Camille Russo
Camille Russo | ||
Camille Russo (Scenesys ID: 5327) | |||
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Profile | |||
Name: | Camille Russo | ||
Superalias: | None | ||
Gender: | Female | ||
Species: | Human | ||
Occupation: | SHIELD Agent | ||
Citizenship: | United States | ||
Residence: | New York City | ||
Education: | some college | ||
Theme: | Original (OC) | ||
Groups: | SHIELD | ||
Details | |||
Apparent Age: | 26 | Actual Age: | 26 |
Date of Birth | 17 May 1997 | Played By | Jaz Sinclair |
Height: | 5'7" | Weight: | 165 lb |
Hair Color: | black | Eye Color: | brown |
Twitter: | |||
Theme Song: | "I'm Better" Missy Elliott ft. Lamb |
Contents
Character Info
Profile
A fresh SHIELD recruit from the Air Force, Camille wields magic and modern techniques together in an effort to protect the community. When she's not working, she can be found working on artistic hobbies or enjoying something new - and having only been in the city a few months, everything is new to her. She's spent almost half her life hiding from the demons that killed her mother, but she's finally ready to put down some roots, even if it means confronting the darker parts of her past.
Timeline
Timeline:
* 1997: born to George Russo and Corinne de Vezin in New Orleans, LA.
* 2001: Parents divorce. She stays with her mother. Her father is assigned to the Atlanta field office.
* 2005: Camille's family is displaced to Mississippi for almost three years after a massive hurricane hits New Orleans.
* 2011: Her grandparents are killed by demonic entities, and Corinne dies shortly after from the backlash of an interrupted tracking ritual to find the demons.
* 2011-12: CPS sends her to live with her father, currently stationed at the San Francisco field office. George is aware of magic due to his own work, and convinces her to change her last name back to Russo in an effort to distract anything that might be hunting her using modern technology.
* 2015: George is killed while investigating the SF branch of the Triad. Camille is 18, but still finishing school. She is evaluated and signs on to the Air Force within a month of her dad's murder. She starts pre-Basic training immediately upon signing, and starts prepping for that - and her future work in SERE.
* 2023-24: Camille is accepted into SHIELD and undergoes agency training before being assigned to New York City.
IC Journal
{{{ICJournal}}}
Personality
Daring:
Camille is not one to back down from a challenge, provided it doesn't affect work. She loves exploring new places and trying new experiences, and she's steady in the face of fear or uncertainty. Occasionally this can verge on recklessness - noted in her military files - particularly when those she is closest to might also be at risk. If you want to do things for an adrenaline rush, she's a great person to have in the passenger seat.
Direct:
Her communication style is straight-forward and honest, although her time in the military has taught her to temper that with politeness and diplomacy. She knows the difference between rudeness and honesty, but she'll get pointedly blunt if her attempts at politeness aren't getting through.
Realistic Idealist:
Her personal values and sense of honor are strong, and she uses those as a guideline for living her life. That said, she's realistic about the fact that not everyone has those same values or honor, and that with her line of work there might be times where the orders given to her push the line of what she finds acceptable. Sometimes, she speaks up about these things that push the farthest, but other times she has to reckon with herself and her faith. She tries to find the good in many things, but she very much works on a 3 or fewer strikes rule, depending on what the offense is. Many people can be shown a better path. Some can't, and those people have to be dealt with for the safety of the greater community.
Responsible:
She has excellent personal discipline and self-control. She takes ownership for her actions and mistakes, and doesn't like letting others down. Sometimes she takes on too much in an effort to fulfill her duties to others, but her time in the military has taught her to be more reasonable about delegating.
Character Sheet
Powers
Hexes and Curses:
Camille's offensive magic isn't terribly strong or varied, and it's generally non-lethal. She tends to etch her offensive magics onto blank bullets to cause various sorts of disorientation, lasting somewhere between 15-30 minutes. (Those effects vary, but can include sensory dampening, incapacitation, or altered perception.) Her knives have etching to deliver mild electric shocks or cause the wound to have a sensation much like muscle rub, alternating between very hot and cold in turns.
