Difference between revisions of "Fae"

From Heroes Assemble MUSH
Jump to navigation Jump to search
m
Line 3: Line 3:
 
The Fae are an order of life that evolved from magic as more familiar life evolved from biochemistry, and are taxonomically akin to [[demon|demons]].  The earliest, or Primordial Fae, were [[ideologue]]s of wild concepts that rejected the ordered nature of reality, and found themselves most comfortable in the fluid and changeable regions of the [[Astral Plane]] closest to the [[The Dreaming]]. As these ideologues grew in [[harmony]], those realms were shaped into the [[Fae Realms|Lands of Faerie]].
 
The Fae are an order of life that evolved from magic as more familiar life evolved from biochemistry, and are taxonomically akin to [[demon|demons]].  The earliest, or Primordial Fae, were [[ideologue]]s of wild concepts that rejected the ordered nature of reality, and found themselves most comfortable in the fluid and changeable regions of the [[Astral Plane]] closest to the [[The Dreaming]]. As these ideologues grew in [[harmony]], those realms were shaped into the [[Fae Realms|Lands of Faerie]].
 
Some fifty thousand years ago, the creation of the [[New Gods]] encompassed the powers of the Fae as well as the Elder gods. The coupling of [[Gaea]] and one of the Primordial Fae gave rise to the [[Tuatha de Danaan]], who are often considered kindred of the [[New Gods]].  
 
Some fifty thousand years ago, the creation of the [[New Gods]] encompassed the powers of the Fae as well as the Elder gods. The coupling of [[Gaea]] and one of the Primordial Fae gave rise to the [[Tuatha de Danaan]], who are often considered kindred of the [[New Gods]].  
 +
'Society'
 
In the modern ere Fae can be divided into two classes: the descendants of the [[Tuatha de Danaan]] who live in recognizable societies (known as the Aos Si, Sidhe, trooping fairies, Elves, Fair Folk etc), and the more solitary descendants of the Primordial Fae. These latter, wild Fae (sometimes known as Sandestins, or 'undestined Fae'), are perhaps the most dangerous due to their unpredictability. Many of them are Fae lords that offer no allegiance to any but themselves, and are often [[ideologue]]s of unreal concepts -- for example Cait Sith, the Lord of Cats, represents the idea of the supremacy of cats above all other life.
 
In the modern ere Fae can be divided into two classes: the descendants of the [[Tuatha de Danaan]] who live in recognizable societies (known as the Aos Si, Sidhe, trooping fairies, Elves, Fair Folk etc), and the more solitary descendants of the Primordial Fae. These latter, wild Fae (sometimes known as Sandestins, or 'undestined Fae'), are perhaps the most dangerous due to their unpredictability. Many of them are Fae lords that offer no allegiance to any but themselves, and are often [[ideologue]]s of unreal concepts -- for example Cait Sith, the Lord of Cats, represents the idea of the supremacy of cats above all other life.
 
The society of Fae is lead by two opposing factions, the [[Seelie Court|Seelie]] and [[Unseelie Court|Unseelie]] courts, which share the task of protecting the Outer Gates of [[Otherworld]]. The rulers of these courts are King Auberon and Queen Titania of the [[Seelie Court]] and Queen Mab of the [[Unseelie Court]]. These entities, along with some of the more powerful Fae Lords, are the manifestations of ancient [[harmony|harmonies]] of rulership of the Fae Realms, going back to the days of the Primordial Fae.
 
The society of Fae is lead by two opposing factions, the [[Seelie Court|Seelie]] and [[Unseelie Court|Unseelie]] courts, which share the task of protecting the Outer Gates of [[Otherworld]]. The rulers of these courts are King Auberon and Queen Titania of the [[Seelie Court]] and Queen Mab of the [[Unseelie Court]]. These entities, along with some of the more powerful Fae Lords, are the manifestations of ancient [[harmony|harmonies]] of rulership of the Fae Realms, going back to the days of the Primordial Fae.
 
Fae tend to find mortals crude, clumsy and unsubtle, and hilarious targets for mockery and mischief. In contrast, mortals tend to view the Fae as dangerous, flighty, easily distracted, and having a poor grasp of reality. Fae magic is extraordinarily potent, but bound by obscure rules. Many of the most powerful mortal sorcerers have relied on Faery Servants for their greatest works, and only three mortal sorcerers are considered to have had a good grasp of Fae arts: [[Morgan le Fay]] and her lover [[Merlyn]] who formed the realm of [[Avalon]] and organized Fae society into the two courts, and the Raven King [[John Uskglass]], a human who learned Fae magic and was said to be briefly a king of three realms; one on Earth, one in Fae, and one in Hell.  
 
