ID State Owner Title Description
12586 Finished Jonathan Sims SKA: Snake in the Grass No description
12545 Finished Jonathan Sims Advocation Jon comes home from the JLD Leadership meeting more irritated than he let on. Cael offers to talk to people for him.
12512 Finished Jonathan Sims Cael Is Always Right Jon comes home from the confrontation with Lydia to find Cael trying to make strawberry shortcake. Which doesn't go well, but the title still stands.
12462 Finished Jonathan Sims Among the Stars Jon's birthday gift to his daughter, Agnes, is her very first astral projection trip. He takes Agnes and Cael to a stretch of the Great River and shows them the beauty of a river of stars, and the joys of catching starfish to eat.
12461 Finished Jonathan Sims 15 Fears: Pest Control The JLD are in the Velvet Room when one of the attendants brings them a bug she found in the lower levels of the castle. An evil bug. It's a bad time.
12452 Finished Jonathan Sims Building a Greenhouse Jon and Chas meet in the Velvet Room Garden to work on building a greenhouse, which is a metaphor for life and magic. Chas is over-eager to get to fighting the Old Gods, but Jon explains why they need to take more time and gather information.
12450 Finished Jonathan Sims It's Raining Men Billy Kaplan's first lesson goes absolutely swimmingly. He learns to plant carrots, gets some advice on how to learn to focus his magic, and accidentally summons a hot jogger instead of a water bottle. NBD, right?
12330 Finished Jonathan Sims The Archivist's Travels Jon and Cael reunite after Jon was traveling for ten days/years. She tells him about her nightmare, and he recounts his sojourn in Hell. Also, they get noodles, because of course they do.
12184 Finished Jonathan Sims 15 Fears: Golden Child The Justice League Dark head to an Ivory Tower in the Astral Plane to rescue Rien from the Old Ones. In the process, Rien gets a new Name, and a certain mannequin gets blown to bits more than once.
12130 Finished Jonathan Sims Explanation Time Jon and Gabby have a chat in the Velvet Room. Jon explains the weird giant eyeball thing, and gives Gabby some advice on handling the Old Ones.
12083 Finished Jonathan Sims Tea with an Angel Chas finally meets Jon's daughter, Agnes, and they have a talk about his past and the JLD's current predicament.
12069 Finished Jonathan Sims 15 Fears: Beyond the Pale The Justice League Dark gather to discuss the Old Ones, come up with some ideas to gather information, and discover that a certain book was owned by a certain Velvet Room attendant. And, maybe most importantly--their true foe is Nyarlathotep, the Crawling Chaos.
12068 Finished Jonathan Sims Explanations are Required The Justice League Dark have conversations in the Velvet Room, about meeting and greeting, and current events.
12052 Finished Jonathan Sims Clearing Out The Cobwebs In the aftermath of the events at the abandoned chip shop in Bournemouth, Jon and Chas and Cael talk. Jon explains his reasons for accepting the Watcher, and who Annabelle Cane is. And Cael's not crazy, but surely Rien hasn't changed... right?
12035 Finished Jonathan Sims If You Weren't You Anymore... Jon and Cael discuss trust, and love, and misunderstandings. And make terrible jokes.
12033 Finished Jonathan Sims Unconvential Entrance Donna drops by Jon's apartment and uses the DOOR like a HEATHEN. And then they talk about identity and trust and what it's not to not exist.
12032 Finished Jonathan Sims Angry Mom Visit Agatha O'Neil tracks down Cael and Jon in Bournemouth, to find out more about Terry's fate.
12031 Finished Jonathan Sims Sun King Ascendant: Supermoon Super Barque Layla helps Marc go through a ritual that allows him to meet with Khonshu and Tawaret. With their help, he shows Steven and Jake their shared history and origins. Then they all prove to Khonshu their unique abilities that will help them serve him jointly going forward.
12018 Finished Jonathan Sims Last Doctor's Visit Cael rushes to meet Jon in the hospital, to find out what happened to his eyes. He proposes a dangerous solution to the problem of his conenction to the Old Ones, and they find out he shows up oddly to medical technology. At least the full moon was fun!
11952 Finished Jonathan Sims In the Aftermath The Justice League Dark is in a rough place. Rien's slowly disappearing, Robbie's upset, Gabby killed someone, Daniel never knows where he is. Jon tries to help, and has more luck with Gabby than Rien. Mercy accidentally brings pizza, and Cael brings Bear.
11949 Finished Jonathan Sims The Last Archivist: Connected The finale of The Last Archivist sees the Justice League Dark face off against Asag, an Old God that is trying to force its way into the world. Its goal: to kill Jon and thus force his daughter to become Archivist, so she can be manipulated by Asag's followers into destroying the world. To prevent that from ever happening, Jon claims the Archive for his own--he will be the last Archivist. The JLD defeat the Old God, and chain it away from reality once more, but at a price--Jon and Annabelle Cane wind up outside of reality, and it may be some time before he can find his way home...