Protective:
The protective magics that Camille is most proficient at aren't strong enough to prevent all damage or death, but what they can do is offer deflection and blunting of damage. Missed organs, cleaner hits, and some small levels of stabilization. The personal shield she can pull up is the most overt at deflection - it's a small, invisible circle of force (~14" diameter) that actively repels items that hit it. With time, materials, and a lot of magical effort she can do a ritual to fortify a room roughly 12' x 12' in size against various surveillance, but it would need to be done to the same spot multiple times to become permanent.
Stabilization is another part of this. Camille has the standard first aid and field training from her time in the military, but she's not a medic. Her spells for stabilization mostly enhance battlefield aid-stretching the use of basic supplies, offering a little more support than a standard wrap or splint for sprains and breaks, and as a worst case scenario the ability to put someone into a short sleep that keeps them stable. That sleep lasts about a half hour, and takes a significant amount of energy from Camille as she's effectively sharing some of her life force with the person in the sleep.
Varied Mediums:
The expression of her magic requires some sort of anchoring focus, generally a rune or small image that she uses to describe the sort of effect she wants to occur. With the exception of her own personal shield, her magic must be written by something, not just traced into the air. The item used will vary the strength or longevity of the spell, with blessed or magically infused items (such as chalk or holy water) having a greater effect than their mundane counterparts would. Camille generally keeps a sharpie or similar style marker with a fine to medium tip on her person as an average strength and length option, and her field gear has small runes that have been embroidered with thread dipped in her own blood, for an almost permanent protection.
Voudou Louisianais:
The family magic of the de Vezin clan pulls heavily from the mashup of the traditions and African diasporic religious expressions in Louisiana. Over the decades each practitioner in the family has further shaped their own expressions of these deeply individual practices, incorporating some of the commonalities (such as ritual and the use of gris-gris) with other practices or styles that speak to them. Camille largely uses imagery (runes, small pictures, words) and charms, using various mediums to affect strength or longevity.
Much like there are admonishments against angering the fae, the family also tries to avoid displeasing the spirits, saints, and loa that may be listening. A direct connection to - or worship of - those spirits is not something they typically engage in, but it's never bad manners to leave an offering if you're going to be working big magic.
Skills
Athleticism:
She's field ready and is in excellent physical condition for someone her age. Running isn't her favorite activity, but she makes sure to keep her cardio and stamina up, and does enough weight lifting that she can can lift and carry a coworker when needed.
Diplomacy:
Camille is calm in a crisis and has been trained in negotiation and de-escalation tactics. She's willing to fight, but she believes in attempting peace first if possible.
Multi-Lingual:
Camille is fluent in English and French (formal and Louisiana French dialects), and conversant in Spanish.
Personnel Recovery:
Camille was part of the Air Force as a Survival, Evasion, Resistance, and Escape Specialist. She's worked with airmen, other branches, and affiliated groups to ensure that should they be caught or stuck behind enemy lines, they have the training to survive. She's trained in various climates and environments, and knows how to relay that training to others.
Weapons Training:
Camille has all the standard training in lethal and non-lethal weaponry that you'd expect from someone that's former military and currently SHIELD, including extensive self-defense.
Resources
Family Ties:
She's the last of the main line de Vezin family, but she's got cousins in various parts of the world that are willing to open their doors to her. Her father was the middle of the three Russo siblings, and she still visits her aunt, uncle, and their families as time allows.
Life Insurance:
Her father died in action, and as his only child, she got a tidy sum from his life insurance. With smart investing, she's got a tidy nest egg and a solid 401k. Now if only she could get some of that rent control life...
Quid Pro Quo:
Camille can call on former workmates and the like to trade favors or help in tricky situations. In return, she'll do the same for them. There are certain things she's not willing to get tangled up in with a personal appearance, but that doesn't stop her from making a charm or decorative item with a little bit of magic to help her buddies out.
