Difference between revisions of "Maria Foster"
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m (WikiAdmin moved page Maria King to Maria Foster: Name change on game) |
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|banner name=Maria Foster | |banner name=Maria Foster | ||
|Char_id=4501 | |Char_id=4501 | ||
− | |banner image=https://i.imgur.com/ | + | |banner image=https://i.imgur.com/Of5dTXA.jpg |
− | |banner image width= | + | |banner image width=325 |
|Img=https://i.imgur.com/w3Alijy.jpg | |Img=https://i.imgur.com/w3Alijy.jpg | ||
|FullName=Maria Foster | |FullName=Maria Foster | ||
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<br>Deep down Maria is scared. There's a sense of foreboding within her. Though to outward appearances she often seems positive and sunny, part of that is to hide the scars that a rough life has given her. Even when she's being optimistic, that is hiding that down inside she expects bad things to happen. Because bad things have always happened. | <br>Deep down Maria is scared. There's a sense of foreboding within her. Though to outward appearances she often seems positive and sunny, part of that is to hide the scars that a rough life has given her. Even when she's being optimistic, that is hiding that down inside she expects bad things to happen. Because bad things have always happened. | ||
|Powers= | |Powers= | ||
+ | <span style="color:#8a14ff">'''Metal Tk:'''</span> | ||
+ | <br>Maria is capable of a form of telekinesis with metallic objects. She can exert a Pushing or Pulling force on them, but only directly towards or away from herself. It is not magnetism and works with any metal. She cannot directly move objects side to side or up and down, or make one levitate unless she's pushing/pulling directly counteracting gravity.<br><br>Her powers obey Newton's Laws apply and exert a force back on her. If she pushes on something heavier than herself, her body will move rather than the object. Moving a heavier object requires bracing herself with something even heavier, physically or bracing via her power. While these forces can make her body move as a whole, the TK itself does not cause direct strain or harm to herself.<br><br>By pushing on an object below her she could throw herself into the air, moving in an arc like a baseball rather than flying like Superman. More TK against heavy objects would be needed to change her course, push herself back up when she falls, or land lightly.<br><br>She has an innate sense of metal objects in her vicinity that she can Push/Pull against, including an idea of their size and if they are in motion. <br><br>Her max TK strength is about that of a pickup truck, about two tons. She can affect multiple objects at once. Two or three objects could be affected all at her max strength (allowing her to brace herself), but additional objects beyond that cause her strength on all affected objects to drop.<br><br> | ||
<span style="color:#8a14ff">'''Precognition:'''</span> | <span style="color:#8a14ff">'''Precognition:'''</span> | ||
− | <br>Maria's mutant powers include a precognitive ability. It is neither flawless nor constantly active. Even when she comes to understand it, it will tend to work best reflexively.<br><br>Early on it only manifests as feelings or urges. That man shouldn't be trusted. The alley doesn't feel safe to use today. In time Maria can learn to sense attacks made on her to be able to counter them more easily, blocking a punch or moving out of the path that a bullet is going to travel when it is fired. It might give insights into possible future outcomes as far as a few days in advance.<br><br>While it could help in games of chance, it is hit or miss when it would function. It could not be relied on for any specific flip of a card or spin of a roulette wheel. Though it might make a difference on a key hand. Beyond situations like helping her in a fight, it is largely a storytelling tool | + | <br>Maria's mutant powers include a precognitive ability. It is neither flawless nor constantly active. Even when she comes to understand it, it will tend to work best reflexively.<br><br>Early on it only manifests as feelings or urges. That man shouldn't be trusted. The alley doesn't feel safe to use today. In time Maria can learn to sense attacks made on her to be able to counter them more easily, blocking a punch or moving out of the path that a bullet is going to travel when it is fired. It might give insights into possible future outcomes as far as a few days in advance.<br><br>While it could help in games of chance, it is hit or miss when it would function. It could not be relied on for any specific flip of a card or spin of a roulette wheel. Though it might make a difference on a key hand. Beyond situations like helping her in a fight, it is largely a storytelling tool. |
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|Skills= | |Skills= | ||
<span style="color:#00CED1">'''Animal Handling:'''</span> | <span style="color:#00CED1">'''Animal Handling:'''</span> |
Latest revision as of 22:51, 12 September 2024
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Maria Foster (Scenesys ID: 4501) | |||
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Profile | |||
Name: | Maria Foster | ||
Superalias: | None | ||
Gender: | Female | ||
Species: | Mutant | ||
Occupation: | Petty theft. Odd jobs. | ||
Citizenship: | United States | ||
Residence: | NYC homeless | ||
Education: | High school dropout | ||
Theme: | Original (OC) | ||
Groups: | Mutants, Rogues Gallery, Street Level | ||
Details | |||
Apparent Age: | 18 | Actual Age: | 18 |
Date of Birth | 13 Nov 2004 | Played By | Alizee Jacotey |
Height: | 5'1" | Weight: | 90 lbs |
Hair Color: | Brown | Eye Color: | Brown |
Twitter: | |||
Theme Song: |
Contents
Character Info
Profile
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Timeline
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IC Journal
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Personality
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Character Sheet
Powers
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Skills
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Resources
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Weaknesses
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Role-Play
Logs
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Cutscenes
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Entertainment Credits
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Gallery
Group Memberships
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