11948 Finished Jonathan Sims The Last Archivist: Weaver The Justice League Dark go to the address provided by Annabelle Cane and find a chip shop of horrors. Nothing's wrong with Rien--really!!--but Jon takes control of the Watcher and there's spider goop. It's kinda gross.
11911 Finished Jonathan Sims Wonder How You've Been Jon comes back from Wonderland and tells Cael he got eaten by the Jabberwock. They have a fight. They make up. They probably watch a Rifftrax.
11892 Finished Jonathan Sims There's a Name and it's Escaping Me Robbie comes to talk to Jon about Rien's mirror problem. He leaves a shard of said mirror--and the realization he might have friends!
11870 Finished Jonathan Sims Sun King Ascendant: False Dawn Viktor Johanssen, the Sun King, wakes up. He tries to apologize for his actions in the past few months, but Moon Knight's having none of it. And as usual, the Scarlet Scarab is the voice of reason.
11786 Finished Jonathan Sims Moral Oversight Gar comes by to tell Jon that Terry is /not/ okay after Jon told him to kill a couple of cartel members. BB suggests Ma'at touch grass, and invites Jon to come help with further adventures in Wonderland.
11769 Finished Jonathan Sims Canus Aureus Containment Lydia and Jon come up with a spell to help Cael control the jackal spirit inside her, and Cael decides on a tattoo. Hopefully she'll get it healed someday when they get rid of the spirit.
11764 Finished Jonathan Sims Time to Get a Cat Jon and Cael go to get a cat. They find a cat! And confirm that Jon is, in fact, a cat person.
11756 Finished Jonathan Sims Rye Whiskey I Cry Members of the JLD talk after the events of the High Priestess' room shake them up. Tensions run high, but progress might be made.
11729 Finished Jonathan Sims There Is A Hole In Your Mind Cael tells Agnes that Elias is dead. Jon wakes up--and is very much not okay. The man who remembers everything has forgotten something--something important. But... what?
11703 Finished Jonathan Sims SKA: Tea and a Chat No description
11700 Finished Jonathan Sims JLD Training Session: Arqa Block The JLD climb further floors of the Tartarus Training Program in the Velvet Room, culminating in a battle with mobile tables and a statue. And then somehow Elizabeth knows about Rien's problem with mirrors...
11683 Finished Jonathan Sims Sun King Ascendant: Mars in Retrograde Missed texts and missed calls lead the Heliopolitans to discover Jonathan Sims has gone missing. Spells and deductions and a fly-over from Scarlet Scarab indicate he's being held in Egypt by a deadly foe, and the group goes off to effect a rescue.
11672 Finished Jonathan Sims The Last Archivist: Burned Out The Justice League Dark travel to investigate a house in Oxford where Jonathan Sims used to live, and where his daughter was born. They discover a terrifying crack in reality, and nearly lose themselves to it. Fortunately, they have an angel on hand to fix the problem--at least temporarily. (Big chunks of Jonathan Sims' poses in this scene are taken directly from The Magnus Archives, episodes #8 "Burned Out," #114 "Cracked Foundation," #147 "Weaver," #160 "The Eye Opens," and #196 "This Old House." These episodes can be found for free here: https://play.acast.com/s/themagnusarchives. Rusty Quill does not endorse the player or their use of the excerpts.)
11595 Finished Jonathan Sims Snake Vampires and Werejackals and Frog Mummies. Oh my. Jon and Lydia talk and come up with something of a plan to fix Cael's werewolf-ness. Werejackel-ness? Were-ness.
11569 Finished Jonathan Sims Curry Noodles, No Steak Jon tells Cael about the team going after the Alhambras, and she reacts... oddly. But there's dinner to be had at least.
11553 Finished Jonathan Sims Perfect Timing After the exercise in the training room, Jon confronts Cael about her behavior, Rien backs him up, Robbie chills, Gabby is a voice of reason... and Johnny Blaze comes back! Just in time to piss off both Cael and Robbie. But somehow, nobody gets punched.
11491 Finished Jonathan Sims Sun King Ascendant: Strawberry Moon The Heliopolitans patrol the streets on the night of the full moon, but the true threat has been right under their noses all along...
11489 Finished Jonathan Sims Pride After Party! A party after NYC's Pride Parade! Things are a bit crazy, numbers are exchanged (and not exchanged), only Gabby is a clone. Probably.
11471 Finished Jonathan Sims SKA: Well Now What? Jon and Cael and Lydia talk to Marc's associate, Frenchie, about what the heck to do about Jake Lockley.
