Jane Vasko

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Jane Vasko (Scenesys ID: 3791)
Profile
Name: Jane Vasko
Superalias: Painkiller Jane
Gender: Female
Species: Human
Occupation: Vigilante
Citizenship: Former U.S. Citizen (Deceased)
Residence: Safehouse, Chelsea, NYC
Education: BA - Criminal Justice
Theme: Misc (FC)
Groups:
Details
Apparent Age: 26 Actual Age: 26
Date of Birth 1 Apr 1995 Played By Sarah Rafferty
Height: 5'9" Weight: 135 lbs
Hair Color: Deep Red Eye Color: Blue
Twitter:
Theme Song: "This Means War," Nickelback


Character Info

Profile

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Jane Vasko was a New York detective on an undercover assignment to gain the trust of a Mafia Don, Joey Fonti. Planted with a bomb, Joey sent Jane to meet his rival, another gangster known as Adam. The bomb exploded, seriously injuring Jane but not affecting Adam at all. The non-human Adam revived Jane and somehow granted her healing abilities in the process. She now operates as the gun-toting vigilante known as Painkiller Jane.

Timeline

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Timeline:
* 1995: Jane Vasko born in New York City
* 2006: Jane meets Maureen Quinn in grade school, and the two become friends.
* 2007: Jane and Maureen decides to go into law enforcement after seeing local police take down a drug dealer they both feared.
* 2014: Both Maureen and Jane begin taking college credit in senior year of high school, focusing on criminal law, police science, and forensics.
* 2015: Jane is accepted into the NYPD Police Academy along with Maureen. The two become partners.
* 2018: Both Vasko and Quinn are promoted to Detective, in part due to their help in convicting the gangster running a gambling operation.
* 2019: Jane assigned to undercover assignment to infiltrate the Fonti mob, trying to gain Joey Fonti's trust.
* 2020: Unknown to Jane, Joey plants a bomb on her and sends her to a rival gangster named Adam. The bomb explodes, seriously injuring Jane. Adam is uninjured by the explosion, revives Jane and transfers some of his ability to Jane in the process. She wakes up on a table in some underground lab, without so much as a scar. Jane assembles enough information to put away Joey Fonti and passes it to her partner, Maureen.
* 2021: Seeing more advantage in remaining 'dead', Jane leaves the police force and now works as a vigilante.

IC Journal

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{{{ICJournal}}}

Personality

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Betrayed:
Then she got blown up, nearly died, and she recovered. Being shot and beaten and stabbed and blown up over and over again really plays havoc with one's moral compass. Optimism? Oh that left the building a long time ago. It was replaced by anger, mostly, although apathy vies for a close second.

Police Background:
Jane started out as a cop, first working a beat and then as a Detective. She knew the law, respected the law, and followed the rules. Her job was to bring in the bad guys to be handled by the justice system. From there, she trusted that the system worked well.

Trouble-Shooter:
Jane goes after results, first and foremost. While she still tries to follow the rules, at least at first, things frequently go off the rails. She's okay with having to hurt, maim or kill someone to make it happen, so long as she's not hurting innocents. And of course Jane makes the call on who's 'innocent' or not.

Character Sheet

Powers

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Extreme Healing Factor:
Jane has a healing factor that is off the charts, making her nearly indestructible. She heals minor injuries in seconds without so much as giving pause. Major injuries usually take a few minutes, especially if major organs are affected. Her healing factor works from the outside inward, so while she may look okay on the outside she may still be healing internally. This doesn't mean that bullets or explosions or axes don't affect her. Jane still takes the injury, bleeds, and makes a mess. She just... gets better. Her regeneration only repairs actual injury. Poison still affects her, but as it runs its course and damages her organs or nervous system her body will repair itself. Likewise, fatigue toxins still build up in her system and she still gets tired. This also means she can get drunk (which is a very good thing, in her opinion). (As for the downsides to this power, refer to the WEAKNESSES section, primary the ones titled MENTAL DISCONNECT, STILL ONLY HUMAN, and the aptly-named OH GOD IT HURTS.)

Skills

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Detective:
Jane Vasko graduated from the Police Academy, completed her rookie training, and was promoted to Detective before her life changed. She's a range-certified marksman and has been trained to take down, apprehend, and detain a suspect. Jane knows police procedures, how to set up a crime scene, and how to run an investigation.

Hand-To-Hand:
Over the course of her vigilante career, Jane has developed her own style of mixed martial arts. With her police training as a base, Jane's fighting style focuses primarily on hitting hard, fast and often. Defense is sort of secondary when you recover from a punch before the next one can land. She can handle a small group of gang-bangers without having to draw guns.

