ID State Owner Title Description
17735 Finished Frank Noble Fallout From The Doohickey A defenseless safehouse is murdered senselessly due to six idiots trying to resteal a stolen crystal they stole.
17731 Finished Frank Noble An Arrested Theft June stops a thief who has a briefcase of great worth
17660 Finished Frank Noble Dueling Powers Domino and Frank clash probability alteration fields; Domino wins but no one is hurt or killed and Domino gets something more valueable so is technically stopped
17639 Finished Frank Noble Up The Walls Super adaptoid Copy kicks ass and takes names and gets a partially damaged grenade from Grenademan. Then it retreats to keep the heroes from damaging it more; but it was not at all threatened by them
17473 Finished Frank Noble Hydra vs UN: A Train Goes North Hydra sends passenger trains out of control, racing towards imminent collisions. Various heroes respond to save the passengers. Only, at the end, to hear of a Hydra attack underway at the United Nations.
17439 Finished Frank Noble The Worst Bank Robbery In History Patty defeats a bunch of bank robbers with a little help
17390 Finished Frank Noble The Three Mice That See The Three Mice that see conspire with how to rig the third round of the game in Frank's Favor.
17136 Finished Frank Noble Bad Moon Rising Luca, Blue, Frank and Nettie save thousands of lives by breaking the curse of the lich.
16806 Finished Frank Noble Tracking Down Mr Boom Frank hires Vermillion to look for details on his Fetch and offers to have her coordinate with Detective Chimp.
16790 Finished Frank Noble Squirrel Drug War A bunch of idiot drug gangers got arrested. Squirrels kicked ass.
16747 Finished Frank Noble Squirrels Are the Messengers of God Moe the talking squirrel talks to the Squirrel talker who talks to Frank and tells him that the thign he doesnt remember is really important which give him a migrane and he runs away. Meanwhile his attempts ot investigate the Fetch only increase the suspicion and interst of the Foot Clan.
16674 Finished Frank Noble Sekrit Conflix The heroes stop the duplicates from ever being made again. Despite all odds, the heroes manage to get a log of their memories out...which might or might make it to their normal selves.