11434 Finished Jonathan Sims Training Program, Part Two No description
11393 Finished Jonathan Sims Weird Magical Traditions Jon and Cael move into their new apartment, which includes bread and salt, boiling water and milk to overflowing, and discussion of wards. And then an emotional discussion to clear the air a bit.
11373 Finished Jonathan Sims Time For A Drink Jon and Cael head to the Velvet Room from their SHIELD work, and run into Chas returning from a talk with Phoebe. Cael and Chas drink together. And Cael laughs at Chas! Things are going to be okay, whatever life throws at them.
11356 Finished Jonathan Sims JLD Training Session: Thebel Block The JLD's attempt to climb the first block of the Tartarus Training Program is a rousing success! There's some concern about the behavior of one of the members though...
11355 Finished Jonathan Sims Training Program, Velvet Room Style Jon and Cael and Lydia check out the "Tartarus" training program in the Velvet Room, fight some Shadows, and then have a chat after. Cael leaves, but Rien comes along to discuss magic and humanity. And Lydia practices her bats.
11342 Finished Jonathan Sims Magic 101 After a good start with lots of questions and discussion, the first session of JLD magic classes devolves into quite literal chaos. For once, it's not Terry's fault; it's Ma'at's instead.
11282 Finished Jonathan Sims Sun King Ascendant: Tropic of Cancer The Heliopolitans travel to Egypt to rescue Jonathan Sims from the Sun King and his ally Elias Bouchard--now revealed as Jonah Magnus, an Archivist who should have died over a hundred years ago. Ma'at proclaims the Sun King the avatar of Ra, and Magnus turns on him before Cael rips his throat. Layla saves the Sun King, and they depart--and thus miss Jonah's revival as the avatar of Apophis.
11279 Finished Jonathan Sims Freshly Baked Pizza Pies Jon and Chas get pizza, and talk about the events of the last few days--and have a bit of a breakthrough in understanding how to figure out Chas' new situation.
11255 Finished Jonathan Sims Reasonable People Talk Jon and Cael discuss their fight on patrol like reasonable adults and come to a better understanding. In the end Cael needs some space.
11234 Finished Jonathan Sims The Voice of the People Jon and Cael fill in for Moon Knight on a patrol. Cael brings up the tape of Javier's death, they run into werewolves, and Ma'at asks Cael's advice. No really!
11183 Finished Jonathan Sims The Angel of Wisdom Uriel visits Jon for their first training session. Jon asks Uriel how to heal properly with his magic, and Uriel reveals a secret.
11156 Finished Jonathan Sims How to Help Cael gives Jon a statement about her trip to Duat, and they discuss their feelings and how to help each other--and then go for noodles. Nothing helps Cael like noodles.
11131 Finished Jonathan Sims A Little Help From A Friend Sara comes to talk to Jon about killing Javier Hernandez... and get Witchblade to stop screaming at her. It works! Witchblade is less angry these days. Jon, not so much.
11103 Finished Jonathan Sims Facing Fears Jon and Cael have a talk after Martin reveals he's leaving. They discuss Cael moving in (not happening yet) and also maybe Cael getting exposure therapy (maybe happening!)
11085 Finished Jonathan Sims 78 Bottles of Booze on the Wall! Cael tries to figure out what's in the bottles behind the Velvet Room bar by drinking a shot from each bottle. Rien and Robbie find out about her death. Jon drinks a nasty shade of green.
11054 Finished Jonathan Sims Vacation Therapy 3: Revenge of the Not-Therapist-Anymore While on vacation in Austria, Jon and Cael have a long talk about their feelings, and clear the air a bit.
11019 Finished Jonathan Sims Back In The Loop Members of the JLD go to check over the Laughing Magician and an old member of the Night Brigade stumbles on the place.
10980 Finished Jonathan Sims Shait's Divergence Cael's past catches up with her when a member of the Alhambras tracks her down near her apartment. She gets shot, and dies long enough to visit Duat... but Sara gets there in time for Witchblade to save her.
10964 Finished Jonathan Sims Origin Story The Archivist drops by Titans Tower and brings donuts. Irie blurts out the truth, but nobody seems to want to listen. Also, there are hugs. So many hugs.
10954 Finished Jonathan Sims The JLD Wants YOU! ...To Be In Charge Jon invites Sara and Rien to step up and join him as leaders of the Justice League Dark. With their new Trinity in place, the three discuss changes and plans for the future.
10921 Finished Jonathan Sims Walking on Clouds Jon and Phoebe have a chat in the gardens of the Velvet Room, discussing the future and a bit of the past.
10883 Finished Jonathan Sims What's A Little Punch Between Friends? Cael punches Chas, and Jon energy-punches a wall. None of it helps much.