Weapons:
She has given herself additional training in the use of most types of firearms. Beyond her police training, she is familiar with pistols, rifles of most types, shotguns, and even grenade launchers (that was a fun afternoon at the artillery range). She has had to teach herself how to use other more exotic weapons like missile launchers, LAWs, and energy weapons...usually while working with them for the first time, and she is not very proficient with those. (Hey, any explosion you can walk away from...)

Resources

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22 Brides:
Early in her vigilante career, Jane took down Mafia Don Joey Fonti. Fonti was blackmailing an all-female vigilante group known as the "22 Brides." Free of Fonti's control, the 'Brides haven't forgotten Jane's help and follow her activities fairly closely. Mostly their help is indirect, in the form of cleaning up her messes - they are not at her back and call, but can show up every now and then.

Adam the Enigma:
She has no idea why the being known by some as "Adam" helped her they way he did, or how. She has not seen him since, and doesn't know if he will ever appear in her life again. But she does know that no one does anything without a reason...

Dr. Seth Hillier:
It was Dr. Seth Hillier who found the 'Jane Doe' and arranged for her to be buried under the headstone with Jane Vasko's name on it. And while she heals quickly, Jane still has her bad days. Dr. Seth keeps her alive and he has a really hard crush on her as well. Since Jane feels like she owes him, their relationship is complicated.

Guns:
Jane usually carries a pair of semi-auto pistols when she goes out, acquired through various means (legal or otherwise). She's not picky about model or specifications, so long as the magazine is large and the ammo is rated for armor-piercing.

Mauireen Quinn:
Maureen Quinn graduated from the Police Academy with Jane. They were partners on the Fonti case, and after Jane was "killed," Maureen worked with Seth to get her declared legally dead. Maureen remained on the Force, and still acts as Jane's unofficial contact with law enforcement. She usually regrets her help, but she also takes some responsibility for Jane's condition.

Money:
Dead people can't get bank accounts or credit cards, so Jane funds her mission with money taken from criminals who DEFINITELY have no use for it anymore. She can put together enough money to finance anything from lunch at Gordon Ramsey's restaurant to a serious arms deal, with money hidden in various places. (Things like banks and safety-deposit boxes are a little out of her reach.)

Weaknesses

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Clothing:
Jane is nearly indestructible. Her clothes are not. One simply does not walk away from a shoot-out or a house fire without some degree of wardrobe malfunction. She tends to wear a lot of red, because it hides the blood, and leather, because it's a durable fabric. Likewise she often wraps her face and exposed skin in bandages, both to disguise herself as well as to soak up the blood. She may save on hospital bills, but her wardrobe has a high turnover rate.

Deader Than Elvis:
Jane Vasko is legally dead. This means she's outside the system, doesn't file taxes, and can't be located via DMV records. But it also means she cannot apply for a job, get a valid driver's license, or set up a bank account. Some online services are difficult to use without proof of identity.

Mental Disconnect:
You don't keep getting badly hurt, over and over and over again, without developing mental issues. Life and death really no long have any personal meaning to her, so she tends to blur those lines when it comes to the bad guys she hunts. In some professional circles they'd categorize her a psychopath.

Oh God It Hurts.:
Jane may be nearly indestructible, but when she gets hurt she still feels everything. Bullet wounds? Shotgun blast to the face? Axe in the spine? Jane will walk it off in a few minutes, but she'll definitely feel it. EVERY. SINGLE. TIME. Jane has been injured so many times that she knows how the healing feels, and can usually tell what is hurt and just how badly. This usually means having some truly epic painkillers on hand that would make Dr. Gregory House look like a mild case of hypochondria, and usually bought through the black market - not many pharmacies sell Percocet and Vicodin by the pallet.

Still Only Human:
Having a healing factor doesn't make Jane anything more than human. It doesn't make her any stronger or faster. She still gets tired, still gets hungry, and still needs to breathe. Moreover, if she gets hurt *badly* enough, Jane can pass out from the pain.

Role-Play

Logs

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Jane Vasko has 3 finished logs.

Title Date Scene Summary
Silence Before Sirens March 11th, 2022 No description
Me Deadshot, You Jane. February 27th, 2022 A lethal assassin crosses paths with the Woman That Can't Die.
A Dangerous Mix February 22nd, 2022 Jane stumbles into Luke's place to drink with Tynan. What could go wrong?

Cutscenes

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Jane Vasko has 3 finished logs.

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Entertainment Credits

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Gallery

Jane Vasko/gallery [ edit ]