Weaknesses
Imposter Syndrome:
She's a daughter of New Orleans but wasn't steeped in the rich history of the city for long enough to fully feel like the city is hers. It's obvious to lifers in a dozen small ways - favorite things in the city, the way she slips into formal French sometimes - but to people who are only superficially familiar with the city it isn't nearly as obvious. Most of it is her own hang-ups, but it can be a dangerous thing when you're flinging magic around.
Inherited Enemies:
The demonic entities that killed her mother and grandparents were very old enemies of the de Vezin family. Now that Camille is the last one in the main line, their eyes - and harmful thoughts - are firmly on her.
Limited Training:
She has the training her family managed before their deaths, family grimoires, some home videos, and the superstitions of an entire city, but a lot of what she's learned has been DIY. She could use some dedicated training from other magicals.
Role-Play
Logs
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Camille Russo has
42 finished logs.
Title | Date | Scene Summary |
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Finding A Foundation | November 19th, 2024 | Clea is tasked by Wong to go check out something in Salem. She is joined by Camille, Michael and Satana...where they get attacked by a Pipsqueak! |
A (Relatively) Quiet Saturday | November 16th, 2024 | Cam fills Rhodey in on a particular series of off-book missions she's been doing, and offers a suggestion for a bad case scenario. |
Brotherhood of the Chosen: Dastardly Dick. | October 23rd, 2024 | The team makes it into Richard Brunsman's fortress of a home, only to find out that the real Dick might not be as dastardly as they suspected. |
Brotherhood of the Chosen: Secrets Underground | October 20th, 2024 | A successful gathering of intel leaves the team with just as many questions, but with a better picture of just how much of a threat they could be facing with The Brotherhood of the Chosen. Are they connected to HYDRA? Time will tell. Either way, they need to be eliminated before their plans go any further. |
Brotherhood of the Chosen: Q&A | October 19th, 2024 | The team gets a name and a good look inside the mind of a true zealot. Is La Confrerie des Elus an even bigger threat than HYDRA itself or are they just crazy enough to think so? |
Brotherhood of the Chosen: Dr. Sutton | October 19th, 2024 | The team meets up with Dr. Emanuel Sutton and find out something Bucky knew all along, that isn't really his name. At least they managed to get the information they needed before someone tried to take Sutton out? It's on to the next target on the list - right after they have a little question and answer session with Sutton's would-be assassin. |
JLD: A Glare of Skulking Ferocity | October 9th, 2024 | Decorating at the Laughing Magician when a literary monster comes in and finds his like. Good company, dancing skeletons, and good times for the discerning friends. |
Cthulhu-U | October 8th, 2024 | The Justice League Dark goes to Miskatonic University to come face to face with a booze demon, and various eldritch grouches that tell the young'uns to get off their lawn where eternal slumber awaits. |
Happy Harbor: Civics Field Trip | September 23rd, 2024 | A class on Civics turns into a surprise wedding. Congrats Sam and Morrigan. |
The Open Door: Mine and Mine | September 15th, 2024 | A group works with Lucifer, and launches a battle with the horrible demon Hifazodhon in Bryant Park. Finale to 'The Open Door' plot. |
Do You Have What It Takes | September 15th, 2024 | Some new and old faces swing by the Candle, Booke and Belle for a bit of socializing and to ask their questions regarding the JLD |
ESCAPED: Along came a spider. | September 11th, 2024 | What was expected was a bloody fight to the end but things don't always go as expected. Tasked by the Mother of All Nightmare Spiders from the Astral to find the sorcerer responsible for the imprisonment of her child - will the lot of them be up to the task? They have one cycle of the moon to figure it out. |
The Open Door: It Never Left | September 1st, 2024 | Demons draw marked people into a library near Bryant Park to be consumed. Heroes arrive to stop the lunch rush. |