10863 Finished Jonathan Sims Sun King Ascendant: Total Eclipse of the Heart The Heliopolitans--and a couple of allies--fight a pack of werewolves during the lunar eclipse. All goes well until someone in Egypt seals the power of Khonshu, leaving Moon Knight nearly dead from a wound. He survives, but for how long?
10781 Finished Jonathan Sims PoG: And She's Buying A Stairway to Heaven... The JLD has a party in the Velvet Room to celebrate the end of the war with Heaven. It's mostly a success, the piano learns some new songs, and there's Asgardian mead! Which means people get really, really drunk.
10760 Finished Jonathan Sims The Quiet Between Storms Cael and Jon discuss recent events, and their plans for the future.
10734 Finished Jonathan Sims No Rest For The Wicked Cael tries to avoid sleep. Jon tries to convince her to sleep. Cael wins.
10645 Finished Jonathan Sims Small Steps Jon asks Lucy for help with protecting against mental intrusion, and gets a crash course on the Daemonites.
10610 Finished Jonathan Sims As It Turns Out: Not Full of Shit. As the title says: it turns out that Jon isn't full of shit about Cael joining the Justice League Dark! Still not answered: will there be champagne?
10483 Finished Jonathan Sims Sweet Dreams Are Made Of These Jon wakes from a very bad dream and Cael tries to comfort him, but it's hard when an archangel is haunting your dreams...
10442 Finished Jonathan Sims Path of Glory: Our Thoughts Are Misgiven Jon and Cael visit the new ash tree in Central Park, to try to get some clarity after their second trip to the Astral Plane. Jon admits that he's starting to have trouble with Michael invading his dreams.
10375 Finished Jonathan Sims Love Barque Soon Will Be Making Another Run Jon and Cael spend the last hour on Ra's barque talking about the past and the future, and decide they can face anything together.
10345 Finished Jonathan Sims Back From The Dead Jon and Cael return to Martin and find out what Martin's been up to while they've been gone. It involves illithids.
10227 Finished Jonathan Sims Visit From a Vampire Lydia comes to visit Jon after his ordeal. They talk about love and death and what's to come.
10190 Finished Jonathan Sims Path of Glory: Eat, Drink, and be Merry A celebration of life, before a probably death. Jon makes curry mee, Martin does the cutting, Cael tries not to freak out. Plans for after Jon's death are discussed. Karaoke should be a welcome distraction from worries about dying.
10170 Finished Jonathan Sims An Off Day Cael returns to find Jon moping after an accident with a mug. She offers comfort and support, and pulls him out of the funk by suggesting they watch an old movie.
10104 Finished Jonathan Sims No More Sweets for Sara Jon visits Sara in the Triskelion medical ward, and then Cael and Johnny come along too. There are too many sweets and not enough meat or veggies for Sara. There are also difficult topics to discuss.
10089 Finished Jonathan Sims Path of Glory: Safe and Sound Jon and Cael have a long talk, about what's ahead, what's behind, and what they're feeling. There is no clotted cream, because Cael doesn't know what good food is.
9993 Finished Jonathan Sims Statement of Jonathan Sims Jon and Cael sit on the rooftop of Grand Central Station, and have a long talk. Jon tells Cael much of his life story--including the events that led to their current situation--and they discuss bravery and monstrosity. Cael doesn't even call Jon the worst for once!
9960 Finished Jonathan Sims Reasons to Live After the meeting in Grand Central Station, Jon and Cael have a long talk. Jon lets out some of his bitterness and frustration, and then declares that he wants to live--and tells Cael how to be sure he comes back from death.
9930 Finished Jonathan Sims Path of Glory: Lamentation The resistance to the angelic invasion take stock after the angels attack Grand Central Station. Every death added to the toll is one more too many.
9910 Finished Jonathan Sims Path of Glory: High Time to Awake After the battle at St. John the Divine, Cael wakes and talks to Jon, who reveals some of his struggles and burdens. Also, Amit never brings the damn whiskey.
9876 Finished Jonathan Sims PoG: The Mind of a Warrior Donna comes to tell Jon what she learned in speaking to Michael, and they discuss the archangel's motivations, Jon's psychological profile of him, and the power of a name.
9861 Finished Jonathan Sims Field Report Peggy brings Jon a care package and discusses getting back out in the field. It's dangerous to use her status against the angels... but they need every advantage they can get.
9841 Finished Jonathan Sims Path of Glory: The Heart Plans The Way The Manhattan resistance meets to discuss plans for little things like saving the universe and going into the underworld. There's pizza and coffee, arguments and hugs, and an obligatory dramatic exntrance and stealthy exit by Red Robin.
9840 Finished Jonathan Sims Motes of Light Jon, Tim, and Lydia discuss the security of Grand Central Station, plans around Jon's death, and whether or not Lydia proposed to Mystique. (Signs point to yes.)
