Owner Pose
Qira Quest There was a breakout at Blackgate earlier in the evening. Whole crews of henchmen escaped into the city, leading police and Batfolk alike on a merry chase. Most have been rounded up as night moves towards dawn, but there's still a few lowlife stragglers lurking about. Some probably made it to their villain of choice's hideout, others are simply smarter about not being 'loud' about where they're hiding.

It seems some of them may have decided to hole up in the rebuilt Scottish castle in the middle of Robinson Park, however, a couple taking a late night walk called in lights flickering in the windows, as if people were moving around inside. With the police being so busy booking and dealing with the recaptured evil groupies, it falls to the Batman to check out the castle.

When he arrives, however, the castle is dark once more, suggesting the gang has moved on. Clues found on site will support that, scuffles, attempts at raiding the place for anything of value, then a hurried exodus. The marks and footprints left in their wake says there's between 6-8 of them in the group. They likely haven't gotten very far. Outside, he'll find tracks headed east, and the sounds of a fight just starting to break out. Seems they found someone(s) they couldn't intimidate or bully.
Bruce Wayne The moment the news of the breakout had reached him, the Bat was on the move. He'd been on patrol since just before the sun set, tracking down the escapees and leaving them secured for the GCPD clean-up crew. He'd tracked the last of them to Robinson Park, an area that didn't appeal due to the lack of positions for overwatch. He'd set up hidden cameras several years back, but it wasn't quite the same as keeping watch with his own eyes.

It doesn't take long for him to discern what has happened. He spots the tracks instantly as though they glowed in the dark, and keen ears quickly narrow down where the fighting is coming from. He takes to the ground, moving through the underbrush that clusters along the edges of the trails running through the park. The darkness of the trees conceal him as he moves quickly to the site of the disturbance.
Qira Quest When he arrives, he'll find seven men standing and one on the ground out cold. The standing men are grouped around in a big cluster, surrounding a lone figure. Short, slender, but amazingly, holding her own amidst the group of much larger opponents. Qira's long white hair is a dead giveaway, the knit cap that had been covering it discarded off to the side. Snatched by one of them and tossed aside. Her moves speak of advanced training, high levels of skill. She's purposely avoiding open kill shots to go for disabling moves instead.

Three of them try to converge on her at once and she throws herself up into the air, twisting sideways and lashing out with a kick that catches all three men, sending them staggering back. Landing perfectly poised, she drives an elbow back into a fourth and reaches up to grab the back of his head, flipping him to the ground before landing a sharp punch that puts the man out.

While the gangers are heckling and catcalling, cursing and growling at her, the girl is silent, not rising to any of the bait, focused solely on taking them down. There were a number of times that she could have run, the choice not to suggesting she's specifically trying to take them down by herself.
Bruce Wayne It isn't the first time the Bat has seen something like this. More and more now people seem to be appearing in the City who are far more than they might seem on the surface. But even as he takes a moment to watch the fight, calculating that the young woman likely does not need his help, he decides to not leave it up to chance.

The escapees, their attention on Qira and not the darkness around them, become his prey. The first disappears into the bushes without a sound, so swiftly that his fellows do not immediately notice. Another lets out a sharp cry of panic as a length of wire tightens about his ankle and draws him rapidly upward into the trees.

The mood is set.
Qira Quest Qira doesn't hesitate when the first one disappears, focusing on the fight in front of her rather than the one at the edges. She turns towards the trio she'd sent sprawling and rushes to them, catching one under the chin with a knee and putting him back on the ground. Shifting her leg, she lashes out with a kick to the next one's temple to likewise knock that one out. The third tries to grab her front behind, making a terrible mistake. Her head cracks back into their nose and she whirls with a small splatter of blood to punch him in the throat before throwing him bodily to the ground.

That leaves three still in varying states of 'fighting fit' that are now looking around wildly as one of them grunts, "Its the Bat! Scram!" Said bastion of humanity then attempts to run off down one of the gravel paths criss-crossing the park. The other two looks at each other, then move farther away from the bushes and tress, looking towards Qira. She simply shrugs and stares back at them. She's not a bat, and doesn't seem overly concerned about whether he is or isn't nearby. Taking up an aggressive stance, she motions, "Come on then. Time to finish this." It's the first she's spoken since he arrived. Her voice is quiet but rough. And the stance is one Batman would be WELL acquainted with.
Bruce Wayne There's no brutality in the way the Bat handles the last of the criminals not immediately engaged by Qira. He gets by on the fear of the pain he'll inflict, but truth be told it's been a long time since that level of rage simmered beneath the surface. He doesn't even knock the next one out, instead he simply strikes bundle of nerves that momnetarily disables his body long enough for a pair of cuffs to be locked about his wrist.

When it's only Qira and her final opponent, the Bat emerges from the shadows. He recognizes the stance, and that's all he needs to intercede on the thug's behalf. One arm wraps about his neck from behind, his foot sweeping his legs out from under him. Wrists bound, he leaves him in the mud and steps over him so he's between the man and Qira.

"Why are you here?"
Qira Quest Qira frowns as the Batman appears to 'save' the last gang member from her. Straightening, she folds her arms over her chest, "I wasn't going to kill him. I've been playing by your rules." Lifting her chin, she stares at the cowl, at the lenses covering his eyes. The question has her looking sidelong, "I... woke up here. Or, just outside the city."

Shifting uncomfortably, she looks at the array of gang members that are spread out across the ground, "I know the rules. I've been following them. I just.. use these guys for money so I can eat and do laundry. Leave them tied up and call the cops for pickup. I don't kill anyone, and I don't attack any of the regular citizenry." Looking back to him, her chin lifts in defiance once again, "I'm not leaving til I find out what happened. And you can't make me."
Bruce Wayne There's a pause as the Bat seems to regard her in silence. In truth, he's pulling up police reports to review them via his HUD. The Bat-Computer cross references evidence gathered at the scenes of unsolved murders with what's been recovered from watching Qira. It takes a moment - a silent, uncomfortable moment - but he finally speaks.

"If you think I can't make you leave," he begins, "Then you might know my rules, but you don't know me."

His jaw is squared, he stands at his full height in that way that seems to make the shadows cling to him unnaturally.

"You can stay, on the provision that you leave this - " he gestures to the incapacitated thugs at their feet, "To me. I know the training you have, and it's dangerous. It's not a weapon built for anything but murder."

He reaches to his utility belt, a pouch he rarely needs to use but keeps attached as part of the array all the same. From it, he produces a thick roll of crisp, unmarked bills. Not traceable back to his civilian identity, properly laundered several times over. He tosses it in Qira's direction - it must be thousands of dollars.

"You followed my rules here, you can follow that one. Am I understood?"
Qira Quest Qira catches the wad and tosses it right back to him, "I don't want your money. I can get money just fine on my own. You want to help, you want to get me out of your city? Then figure out why I'm here." She steps back from him and shakes her head, "You think you know, but you don't. Ask your son about the experiments his mother was doing. Ask him about his Year of Blood." She stares at him, "I'm not one of the bad guys. I'm one of your son's /victims/."

Turning, she starts off into the partk, bending between steps to scoop up her knit cap, twisting that thick length of white hair up and shoving it under the knit cap. Looking back at him, her eyes flash in the dark like an animal's, "You want to help, you find out what was done to me, and why, and by who. You want to play 'daddy' you do it with your own child, he needs it far more than I do."