D.I.V.O.R.C.E. | August 31st, 2024 | Three sisters will return to the sea, offering their heroes favors three. The pelts were found, this much is true, but oh, Rien, what did you do? |
Entry into Sin | August 22nd, 2024 | The Agents of SHIELD and allies are given a briefing on Sinthia Schmidt, the heir apparent of Hydra, and seemingly the daughter of it's founder, the Red Skull! |
HUNGER: Man-Thing | August 18th, 2024 | The challenge was a bog witch, the reward an audience with Man-Thing. Will the information they found help? Even if it doesn't, meeting Man-Thing was an experience none will soon forget. |
HUNGER: Let's talk Galactus | August 16th, 2024 | A gathering of the JLD and some friends reveals just a little more information regarding Galactus. John only had to barter his soul to get some of it. It wouldn't be Tuesday if John's soul wasn't on the table, now would it. |
Another Misfit. | August 15th, 2024 | Sara and John somehow manage to convince Camille that signing on with the Justice League Dark and its band of misfits is a Good Idea. Oh, and his name probably isn't Bob either. |
Cardinal Sins: Trial Run. | August 14th, 2024 | When the sins of man are brought down on the dead, the Justice League Dark, its allies and potential new friends come together. Rick needs a new sweatshirt, Caleb needs a drink, Sara still isn't sure how it all works and Camille just might be in for the ride of her life - if she says yes. John? Well, you can find him on his stool at The Laughing Magician just like any other Tuesday. |
Healing is the Hardest Part | August 5th, 2024 | Rhodey welcomes Cam to his place to rest and recover after the attack by the strange, vampire creature calling himself Morbius. |
It's Morbin' Time | August 3rd, 2024 | A collection of friends and allies of Spider-Man seek out the Brooklyn labratory of one Dr. Michael Morbius seeking information that might help cure the Man-Spider. The get a nasty, bloodsucking surprise. |
Diary of a Madman | August 1st, 2024 | In the middle of Lake Superior, SHIELD and a rogue Logan find the things of nightmares. But more importantly, they found the trail left by the head of the snake. |
New Orleans By Night | July 16th, 2024 | There is a magical disturbance the alerts SHIELD and WAND. Plus another. |
This isn't over... | July 13th, 2024 | SHIELD manages to, mostly, stop the oil refinery in Galveston Bay from going BOOM! Bucky survived, maybe Steve did too. |
Let's Talk | July 12th, 2024 | They expected a zealot, what they got was a psychopath. One name was the reward for all their trouble - a breadcrumb to be followed to the next. Oh, yeah, and Becker managed to survive yet again like the cockroach he is. |
Descent: Lizard On The Loose | July 9th, 2024 | A rather disparate group of heroes tracks down the Lizard to his sewer lair beneath Central Park in the hunt to save Curt Connors from the beast he has become and reacquire the Neo-genic Recombinator. |
GNATION: Intercepting the Shipment | July 8th, 2024 | The Goblin Nation attempts to transport a cache of weapons from the Brooklyn Naval Yard, but SHIELD intervenes... and then Man-Spider intervenes on their attempted arrest! |
Twitchy fingers | July 6th, 2024 | Cam's had a long week and Johnny's had a bad night. At least they can share a few drinks about the weirdness that is their lives. |
It Came from Outer Space | July 2nd, 2024 | Some kind of spherical vessel, hidden within a meteorite using Kree cloaking technology, has impacted in the Appalachian Mountains near Hot Springs, North Carolina. Initial investigation shows wildlife with rabies-like symptoms attacking scientists and over a hundred cages that were all left open... and empty. Whatever was inside isn't anymore. |
I Do Know You From Somewhere | July 1st, 2024 | Rhodey meets Camille -- not for the first time -- while out at Luke's Bar. They start to get to know one another a lot better. |
SHIELD Came From Outer Space | June 26th, 2024 | Introductions are made with Agent Russo and Captain Britain. |
Recovery Noshing | June 18th, 2024 | Johnny brings Cam lunch after the New Orleans mission, then leaves on a mission of his own. |
