Jethro Glass

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Jethro Glass (Scenesys ID: 2206)
Profile
Name: Jethro Glass
Superalias: One Hit Wonder
Gender: Male
Species: Human
Occupation: Vigilante
Citizenship: American (by birth)
Residence: Gotham hunting reserve
Education: Literacy
Theme: Original (OC)
Groups: SHIELD
Details
Apparent Age: 202 Actual Age: 202
Date of Birth 14 July 1818 Played By Clint Eastwood
Height: 5'3" Weight: 105 lb
Hair Color: black Eye Color: Blue
Twitter:
Theme Song: Fistfull of dollars theme


Character Info

Profile

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He's out of touch, he's out of time, and he's able to shoot a penny from a kilometer away. He's a superhuman marksman specialized in black powder weaponry who also happens to be squating on government land. He's a hero, a protector of the innocent, and just wants the world to go back to normal. Problem is his normal was over 200 years ago.

Timeline

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Timeline:
* 1818: Born in Poverty in the state of Indiana
* 1823: Started working on the family farm.
* 1826: Given a worn down banjo by grandfather.
* 1828: Parents murdered while coming back from a play in a botched robbery, sent to live with his rich uncle in Texas. Convoy attacked by natives, Jethro makes the rest of the journey on foot.
* 1831: Arrived in Texes after a brutal journey.
* 1832: Learned to read.
* 1835-1836: Unwilling participant in Texas revolution when uncle murdered
* 1836: Gets married at end of war declares himself 'done fighting' 'forever'.
* 1840: Writes his legendary song 'No, I Ain't Never Gonna Cry, No More'. Song becomes massively popular.
* 1846: Home burned down killing his first wife while he's at concert. Goes on to fight in the Mexican-American war to get revenge on the men responsible.
* 1847: Jethro gains the moniker One Hit Wonder when he manages to kill an enemy general from a full mile away.
* 1848: Jethro attempts to move back to Indiana. During the trip his cousin, two of his sons and one daughter die. His two remaining sons hitch a ride back to Texas leaving him to make the journey alone.
* 1850: Jethro Finishes rebuilding his family farm, and remarries.
* 1861: Multiple Union, and Confederate Generals come requesting Jethro out of retirement to assist in the war effort. Jethro refuses to assist either side.
* 1862: While out hunting Two of Jethro's sons are mistaken for Confederate spies. They are given a drum head trial and executed for treason. The bodies are hung on the edge of town as a warning.
* 1863: Jethro goes on the warpath hunting down anyone connected to the deaths of his sons. Behind him he leaves a trail of bodies.
* 1865: Having tracked down the man responsible Jethro enters one on one combat. Upon striking an artifact of good luck possessed by the general he is struck by lightning destroying the artifact and instantly teleportation him to present day Gotham.

IC Journal

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{{{ICJournal}}}

Personality

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Bull-Headed:
Full of will and determination, when he gets something in his head he sees it through to the end whatever the chost may be.

Soft-Spoken:
Jethro is from an Era where having a big mouth could get you shot dead fast. He doesn't do a lot of talking, and prefers to stick to action.

Character Sheet

Powers

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Super-Marksmanship:
Going far beyond simple skill Jethro has a supernatural ability with black powder rifles that makes him one of the most acurate men on the planet able to make almost impossible shots reliably. He can tell exactly where a bullet is going to land when he pulls that trigger to a beyond human degree like that of a supercomputer.

Skills

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Fisticuffs:
While he's got no martial arts training Jethro knows how to brawl, able to throw punches and do damage in more of a chaotic street brawling style lightly influenced by gentlemens boxing.

Gunsmithing:
Jethro Knows how to make and maintain his own firearms and amunition with very little in the way of equipment making him a highly self sufficient individual.

Minutemen:
Jethro keeps all his belongings on his person meaning that he's ready to go at a minutes notice. If he can't keep it on his person it's not that important to him.

Musician:
Jethro is a highly skilled player of the Banjo, and a wonderful singer. It's all he's ever wanted to do in life.

Parkour:
Running, Jumping, Climbing, getting around in a woodland environment is something Jethro is skilled at.

Swordsmanship:
Jethro knows his way around a sword as well as he does around a bayonet and a knife. He's well versed in melee range combat, and has dedicated himself to honing his skills.

The Hunter:
Hunting is more then a sport for a man like Jethro it's an all important way of life. He knows how to track an animal for miles through rain sleet and snow waiting in the underbrush and hiding for the right moment to strike. He's spent his whole life farming and hunting and gotten very good at it.

Resources

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Squaters Den:
A small cave on government land. Jethro has set up a small living area inside this place felling a few trees and setting up something of a livable area. It's a very small space but it keeps him out of the elements and gives him a place to keep his napsack when it's not wrapped around his torso.