9823 Finished Jonathan Sims The Last Archivist: Homecoming Jon, Martin, and Cael bring Agnes to the Triskelion, and explain some of the current situation. In the end, there are s'mores.
9821 Finished Jonathan Sims Path of Glory: Gearing Up Jon finds Sarah Rainmaker debating how to be less of a liability on the field, and offers her the use of the spear made from Michael's blood for the duration of the conflict. A discussion of the scope of the battle is also had.
9782 Finished Jonathan Sims Path of Glory: Missing Persons Report Clarice comes to Grand Central asking after Rahne Sinclair, and discovers that she disappeared during the battle at Inwood. She decides to go try to figure out where her girlfriend's gone, and Jon wishes her luck.
9766 Finished Jonathan Sims That's the Deal Cael comes to find Jon after a difficult conversation, and they talk about his impending fate... and what Cael can do to help. She finally decides she wants to get back in the fight, and Jon promises to help.
9729 Finished Jonathan Sims Hot Time in the Old Town Tonight Phoebe, Lydia, Jon and Cael meet up in the dining concourse of GCS and discuss plans, magic, and dubious ideas. Also it's not as hot as it seems, it's January after all.
9703 Finished Jonathan Sims For Tomorrow We Die Jon admits to Martin that Cael kissed him... and Martin isn't remotely surprised! Jon is obviously the last to understand his own emotions.
9692 Finished Jonathan Sims Battery Park AAR Jon reports in to Peggy about the current situation on the ground in Manhattan, and gets a stash of tea so he doesn't have to drink Lipton anymore. Eugh.
9689 Finished Jonathan Sims The Way Out of Duat Jon and Phoebe discuss plans for dealing with Jon's impending death. Which involves a lot of spitballing and nobody actually getting upset over the whole 'going to the Underworld' thing. Not openly, anyway.
9668 Finished Jonathan Sims What Do You Do With A Drunken Vampire? After the battle for Battery Park, Jon and Lydia return to Grand Central Station, where Cael and Martin help them both deal with their reactions to the fight. Lydia's magic is back, and Jon's /glowing/ now. It's all a little weird.
9614 Finished Jonathan Sims A Bat in Grand Central Station Batman shows up at Grand Central Station to give Jon some intel on the angels' headquarters. He uses the door!
9612 Finished Jonathan Sims Old Dog, New Tricks Sims and Johnny talk after the confrontation with Caitlin. It goes... more smoothly than one might have expected.
9596 Finished Jonathan Sims Path of Glory: Charging the Battery The defenders of Manhattan get a much-needed win, when they stop the angels from laying claim to one of the six sites that Michael needs to enact his grand plan: Bosque Fountain in Battery Park. Teamwork and smart thinking wins the day, despite a Seraphim's attempt to sacrifice itself to claim the wellspring. There are injuries, and much fatigue, but now there will be time to prepare for the arrival of the bulk of Michael's forces.
9521 Finished Jonathan Sims The Watch Proceeds Michael Erickson meets and greets with a /bunch/ of people in Grand Central, as various volunteers show up to help fight the angels.
9512 Finished Jonathan Sims Path of Glory: All You Who Are Weary And Burdened The forces of mortalkind retreat to the Grand Central bunker. The Witchblade gets calmed down, people are healed, and disagreements are had. Hopefully, they can rally together and strike back against the armies of the Host.
9489 Finished Jonathan Sims To Speak No Word That Is Not True Jon tells Lydia what he's discovered about the "game" they're playing, and Lydia begins to realize Gabriel may have lied to her. They discuss death, and Lydia's vampirism.
9485 Finished Jonathan Sims A Chance Encounter outside St. Patrick's Patience Alperen, the Magdalena, runs into a few members of the Justice League Dark outside St. Patrick's Cathedral. Where that meeting will take them all has yet to be seen...
9462 Finished Jonathan Sims Lightening the Heart Martin picks up Jon after he gets kidnapped by vampires, and some long-withheld truths finally come to light
9439 Finished Jonathan Sims Enochian Consultation Jon comes to check on Asariel and give her the recording the Titans made of the Enochian from the asteroid... and asks for another translation. Of Alice in Wonderland. Donna's idea is going to get a trial.
9385 Finished Jonathan Sims The Last Archivist: Boiling Point Jon, Martin, and Cael go back to the Triskelion after the events of The Last Archivist: Acquisitions List, and deal with the fallout of the revelations had in London. Also, Cael can't brew tea.
9374 Finished Jonathan Sims History Consultation Jon asks Atrun-Rai to meet him at the Oblivion Bar to go over a few details of Atlantean history--specifically pertaining to Michael.
9368 Finished Jonathan Sims So You Met The Local Cult Leader... After talking to Caitlin Fairchild, Cael comes to tell Jon how it went. (Badly. It went badly.) But at least they both have hope for the future.
