Triss Trask
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Triss Trask (Scenesys ID: 2505) | |||
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Profile | |||
Name: | Triss Trask | ||
Superalias: | None Yet | ||
Gender: | Female | ||
Species: | Mutant | ||
Occupation: | Whatever pays the bills | ||
Citizenship: | US | ||
Residence: | District X, NYC | ||
Education: | GED | ||
Theme: | Original (OC) | ||
Groups: | Mutants, Street Level | ||
Details | |||
Apparent Age: | 19 | Actual Age: | 19 |
Date of Birth | 25 Jun 2001 | Played By | |
Height: | 5'4" | Weight: | 113 lbs |
Hair Color: | White | Eye Color: | Violet |
Twitter: | |||
Theme Song: |
Contents
Character Info
Profile
Triss is a 19 year old mutant girl with stark white hair and skin, and violet eyes. She has the ability to make small, disc-shaped forcefields, and was unjustly convicted of a crime that landed her a year long stretch in prison. Recently released, she struggles to make a living, and has turned to vigilante work and the limited wealth she gets from the pockets of criminals in order to scrape a living out in the Mutant Town district of NYC.
Timeline
Timeline:
2001 - Triss is born in rural Maine, as an albino. Her father is a logger, and her mother stays
at home.
2014 - Triss attends a mutant rights rally in Portland against her parents wishes,
and is caught when she returns home.
2017 - Triss's mutant powers activate, revealing that
she has the ability to create small disc-shaped force fields. She is immediately told to hide her
ability from the public and not to use it at home. This becomes a bone of contention within the
family.
June 2019 - Triss's 18th birthday turns into a vicious verbal fight that culminates
with her packing a bag and leaving home, with no intention of returning. Her father pursues her,
slightly drunk, in his truck. Triss is forced to use her power to prevent herself being hit by the
truck, wrecking the truck and causing minor injuries to her father.
July 2019 - Triss
discovers that her Father has claimed the damage to his truck was from a deliberate attack when
police catch up with her and arrest her for aggravated assault and destruction of property. The
judge believes the narrative spun that paints Triss as a mutant agitator, and she is sent to prison
for a year.
2020 - As a known mutant, prison life is not easy on Triss. She refuses to join
up with any gangs and gets in frequent fights. She is able to avoid being caught by the guards in
any use of her power, so avoids extra punishment or transfer to a mutant prison.
July 2020 -
Triss is released. Wanting nothing to do with her old life or parents, she moves to the place most
unlike her rural town she can think of, and heads straight to new york city. New york is harder than
she had imagined, with nobody willing to hire a visible mutant with a record. Triss is quickly
homeless and once again fighting to avoid conscription by gangs.
August 2020 - Triss moves
to Mutant Town where the prices are cheap and she doesn't earn as many stares. She is still unable
to find work, but performs her first heroic act. When she stumbles upon a mugging while walking
home, she prevents it from turning into a murder and also confirms that her force fields are strong
enough to stop a bullet. She returns the victim's money and pockets the rest of what the mugger had.
It's enough to get her a room in Mutant Town for a week, and inspires her to spend her time seeking
criminals instead of a job. She has more success here, but continues to struggle to avoid becoming
homeless.
IC Journal
{{{ICJournal}}}
Personality
Bitterness:
Triss is very bitter about what she sees as a betrayal by her parents, over the bias she's
experienced in the justice system as a mutant, and in society at large for being a mutant and ex-
con. For her, a side-benefit of vigilante work is how it allows her to release some of that anger
when fighting, which is a trait likely to get her into trouble sooner or later.
General:
Triss is an idealist at heart. She can see quite clearly the way the world -could- be, and is
often disappointed by just how short it comes of that mark. This viewpoint gives her a drive to help
others, even when she's on very shaky ground herself. She also has a strong streak of bitterness and
anger over the injustices in her past, and can sometimes be pessimistic in surprising ways.