The Rifle:
Jethro's rifle is a custom built Whitworth rifle tuned to his obsessive parimiters. The standard issue Whitworth rifle had an average recommended effective range in the hands of the average soldier of 1000 yards or just under one kilometer and a maximum recommended range of 1,500 yards or roughly 1.4 kilometers. However shots have been made in the real world with the rifle as far as 2 kilometers.

Weaknesses

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Education:
Jethro lacks a traditional formal education. He knows how to read and that's about it, he knows his simple mathematics basic addition and division but not much about history or politics or geography or anything really.

Hobo-With-a-Shotgun:
Jethro has NEVER liked high society comforts. He doesn't feel right living in any place that's got central heating and cooling or wasted space. He feels far too unfomfortable sleeping in plush beds or wearing fancy clothing prefering instead to live simple whenever he can.

Luddite:
Jethro Doesn't know how to use a cellphone, or a computer, or a car, or a typewriter or many things in the modern world. He doesn't even know how to use a radio. He's completely in the dark about modern technology and doesn't mind keeping it that way.

Pacifist At Heart:
All he's ever wanted in life was to play his music but he can't stand by and watch people suffer. His drive for justice sees himself at odds with his want to just live a quiet life and play the music he loves

Poverty:
Jethro doesn't have anything in the way of money. He's constantly flat broke and while he doesn't mind keeping it that way it can often make life more difficult for him then other people.

Roughin-It:
Due to his lifestyle harsh winters and hot summers hit particularly hard. He has to rely on what he can gather to keep himself warm, or cool in winter or summer. Only using what he makes.

Role-Play

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Jethro Glass has 17 finished logs.

Title Date Scene Summary
Jailbreak July 8th, 2021 Bucky ... pulls a Bucky and breaks Zemo out of prison right under Sam's nose without the Falcon having a clue until it was actually happening. The flight to Madripoor is a tense one. Zemo gets punched in the face.
Madripoor Gets Its Cut July 8th, 2021 The Winter Soldier, Baron Zemo, Smiling Tiger, and Angel Eyes walk into a bar. Only one of them is real, even if Bucky takes method acting a little too far.
Code 084: 1943 July 3rd, 2021 A trip back in time leaves the team wondering how they'll get back home, but maybe... at least one of them isn't so eager to see that happen.
Code 084: 1943 pt.2 July 3rd, 2021 They think they have it figured out, but a roadblock causes things to go south in a hurry. Someone needs to tell these guys that there are other directions.
Code 084: 1943 pt.3 July 3rd, 2021 The team makes it back from 1943. Everything's fine! Yeah... juuuuust fine.
I Liked You Better When You Were Dead February 8th, 2021 SHIELD investigates a theft of prototype materials at the Port of NY. Things get explosive.
All That Glitters January 24th, 2021 Agents May, Hunter, and Glass try to prevent a Hydra heist at the New York Federal Reserve Bank. They're mostly successful... and they walk away with some dangerous (and intriguing) new Hydra tech.
Old School Training January 22nd, 2021 May assesses Jethro's hand-to-hand ability and they talk a little about being displaced in time.
Stop Stealing My Daughter Already January 19th, 2021 Another day, another attempted kidnapping on Cassie this time by Vulture II. Thankfully a lone gunman is there to lend a hand. Well, bullets.
Days of Yore January 18th, 2021 Jethro searches out another time-displaced individual in the person of Steve Rogers.
Iron Fortitude: Oral Tradition January 17th, 2021 SHIELD finds the victims of Naasif el-Lodi and gathers evidence of his wrong doing. Perhaps enough to convince the UNSC to start a serious investigation in to him. Perhaps alerting Naasif that SHIELD is on to him.
Sonnez les matines January 17th, 2021 Magical meeting in the park. The sound of the bells of the Cloisters is discussed briefly. This warrants more investigation!
Historical Accuracy December 14th, 2020 A fireside chat, rabbit stew and a black powder gun accurate enough to hit a mosquito.
Toy Soldiers and Tv Stars December 12th, 2020 No description
With Fire And Shield December 12th, 2020 Jethro gets a visitor pass! Also he's not bleeding anymore!
A Greasy Hypothesis December 11th, 2020 Scott rambles sleep deprived, Bucky delivers Jethro to Shield
Listening to a One-Hit Wonder December 10th, 2020 Jethro Glass timeskips to 2020 New York, and a Spider patches him up.

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Jethro Glass has 17 finished logs.

Title Date Scene Summary
No logs submitted yet.

Gallery

Jethro Glass/gallery [ edit ]