9319 Finished Jonathan Sims Double the Deaths, Double the... Fun? Jon goes to Nettie for information about his impending death... and gets a /very/ portentious tarot reading, complete with /two/ Death cards. But as Nettie notes--nothing's inevitable. Everyone dies eventually, but the how and the when is negotiable.
9309 Finished Jonathan Sims Statement of Cael Becker Cael heads to Jon's apartment to give him her statement about her time with Michael. There are hugs and crying afterward and then Martin walks in and misunderstands the situation. (Maybe.) It's awkward. But there's dinner in the end!
9302 Finished Jonathan Sims Best Hot Dogs In New York Sara takes Cael and Jon to the best hot dog stand in NYC. Johnny shows up, Bear gets /two/ hot dogs because he is a Good Boy, and they talk about sports and New Year's, not the impending angelic war.
9295 Finished Jonathan Sims Spying on the Enemy? Jon visits St. Patrick's again, and runs across Caitlin Fairchild--who's had a bit of a change recently. They have a discussion about religion, and Jon delivers a warning. Caitlin's going to pray for him, for whatever good that will do.
9288 Finished Jonathan Sims Scouting for a Meeting Place Cael, Jon, and Johnny come to check out the Hat and Hare and see if it might work as a meeting place for the JLD. The conversation waffles between banter and more serious topics.
9248 Finished Jonathan Sims Sun King Ascendant: Fading Spark Jon, Lydia, and Moon Knight try to help Agnes recover from an illness which they discover was caused by blood magic. What do the vampires want with her? And what will be the fallout of disrupting their spell?
9221 Finished Jonathan Sims Enter the Ghost Rider The Justice League Dark gets a new member in Johnny Blaze, the Ghost Rider. The Witchblade might posture at him, but they both want to go storm Heaven to deal with Michael and get Chas back.
9203 Finished Jonathan Sims Space Dad Advice Jon goes to Michael for advice on the coming war with the angels--and gets more than he bargained for. In a good way!
9196 Finished Jonathan Sims JLD War Council II The JLD (and a few Titans) have another meeting, this time at Shadowcrest, in which Michael's plan is finally revealed and plans to defend against and defeat his army are discussed.
9195 Finished Jonathan Sims JLD War Council The Justice League Dark meet at the Oblivion Bar and discuss leadership, a new base, and plans to fight the angels. Some seriously epic ideas are considered before they go their separate ways.
9179 Finished Jonathan Sims City of Concrete and Glass Jon takes a walk in New York and runs into an unlikely ally in the battle against Michael.
9175 Finished Jonathan Sims Do Not Cross The Tape The JLD returns to the Laughing Magician to ward it and close it up so no one will mess with the place. Some other people show up too--the Black Knight and Caitlin Fairchild. Minions of Lucifer cause trouble, Cael retreats when Caitlin calls on Michael, and there's potential trouble brewing between the JLD and Titans...
9172 Finished Jonathan Sims Disaster Response In the immediate aftermath of Michael's destructions of the Laughing Magician, Cael calls Martin to help deal with a panicking Jon. Once he's calmed down, they discuss their options--and then Cael goes home to sulk.
9156 Finished Jonathan Sims Cunning Plans Lydia surprises Jon in the loft over the Laughing Magician, and they discuss angels, fate, and an idea for Lydia to channel negative energy into her ectoplasm, the better to fight angels.
9151 Finished Jonathan Sims The Chas Enigma A discussion of options amongst members of the JLD for dealing with Michael the Archangel. Do they "love bomb" him... or just bomb him?
9112 Finished Jonathan Sims Sun King Ascendant: Aspected Relationship Jon finally sits down and talks with Agnes one-on-one, revealing the truth about her parentage and the circumstances of her birth. In the end, Agnes decides to stay with the Heliopolitans rather than return to the man who raised her.
9081 Finished Jonathan Sims The Last Archivist: Chosen Jon, MArtin, Cael, and Charlie rescue Agnes from a mirror-world by facing their fears. They do /not/ burn down the house, much to Agnes' displeasure.
9065 Finished Jonathan Sims Through the Valley of the Shadow After the JLD's battle with the angel inhabiting Chas, Jon takes a walk to Rockefeller Center. Martin finds him there, slowly unraveling from the events of the day--and finally insists that he take a break. The universe will survive for another couple of days, at least.
9030 Finished Jonathan Sims Let Your Love Shine Bright On the last night of Hanukkah, Jon comes home to tell Martin about the Papal Killer and his thoughts about the case.
9000 Finished Jonathan Sims Considerations of Justice Sara, Cael, and Jon have a discussion of who to set out as bait for the angel terrorizing Hell's Kitchen--and then Sara and Jon discuss who might have summoned the angel in the first place.