Vengeance or Justice | June 16th, 2024 | With is teammates, no friends, by his side Bucky comes face to face with the man directly responsible for the death of his best friend - Steve Rogers. Nathaniel Becker will face justice for his crimes because at the end of the day? Steve is still with Bucky until the end of the line. |
A Reckoning | June 10th, 2024 | When some of the team sets out to find Bucky, it ends better than everyone might have imagined. Bucky's not dead, he's not locked forever in a cell - he's surrounded by friends that are willing to help him complete his mission. |
RoT: Sword of Heaven Attack | June 1st, 2024 | SHIELD agents attack the Sword of Dawn terrorists before they can blow up the building. They cover Captain America as he drives the truck with the detonators away, only to have the truck explode once it is away from the building. |
Scumbags in Sister Margaret's | May 28th, 2024 | There's Ghost Rider hunting demons. Camille gets the assist and a demon is sent back to Hell. |
He Knows When You're Sleeping | May 28th, 2024 | After a failed operation, The Boss comes in to debrief the team and tells them to get ready to have another go at it. |
Social Studies Workshop: The New Human Is Illegal | May 26th, 2024 | Presentations from J'onn J'onnz, Jaxon Blain, Mystique, Mary Seward, Scott Summers, and Bishop; and comments from Natasha Romanova and Sally Pride all serve to help educate all present on just a few of the many perspectives on the violent history of Mutantkind, and how - if at all - a path forward might be forged for them-- and, indeed, ALL of humanity:
J'onn discusses the death of the Martian race, consumed by hatred between parallel subspecies; Jaxon gets lots of attention for sharing his dark past with William Stryker and illuminating the ways in which people of all kinds fail one another; Mystique demonstrates why she's one of Mutantkind's oldest, hardest voices by pledging to spend the rest of her long life fighting for it; Mary shows why she's the Queen of Blood, and shares the vampiric perspective on coexistence; Scott Summers puts a lifetime of PowerPoint expertise on display by laying out the cold, hard stats animating the bloody history of Humans and Mutants; Bishop reveals his past in one of our futures to stress the importance of coming together before the nightmares come to fruition; Sally reminded everyone that all people have /some/ things in common, while Natasha's cold cynicism shines through her insistence that tribal isolation and self-interest are the natural state of humanity. Madelyne gets a peek into a relatively quiet moment inside of her new community, Talia reflects on the twisting possibilities she's lived through and the way that war touches all of them, Camille studies passionately then swears to take Stryker's eyes one day, Rogue keeps rowdy Institute students in check, and Micola shares a brief moment with her sister-in-law. Also, there are snacks. John Cumberland continues not to exist. |
Happenstance at Cafe Lalo | May 23rd, 2024 | It's not cute, but it is friendly. Simon meets Camille by standing up for her in line, and they end up eating lunch together. |
RoT: Secret Labs, Familiar Labs | May 20th, 2024 | AIM hires the Wrecking Crew to lead a raid on a government lab. Members of the Avengers and SHIELD respond, as well as Kid Devil and Silana. AIM is partially thwarted as they flee with only part of what they came for. Cap makes a call to evacuate the building and its gamma reactor goes critical, but Clea contains the worst of the blast outside. |
Mystical Firsts | May 13th, 2024 | The Bar With No Doors finds Camille, where she meets Johnny. Drinks and conversation happen. |
Showing the SHIELD Sites | May 10th, 2024 | New Agent of SHIELD Camille Russo is given the Triskelion tour. |
Cutscenes
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Camille Russo has
42 finished logs.
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Entertainment Credits
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Camille Russo has been credited in
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Camille Russo has authored
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Gallery
Camille Russo/gallery [ edit ]
Group Memberships
Camille Russo has been listed in 1 groups.