without focusing on what he doesn't have. His accomplishments must be the greatest, or else he tirelessly strives to prove himself better. The drive to show excellence and test his own abilities has an incredibly toxic edge, a reflection of the severe demands that his parents placed on him as his older brother's failsafe and protector of sorts. When Blackagar or other relations succeed at something, he takes it as a personal offence and a mission to show them he's better. This poisons his interactions and leads to all kinds of unhealthy actions.

Loyal:
In his way, Maximus devotes himself to a cause wholeheartedly. He doesn't share his loyalty with just anyone. Too many people fall short of the mark individually. The Inhuman race, however, holds his unswerving devotion and he acts in their best interest most of the time. He doesn't knowingly act in a way that would harm or doom the Inhuman population, even in the deepest throes of his madness. At the core of who he is, he wants them to thrive, grow, and take their place in the universal stage. The rare individual who earns his esteem can count on begrudging trust until they inevitably blow their chance or inexplicably demonstrate the continued investment of faith in them is worth it. Blackagar and Karnak fall into this category.

Character Sheet

Powers

Click to expand.

Enhanced Intellect:
Terrigenesis improved Maximus' intelligence to superhuman levels, a super-genius to rival some of the greatest minds on Earth or elsewhere. His intellect expresses itself in theoretical and mechanical applications foremost, but he has an expanded neural network that processes quantitatively faster and better than others.

Unfortunately, he's guaranteed to be a dick about his brilliance and wave it in lesser people's faces all the time. In his preferred bailiwicks of engineering and biochemistry, Maximus is breathtakingly capable of rendering solutions to problems in record time.

Inhuman:
Maximus is a full-blooded Inhuman subjected to terrigenesis in infancy. He has the amplified abilities of his race. He has the physical abilities exceeding those of a super soldier, like Captain America. He can run for hours or exert himself strenuously without experiencing fatigue. His flexibility and agility exceeds the finest Olympian, allowing him to perform physical feats like running across narrow ledges or leaping effortlessly between buildings. He is strong enough to throw a car or hold up two tons unsupported. His reaction times are similarly enhanced to superhuman levels, though far from a speedster or Spider-person's skills.

Mental Manipulation:
OOC: All abilities under this power are subject to player consent.

Maximus possesses a full suite of telepathic abilities tied to a psychic mutation. Their strength and precision owe directly to the stability of his mental state. His mental manipulations persist as long as he retains control over them as a baseline, though he can sustain persistent effects on Alpha Primitives and other weak-willed targets. "Brute forcing" a mind either leaves lasting trauma or reverts when he ceases to concentrate on the effect, which is why he prefers subtler methods.

His psychic abilities include mind reading, mind shielding, sedation, and mild to moderate improvements in brain function (allowing subjects to store or recall memories better, resist new or existing mental trauma, or simply feel alert and rested). These functions, when performed on an unresisting subject, do not physically or mentally tax him much. Targets' psyches naturally resist his offensive psionics, such as implanting suggestions, controlling thoughts and actions, illusions, temporarily altering personality traits (like dampening courage), or changing brain chemistry to inflict pain or fear. Maximus is limited to range of "sight" for these applications, and he must be aware of his target to affect them. Blindly trying to shift a crowd's general mood has a 30 percent chance of success.

He can cloak his presence or others around him by broadcasting a low-level illusion or inhibiting short-term memory processing in his targets. This power cannot be used in combat or high-stress situations without complete focus.

Precognition:
Maximus occasionally has uncontrolled, unprompted precognitive visions of potential future events involving himself or the Inhuman people. The visions are rarely straightforward, shrouded in symbolism. His visions destabilize his mind, triggering a mental health episode almost immediately. This power serves for storytelling purposes.

Skills

Click to expand.

Combat:
Maximus learned martial arts from Karnak and some of the finest warriors in Attilan. He may not look imposing, but he uses his superior strategic skills and telepathy to score blows against an opponent. If he can anticipate how they hit or where they move, he often defeats physically enhanced opponents. He has no bones about using stealth, sleight of hand, or underhanded methods to gain advantage.

Engineering:
The inheritor of a millennia-old race focused on science and technology, Maximus is brilliant even by Inhuman standards. He can engineer and fabricate a vast number of devices from the microscopic to the gargantuan, like city-wide infrastructure to gather water from the lunar soil or atmosphere. Practical application lets him practice his own mechanical craftsmanship or perform improvements on anything else he finds. He knows to build something complex and maintain it at the peak of its performance to a fairly frightening degree.