8994 Finished Jonathan Sims The Last Archivist: Absent Without Leave No description
8962 Finished Jonathan Sims Social Media Hangover Several members of the Justice League Dark meet at the Laughing Magician to discuss plans of just what to do about the "Papal Killer" in Hell's Kitchen. Also, plans are made for a double date.
8953 Finished Jonathan Sims Sun King Ascendant: The Eye of Ra Jon comes to Lydia and Mr. Knight with the tale of Agnes' origins--and leaves them, unfortunately, with more questions than answers. But at least now they know what they're dealing with.
8921 Finished Jonathan Sims Sun King Ascendant: The Longest Night The Uraean Brood attacks the Midnight Mission. Moon Knight is faced with an old foe, and there are /two/ kidnappings.
8902 Finished Jonathan Sims The Last Archivist: We All Ignore The Pit Martin and Cael head to Bucoda, Washington to look for part of the Archive, and find a pit the locals won't acknowledge.
8900 Finished Jonathan Sims Dracul Rising: Blood of the Snake The Heliopolitans rescue the Archivist from the Irappu. Two vampires are killed, one gets away, and Jubilee is hurt!
8895 Finished Jonathan Sims Sun King Ascendant: Water Signs Jon and Lydia check on Agnes. They talk about vampires and magic. Jon demonstrates some fairly impressive water magic... and then accuses Agnes of being in a cult. Oops. (He's right, of course. And the cult's going to mean Bad News for the Heliopolitans.)
8890 Finished Jonathan Sims Sun King Ascendant: When the Sun is in the 4th House Moon Knight calls for more aid in discovering just who and what Agnes is... and Zatanna has a vision of the Sun sitting in the house of the Moon
8889 Finished Jonathan Sims Shooting at Glass Pyramids Jon talks to another of the people on his list--Melinda May, who actually walked the House of Wisdom and spoke to Isis, months ago. And now she's added to the list of those who might be going back.
8872 Finished Jonathan Sims The New Girl Mr. Knight, Jubilee, and Jon try to get information out of the girl the Heliopolitans rescued from the vampires at Allen Creek Shelter--and get more than they bargained for.
8868 Finished Jonathan Sims About Your Recent Trip To The Underworld... Jon comes by the Sanctum, to let Stephen know something's still broken in the Underworld. Because who do you call when there's still a mess to clean up from fighting death gods? The Sorceror Supreme!
8837 Finished Jonathan Sims A New Case The Laughing Magician is quiet on a Friday, the normal patrons spooked by a serial killer in Hell's Kitchen. Sara, Jon, and Nellie talk to Chas about the Demon Constantine and the bizzare murders in the area--which is the new case that just happened to land on Sara's desk that very morning.
8821 Finished Jonathan Sims Splints, Tea, and Cigarettes Jon finally makes it home to Martin after being kidnapped and kept in Arkham. Tim's secret identity is safe, but Jon's poor arm isn't.
8817 Finished Jonathan Sims The Moon calls to Nephthys Zara is called to the Midnight Mission. Mr. Knight is not there, but Jon and Tara stand in his stead. They meet the Goddess Nephthys, and Jon is given a cryptic message...
8807 Finished Jonathan Sims Magic 101? Cael finds Jon in the Gun Range and they have a talk about magic. Redfox is scared, there's magical fire, Cael gets a number to call. Second Rule of Magic: know when to run away.
8792 Finished Jonathan Sims The Last Archivist: Acquisitions List Jon and his friends go to London to try to rescue Agnes and get a list of pieces of the Archive. They find the latter, but cannot rescue the former. Martin gets a memory he'd lost, and Charlie saves the day--now she's thinking with portals!
8774 Finished Jonathan Sims (Don't) Call Your Mother Jon checks in on Yelena, as her 'mother' asked him to do. It doesn't go so well, but at least nobody's held at gunpoint this time.
8728 Finished Jonathan Sims Dracul Rising: The Price of a Pint The Heliopolitans take out a vampire nest at Allen Creek Shelter in Queens, and find more questions than answers. What blood magic were they doing in the basement? Why did the vampires have pictures of the group? And who is the young girl they found who can produce fire from her hands and understands ancient Egyptian?
8722 Finished Jonathan Sims On Vampires, and Faith Lydia and Jon meet up at the Laughing Magician and have a talk--about Lydia's (un)life, the vampires they fought recently, faith, and magic.
8710 Finished Jonathan Sims Where You Go, I Go The Archivist finally gets to the bottom of what's been bothering him for weeks, with a little help--and he and Martin make a promise that even if it means going to the Underworld, they're going together.
