17758 |
Finished |
Harper Row |
Dropping in on a Bluebird |
Harper does some maintenance on her off time and is given a surprise visit by Kara. They catch up. |
16556 |
Finished |
Harper Row |
Putting on a Rave face |
Harper hits a Rave, and by happy accident bumps into Rose, another Outsider, looking to blow off steam off the clock. No Joker bombs or Bane blow-ups, just many musical bangers. |
16444 |
Finished |
Harper Row |
High Altitude, Low Oxygen |
No description |
16241 |
Finished |
Harper Row |
Hanging around |
Closing out old scene |
15991 |
Finished |
Harper Row |
Urban myths and chance encounters |
Closing out old scene |
15861 |
Finished |
Harper Row |
Squish and Tell |
Closing out old scene |
15716 |
Finished |
Harper Row |
Tunes 'n Tudes |
The Punk liveshow got lively and a Gotham Punk took some licks. Thankfully Cir-El helped extricate a certain vigilante from the press of a Mosh Pit. The initial spark of friendship touched off, the night is still young and more trouble and hijinks are possible and on the horizon. After a small breather and exchange of names of course. |
15144 |
Finished |
Harper Row |
Laces and zippers, buckles and clasps. |
The Bird of Prey converge inside the Clocktower. Treats and tech, patrols and pixies. A potluck of items for the gals to digest. |
14988 |
Finished |
Harper Row |
Pre-Heist Pro-Prep |
Harper shows off some vehicles to help infiltrate the Heist. And the Huntress helpfully reminds Harper that with varied skills available, the best uses of the Birds mean multiple ways to make sure no one gets away with anything. Planning is super important. |
14963 |
Finished |
Harper Row |
Pop'n'Lock Don't Stop K-pop |
A trio of thieves get more than they bargained for trying to loot a Tech store. Bound and tied and made to bear muffled witness to some amateur moves of Bluebird, the arrival of Silk is a kind of deliverance. Silk shares some wisdom and grace, and Bluebird can't ignore what she serves up. The thieves are spared further mental trauma from the BoP vigilante, awaiting the authorities, and the two crime fighters relocate to a better place to practice. |
14889 |
Finished |
Harper Row |
High-speed heists: burnouts and bank jobs |
The high-speed Heist in Gotham moves from the Port to the Freeway. A convoy of Street Demonz, Racers and armoured trucks making a break for it after looting sea containers of some pretty dangerous sorts. A stowaway that's undercover sends out a frantic plea for help and the Birds of Prey are promptly on the scene at speed. High speed duels, risky leaps from vehicle to vehicle, bullets and crossbows are exchanged. The convoy is taken apart piecemeal. The orchestrator of the Heist, the Calculator arrives on scene to try and personally assure success. Whether baited or part of the plan, nothing that evening goes acording to his. Unfortunately for him and his cronies, BatGirl, Batwoman and the Huntress ruin any chance to get away with the goods, or keep their freedom. The GCPD arrive for the aftermath, the threat already eliminated, spinning their wheels or sputtering semi-conscious. |
14886 |
Finished |
Harper Row |
A lovely winds-day |
Closing out old scene |
14744 |
Finished |
Harper Row |
Major interests in past times |
A chance encounter between June and Harper, innocently sharing mutual interests, offers possibilities for more down the road. Just two girls from different walks of life, tentative greetings and interesting outlooks. Scratching the surface of possible friendships, allowing vulnerable thoughts and perspective to venture into the light. Hoping that these are accepted and returned. Those threads of connection. Secret tunnels to hidden places. |
14458 |
Finished |
Harper Row |
Bird Stake Out |
Huntress and Bluebird do a little recon of some illegal street racing. A prelude to efforts to stall a rumoured Heist involving super fast vroom-vrooms. |
14429 |
Finished |
Harper Row |
Mobs and molotovs aftermath |
In the aftermath of the gang war in Gotham, Harper returns to the Clocktower to clean up and relax. She walks in on Bette having had a similar idea. The gold-star seeking students of Kate Kane's training get some things out into the open. A specific elephant in the room is thrust into the spotlight. Complicated family dynamics, competition, shared goals and drives are touched upon. A team up is the result. |
13973 |
Finished |
Harper Row |
A Recon run across the rooftops creates a random rendezvous |
Harper makes a bit of a donation to help a vampire recover from an ambush in Gotham. She's brought face to face with making some quick decisions and making snap judgements which may prove a problem in the future. However, she sticks to her guns and guts, choosing to try and help Ariah get someplace safer and learn more of what transpired. |
13938 |
Finished |
Harper Row |
More than one thing is prowling in Gotham tonight |
Bluebird comes upon Alderic while out on patrol, a tracking device helpfully assisting her in cornering him. Through a little food diplomacy, things don't get too hairy, and Harper leads Alderic off to a safer and cleaner place. |
13909 |
Finished |
Harper Row |
A Gremlin goes to GIRL about gregarious Garbage |
Harper asks Vivian to do some analysis of a chunk of debris recovered from a strange scrap entity. Vivian provides much more detailed analysis and offers some possibilities about what it could represent. A date is made to investigate where the entity might show up next, given its past habits. |