Intimidation:
Maximus uses suggestion, veiled threats, and social force to get what he wants from someone. He doesn't need to imply physical violence or use his size when he can instill quiet terror through the right words, posture, and silences. His mastery of non-verbal communication often leaves targets shaken when he never made a threatening statement. This same skill makes him hard to frighten through verbal or social means.

Languages:
Maximus can communicate in Attilan sign language of the Royal Court of the Inhumans. He speaks fluent Kree and conversational Hindi and Nepali. Most of the time, he just communicates telepathically if someone doesn't understand him. Again, jerk.

Leadership:
Maximus can inspire the masses through his assertiveness, wit, and charisma. He has a way of talking to people to energize them and mobilize them to his preferred ends, which is what makes him so dangerous. He has all the skills of a demagogue with the blinding smarts to match. Even without using his powers, he excels at directing large groups or generating interest. However, his conflict resolution skills are terrible and his patience for dissent or input from others is exceptionally low. He wants followers, not collaborators.

Science:
Thoroughly versed to a doctorate level in chemistry, biochemistry, electrical and mechanical engineering, Maximus has plumbed the secrets of many scientific fields. Attilan preserves lore otherwise lost or absent from Earth, and he has expanded that body of knowledge through painstaking trial and error. His academic studies are paralleled by practical application, research, and ongoing experimentation. When he isn't driven by political machinations, he delves into exploring these fields for the betterment of Inhuman society.

Resources

Click to expand.

Alpha Primitives:
Maximus cultivated a relationship with several physically imposing Alpha Primitives who owe nearly complete loyalty to him. They serve as muscle and extra pairs of hands when he won't dirty his own. The gang has two "officers" that have regular intelligence and monstrous strength, and six to fifteen members under Attilan at any given time able to respond to his immediate commands. They can perform tasks of moderate complexity, but advanced commands beyond violence must be mentally sustained by his powers. He prefers to use them as brute force or a distraction.

Gadgetry:
Maximus endlessly designs and develops highly advanced gadgetry for martial and mundane purposes. His access to terrestrial, alien, and Kree blueprints is nearly unparalleled in Attilan. From these seeds and his own undeniable genius, he has created items meant to improve Inhuman lives and counter their abilities in kind. His most effective (if limited) constructs include a brainwave modulator that can induce confusion within a 20 foot radius and thermosonic shielding that partly absorbs his brother's power (or other atomic-based powers, like Crystal's) and discharges a high- energy heat burst.

As an inventor, his primary limitations are interest, creativity, and availability of resources. Given time and inspiration, he can piece together a technological solution for most problems. And it will probably have a failsafe for him to exploit, given his paranoia.

Inhuman Royal:
Maximus has status as a prince of Attilan, technically the next in line to the throne. As a member of the royal family, he enjoys all the privileges the brother of the king would, including a suite in the palace, deference of servants and guards, covered expenses, and a huge lab where he can work undisturbed most of the time. He can access the Inhuman database and library on a good day. Very little is out of his reach if he has reason and the King agrees. To other spacefaring races, he holds the protected status of a diplomat and mild contempt as the spare heir. Targeting him almost certainly means Attilan will respond. This status is largely useless on Earth, where Inhuman presence has been hidden for centuries.

Laboratory:
Maximus spent forty years constructing a laboratory tailored to his specific needs in a hidden, subterranean lava tube on the Moon. It sits within Attilan's artificial atmosphere, carefully shielded from detection by numerous practical and technologically advanced security measures. The laboratory has two independent power sources and back-up batteries to keep experiments running. He stocks the lab with exotic materials, alien devices, and practical necessities for long-term work or exile. Many machines are of his own design, and others were taken from Kree sites or lost civilizations on the Moon. Due to his paranoia, Maximus permits very few to access his lab beyond the outermost room.

Weaknesses

Click to expand.

Debts:
Maximus has cashed in a lot of favours over the years to fulfill his schemes. He often couples his promises with subtle mind control to put the tally squarely in his favour, but some promises exceed what even his formidable powers can erase. In particular, Maximus owes the Kree (particularly, several Accusers and spies) for enabling his rebellion and several Alpha Primitive leaders on Attilan big. They can call in those chips at any time. If he refuses, they have enough blackmail material to seriously jeopardize his standing and his safety. Given how he spends his favours, he's only going deeper into the red before he ever clears his ledger or attains the crown.