8684 Finished Jonathan Sims The Road Goes Ever On And On Meggan's steps bring her back to the Laughing Magician, where she meets Jon properly and gets a drink from Chas. Bonding ensues, and who can say where the path will lead in the future? Hopefully to a place where sun can warm the ice once more.
8669 Finished Jonathan Sims After the Earth Moved Jon comes home still in Archivist mode and scares Martin. They have a talk about it.
8614 Finished Jonathan Sims A Most Interesting Client Melina Vostokoff comes to talk to Jon at his Queens office in the most direct way possible--by breaking through a window. She asks for help, but she's not quite ready. They do find some common ground before she goes back out the window once more.
8613 Finished Jonathan Sims Mother's Night The SHIELD Winter Holiday party is interrupted by strange surges of energy. What at first appears to be a young woman who had been in a car crash turns out to be a spirit of Fate, who has an annoyingly vague warning for the agents.
8585 Finished Jonathan Sims Great Falls: The Aftermath Jon, Cael, and Sara talk about their histories and the morality of little things like re-animating the dead and extracting people's memories for the Archive. Normal talk after a strange mission. (Also, it is agreed: Captain America is pretty hawt.)
8540 Finished Jonathan Sims A Pho-shionable Meetup Jon takes Martin and Zatanna to one of his favorite eateries in Gotham--Pho Gedda Bout It. Zatanna and Martin get to know each other, a wild Clarice appears, and in the end three alerts go off at once, drawing the original three away.
8538 Finished Jonathan Sims Not Lonely Anymore Jon comes back from his first real SHIELD mission to find Martin terribly worried. They have another talk about what happened while Martin was gone, and broach and emotional barrier that had been between them.
8519 Finished Jonathan Sims The Last Archivist: A Halloween Visitor Jon takes a walk on the streets of New York on Halloween, and is visited by the ghost of his grandmother, Gertrude Robinson. She gives him advice and insight--and a warning of sorts.
8502 Finished Jonathan Sims Apology Rejected Jon comes to try to apologize to Constantine for past transgressions, but he's having none of it.
8471 Finished Jonathan Sims A Difficult Reunion Jon and Martin head home. There's a tense and awkward conversation before Martin discovers just how far down the spiral of madness Jon has gone in his absence.
8465 Finished Jonathan Sims Meet the Scrubs Jon and Martin head to the food court as order by Chief Carter, and run into a variety of other SHIELD agents. Sam Wilson, Jessica Drew, Michael Erickson, and Jane Foster are all there, and they discuss various matters over food.
8446 Finished Jonathan Sims Tea at the Candle Jon comes into the Candle looking for Nettie and finds Mairin instead. There is tea, and robot-cat scritches, and some frank talk about recent interpersonal events.
8431 Finished Jonathan Sims The Last Archivist: Prologue When assassins come for Jonathan Sims, his husband Martin Blackwood fakes his own death in order to track down the killer. But the world of the Archivist is a stranger one than Martin knew, and he'll have to use more than just SHIELD resources to figure out what's going on.
8426 Finished Jonathan Sims The Last Archivist: Family Feud Jon visits his daughter's grave with his friends Tim and Zatanna along, but doesn't have a chance to mourn before his cousin attacks. She should have been Archivist, but she made a deal with a demon and Jon got the position instead. She tries to kill him, but Jon's friends--and Venom--hold her and the assassins off. Jon's husband turns out to be alive, and he's the one who kills Sasha--right before Tim punches him in the face!
8317 Finished Jonathan Sims Dad Talk Cabbie Dad and Thoth Dad have both seen terrible things today, so they both get drunk and have a discussion about Phoebe. Jon reveals something he's been hiding, but agrees to help Phoebe if anything happens to Chas.
8315 Finished Jonathan Sims Birthright: Village Aftermath John mixes up a potion, but he's getting close to hitting another wall and his friends are worried for him.
8270 Finished Jonathan Sims A Goth Schoolteacher walks into a bar... Lydia comes to the Laughing Magician to talk to John, but finds Jon instead. The Archivist and the new vampire have a chat about her "condition."
8249 Finished Jonathan Sims Trouble in Paradise After the events of "Vanished," John is fine, but the Archivist is not. There's a fight, and then Chas is reasonable, because of course he is. There are sandwiches, hugs, and ultimately someone's sleeping under the blue carebear blanket. But what is John up to in the back room...?
8234 Finished Jonathan Sims Let Me Help When John Constantine comes to the Laughing Magician with injuries sustained in the course of his work, he gets overwhelmed with offers of help. There's yelling, slamming doors, and secrets revealed. Just another day that ends in y.
8190 Finished Jonathan Sims Ethical Quandries Jon Sims pays a visit to the Midnight Mission, to discuss a conflict of interest with Mr. Knight and make an offering to Khonshu. Evidently, Khonshu approves of the offering...