13594 |
Finished |
Harper Row |
An Audience requested |
Harper touches base with Saeko, bringing some gifts, seeking an audience to give thanks. |
13448 |
Finished |
Harper Row |
Be still my beating Art |
An art exhibit on the waterfront is attended by a Juggernaut, Saeko, Karolina and Harper. Though they come for different reasons, all four end up having to protect civilians trying to absorb some culture and street vendor food, from a trio of artifical objects that rise from the nearby river. The huge hunks of scrap are melded together cars, machines and objects discarded into the river of varying stages of rust and deay, but now bound together by cables, wires and red LEDs lights. Juggernaut commits massive physical damage to the floating artificial junkpiles while Saeko and karolina help evacuate civilians and both shield them from shrapnel and prevent the artificial entities from advancing further. A mess is made but the four survive and succeed in destroying the threat. The question remains why these things are following this travelling exhibit. Electricity vampires? Haunted objects? And why were those hotdogs so irresistable!? |
13337 |
Finished |
Harper Row |
Red light, green light |
Cecily and Harper investigate a trail of power-drops of the city's grid that stop near the roof of a warehouse filled with many tall antenna on a foggy dark night in Gotham. Metal tendrils with a desire for electric power sources drop from above. The duo put an end to a floating abomination of combined batteries, car parts, gadgets and mechanisms. Harper taking pot shots at the tendrils and Cecily delivers a coup de grace foxfire round that touches off the construct that's so swollen with electrical power. The duo collect evidence of their involvement and seek safe harbour to tend to wounds before future investigations. |
13239 |
Finished |
Harper Row |
Tricks or Treats or Trash |
Saeko and Harper are out on Halloween night, keeping an eye on those going door to door. A strange entity appears, threatening a peaceful night. Both give chase. |
8349 |
Finished |
Harper Row |
Planning the Rainbow Revenge |
Harper discusses ideas of how to handle the gang that's been bothering her brother with two of the OG Outsiders. |
8155 |
Finished |
Harper Row |
GIRL Belittled in Lab |
While working in a lab at GIRL HQ, Harper Row is plagued by doubts, fears and phantasm of her abusive father (the ever so 'friendly' touch of The Straw Man). In the heat of the the moment she concludes that something is influencing her so knocks herself out with her own stungun. Coming to unsure about her previous conclusion she gets back to work and develops improved stun bullets. |
8147 |
Finished |
Harper Row |
Harper Row's Tour of GIRL HQ |
Harper Row goes to GIRL HQ. Nadia shows her around and the Gothamite gets caught up in a geekgasm in the labs. |
8129 |
Finished |
Harper Row |
Keep Arms and Legs Inside the Gondola at All Times |
Orphan and Bluebird have another team up. This time its Cass who was about to be overwhelmed when Harper shows up. Her presence tips the tide back in the martial artist's favor and she's able to rescue the two children who had been being attacked by Agressive Hyena-faced Acrobats. |
8057 |
Finished |
Harper Row |
A Cry for Help |
Having called out to the Outsiders after her recent 'testing' by Oracle, Bluebird is brought to the Roost by Superboy. There she meets Impulse and Red Robin doesn't help her out (promise Batman!)... honestly, she's just left in their fabrication lab and given a selection of security equipment she can set up in her apartment. |
7976 |
Finished |
Harper Row |
GIRL Wants You! |
Nadia Pym-van Dyne comes to Gotham with a propsal for the city and an invitation for one of its employees (Harper Row) to join her organization (GIRL!), which is accepted. |
7973 |
Finished |
Harper Row |
A Nocturnal Encounter |
Bluebird and Misfit meet. They work together to plant a tracer on the phone of one of Harper's brother's tormetor's grandmother. Slow and safe are the keywords Harper's taken from Batman's advice: whether he ment that or not. |
7948 |
Finished |
Harper Row |
Its Your Birthday |
It's Barbara Gordon's birthday! Her father takes her out to dinner for the evening at her favorite resturant. Good food and times are shared, a gift is given, and an attempted robery is foiled! Just another Gotham Night. |
7909 |
Finished |
Harper Row |
A Nightly Visitor: Bat and Bird |
Having gotten wind of her activities, Batman pays Harper Row a surprise visit. Provides advice, a training manual and makes it clear he'll be keeping abrest of her activities. It's on her to prove worthy for anything more. |
7831 |
Finished |
Harper Row |
Harper Gets /Two/ Visitors! |
Following (pretty obvious) clues left by Harper, Red Robin visits her apartment with Superboy. Discussions occur, advice to /not/ be a vigilante is given and then a contact phone is provided. |
7806 |
Finished |
Harper Row |
The Huntress: Follow-up on an Amateur |
Having tracked Harper to her home, the Huntress sneaks in and talks to the blue haired girl; ends up unsure of her value as an ally |
7792 |
Finished |
Harper Row |
Making Better Life Decisions |
Harper and the Huntress both stumble upon a petty burgularly in process and, together, they stop it. |