Enemies:
Maximus has enemies, a lot of enemies. He led a failed coup against the throne of Attilan to install himself in power several times. He regularly stirs up the Alpha Primitives to destabilize certain corner of Attilan, usually where inconvenient opposition rises up. Fully a third of the Genetic Council and most of the Royal Court utterly doubt his motives, swift justice held in check only by his brother's command. Some Inhuman civilians badly affected by his actions have no reason to trust or support Maximus, though they are a minority. His enemies in the Alpha Primitives are few and vocal, rigidly opposed to his machinations.

His Kree contacts came to obliterate the Inhuman leadership, but discovered their efforts to install him as a puppet failed. He plays Kree envoys and scouts off one another to benefit his people, but one day his luck is going to run out. When it does, get to the back of a very long line to seek redress. He just better be dead by then.

Family:
Maximus has a weak spot about 6'2" tall and a blue-eyed glare wide. His elder brother, Blackagar, is the only remaining member of his nuclear family. He alternatively despises Blackagar and wants his attention, vacillating between two extremes depending on his mental state. Anyone else targeting Blackagar in their schemes without his approval had better run because his ire knows no bounds. He considers Blackagar's downfall or elevation a matter for him and him alone, and a canny hero or enemy can absolutely exploit that.

Inhuman:
Maximus, like all Inhumans, has unique genetics distorted by Kree tampering millennia ago. This creates multiple weaknesses:

* Kree Enmity: The Kree hate their creations, and the feeling is mutual. They're likely to attack Maximus on sight, even his so-called allies.

* Pollution Sensitivity: Maximus is heavily affected by prolonged exposure to pollution. If he's in a badly contaminated area longer than a day, he will start to feel ill, like he has a bad flu. After a week, he will be in real danger. In a normal city like New York, it takes him a month to feel problematic effects. He needs to spend at least two days in a rural area or the Moon to purge the pollutants from his body.

Madness:
"Maximus the Mad," his enemies whispered once. Now they murmur it openly, emboldened by his failed attempt to claim Attilan's crown. Maximus' most fervent supporters crush any open slurs against their leader. His palpable aura of power overlies mental instability produced by his strict upbringing and Terrigenesis. He suffers from a complex superiority complex, narcissism, megalomania, and delusions of grandeur. Stressful situations that erode his control can trigger an episode, which leads to paranoia or behaving in irrational fashions that negatively impact himself and his supporters. He may see enemies where they don't exist or accuse innocent parties of scheming against him, or lash out with his powers to assert control over his surroundings. His bouts of madness are dangerous to himself and his surroundings due to his unpredictable behaviour, temper, and inability to distinguish fact from illusion.

Psychic Limits:
Maximus' powers derive from a psychic origin. His mental manipulation shares the same weaknesses of all psychic abilities; they can be diminished or resisted by powerful telepathic shields, defensive mind magic, or extremely rigorous training and willpower. He stands on par with telepaths like Emma Frost or Martians at his peak, so throwing off his influence is difficult even for capable psions. In mentally unstable episodes, he cannot fully exert his abilities with finesse or longevity, more a hammer than a scalpel.

Maximus' powers are also weakened on direct progenitors and descendants of the Boltagon line (his aunts and uncles, any children of himself or his brother). His parents fine-tuned the Terrigenesis program with a failsafe.

Role-Play

Logs

Click to expand.


To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Maximus Boltagon has 0 finished logs.

Title Date Scene Summary
No logs submitted yet.

Cutscenes

Click to expand.


To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Maximus Boltagon has 0 finished logs.

Title Date Scene Summary
No logs submitted yet.

Entertainment Credits

Click to expand.



To Refresh Character's Entertainment List Click Here. Then hit the resulting button to dump the old cached list.

Maximus Boltagon has been credited in 0 shows.

Title Date Scene Summary
No shows submitted yet.


Maximus Boltagon has been credited in 0 albums.

Title Release Date Artist
No music submitted yet.


Maximus Boltagon has authored 0 books.

Title Release Date Synopsis
No books submitted yet.

Gallery

Maximus Boltagon/gallery [ edit ]