Introverted:
A slight natural introvert, those tendencies have been even more enhanced by the way she's often
looked upon or treated for her appearance or criminal past.
Character Sheet
Powers
Defensive Uses:
Defensive Uses
The defensive uses of this power are obvious. She can use Stationary
forcefields to create extremely robust cover, or attach Anchored forcefields to herself as a shield
or limited form of body armor.
Forcefields:
Triss is able to create multiple disc-shaped force fields that appear quite similar to discs of
frosted glass. She can make them at a variety of sizes, but they're only at full strength when
they're at a 6 inch diameter or less. At sizes above that they become -rapidly- less visible and
substantial, taking less weight or pressure before something will simply push through them. By a
diameter of two feet they are completely invisible and intangible. When she creates them, she can
anchor them in two different ways, which we will hereforth call Stationary and
Anchored.
Stationary forcefields are the strongest of her forcefields, and as the name
suggests, they are completely stationary. A full cluster can easily stop a speeding
truck.
Anchored forcefields are anchored to to her body. These discs are able to be moved,
but only in the sense that they stay attached to the same point relative to it's anchor. So, if
Triss were to create a cluster of discs to hover like a shield by her forearm anchored to herself,
they would stay hovering by her forearm however she moves. The downside of this approach is that all
of the energy directed into the discs is dispersed into the anchor. Having the force of a weapon or
bullet strike dispersed through her entire body is uncomfortable, but livable, but trying to stop a
truck with a shield anchored to herself would still cause a good deal of blunt trauma and send her
flying.
Limitations
Beyond the limitations to size, there is a limit to how many
force fields she can have manifested at one time. At largest, she can overlap them to make a
complete shield that's approximately 3 feet by 2 feet, or about 40 discs. She can only manifest
Stationary force fields within 5 feet of her body, Anchored forcefields must be within 1 foot.
Additionally, as a transparent forcefield, they provide little to no protection against lasers, most
forms of radiation, or gases. While tightly overlapping shields may block direct flame, extreme heat
or cold will seep between the gaps quite quickly.
Mobility:
Mobility
Triss has learned to use Stationary forcefields like stepping stones,
allowing her to move in a fashion similar to Mordo using the Vaulting Boots of Valtorr in Doctor
Strange.
Offensive Uses:
Offensive Uses
Triss has discovered an offensive use for her forcefields as well. By
creating a self-anchored forcefield roughly the size of a quarter just in front of the central
knuckle of her fist she can reduce the striking area of her punch and increase the effectiveness of
her strikes accordingly.
Skills
Athletics:
Triss is a runner. She started focusing on that whenever she was in the yard in prison, jogging
the perimeter was safer, keeping her from interacting with the other prisoners more than she had to.
She has kept this up since her release, and often uses going for a jog as a pretense for a
patrol.
Brawling:
Triss got into a number of fights in prison, and she's learned the basics of brawling through
painful experience.
Resources
Weaknesses
Bitterness:
Triss's history includes enough personal experience with anti-mutant discrimination to have left
her bitter about it, making her more vulnerable to recruitment efforts by some less than heroic
organizations.
Criminal Past:
As an ex-con and visibly mutant, Triss finds that her record counts against her far more often
than she had expected.
Poverty:
Triss is poor enough to still be struggling to keep from being homeless. In her better times she
rents a tiny one room apartment in Mutant Town, but she's no stranger to the city's shelters and
streets.
Role-Play
Logs
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Triss Trask has
1 finished logs.
Title | Date | Scene Summary |
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Talk to the Hand | February 22nd, 2021 | Creepy Amatur Carny Causes Chaos and Gets Away. No one Harmed. |
Cutscenes
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Triss Trask has
1 finished logs.
Title | Date | Scene Summary |
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No logs submitted yet. |
Entertainment Credits
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Triss Trask has been credited in
0 shows.
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Triss Trask has been credited in
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No music submitted yet. |
Triss Trask has authored
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Gallery
Group Memberships
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