Fae tend to find mortals crude, clumsy and unsubtle, and hilarious targets for mockery and mischief. In contrast, mortals tend to view the Fae as dangerous, flighty, easily distracted, and having a poor grasp of reality. Fae magic is extraordinarily potent, but bound by obscure rules. Many of the most powerful mortal sorcerers have relied on Faery Servants for their greatest works, and only three mortal sorcerers are considered to have had a good grasp of Fae arts: [[Morgan le Fay]] and her lover [[Merlyn]] who formed the realm of [[Avalon]] and organized Fae society into the two courts, and the Raven King [[John Uskglass]], a human who learned Fae magic and was said to be briefly a king of three realms; one on Earth, one in Fae, and one in Hell.  
 +
'Bargains'
 
It is well-known that dealing with Fae is best done by entering contracts, but that negotiating with Fae is a very risky business. Perhaps because of their chaotic nature and fluid relationship with truth, Fae find the concept of words being binding irresistibly fascinating and will almost universally stick to a contract, even if they act as if it's all a wonderful game. They are generally supreme negotiators, and attempting to deal with a Fae in bad faith is almost sure to bring the wrath of that Fae upon any mortal.
 
It is well-known that dealing with Fae is best done by entering contracts, but that negotiating with Fae is a very risky business. Perhaps because of their chaotic nature and fluid relationship with truth, Fae find the concept of words being binding irresistibly fascinating and will almost universally stick to a contract, even if they act as if it's all a wonderful game. They are generally supreme negotiators, and attempting to deal with a Fae in bad faith is almost sure to bring the wrath of that Fae upon any mortal.
 +
'Interacting with MOrtals'
 
Perhaps because most Fae do not have souls and envy the mortals who do, or perhaps simply because they tend to be perverse creatures, Fae have an odd affinity for the mortal realms, and find mortals both intriguing and endlessly amusing.  Interacting with 'gross matter' weakens them -- refined iron and steel are particularly injurious to the Fae. Their wildly reckless and unpredictable natures have often lead them to ignore this problem and for a long time many Fae lived on Earth, particularly in the Celtic fringes of Europe where so many of the King's Roads through the [[Fae Realms]] lead. The difficulty for those Fae to live apart from ever more populous humanity made Earth increasingly hostile to them, a fact many Fae still blame [[Gaia]] for.  
 
Perhaps because most Fae do not have souls and envy the mortals who do, or perhaps simply because they tend to be perverse creatures, Fae have an odd affinity for the mortal realms, and find mortals both intriguing and endlessly amusing.  Interacting with 'gross matter' weakens them -- refined iron and steel are particularly injurious to the Fae. Their wildly reckless and unpredictable natures have often lead them to ignore this problem and for a long time many Fae lived on Earth, particularly in the Celtic fringes of Europe where so many of the King's Roads through the [[Fae Realms]] lead. The difficulty for those Fae to live apart from ever more populous humanity made Earth increasingly hostile to them, a fact many Fae still blame [[Gaia]] for.  
  

Revision as of 03:58, 5 January 2022

'“It is well known about the Fae that they have a relationship with magic utterly different from the processes of mortal sorcerers. Spells thought near impossible by most of us might be child's play to a Fae who finds himself utterly baffled by a simple cantrip. Perhaps only the little-understood medieval Englishman John Uskglass of all human magicians has ever truly understood the fae, and was able to deal with the fae nobility on an equal footing. To the rest of us, we are apparently playing an obscure game we don't get told the rules; it is all in all an ill-advised path.”

from A Study of Fae: a Modern Sorcerer's Guidebook (Alexander Trimegistus, London 1963).

The Fae are an order of life that evolved from magic as more familiar life evolved from biochemistry, and are taxonomically akin to demons. The earliest, or Primordial Fae, were ideologues of wild concepts that rejected the ordered nature of reality, and found themselves most comfortable in the fluid and changeable regions of the Astral Plane closest to the The Dreaming. As these ideologues grew in harmony, those realms were shaped into the Lands of Faerie. Some fifty thousand years ago, the creation of the New Gods encompassed the powers of the Fae as well as the Elder gods. The coupling of Gaea and one of the Primordial Fae gave rise to the Tuatha de Danaan, who are often considered kindred of the New Gods. 'Society' In the modern ere Fae can be divided into two classes: the descendants of the Tuatha de Danaan who live in recognizable societies (known as the Aos Si, Sidhe, trooping fairies, Elves, Fair Folk etc), and the more solitary descendants of the Primordial Fae. These latter, wild Fae (sometimes known as Sandestins, or 'undestined Fae'), are perhaps the most dangerous due to their unpredictability. Many of them are Fae lords that offer no allegiance to any but themselves, and are often ideologues of unreal concepts -- for example Cait Sith, the Lord of Cats, represents the idea of the supremacy of cats above all other life. The society of Fae is lead by two opposing factions, the Seelie and Unseelie courts, which share the task of protecting the Outer Gates of Otherworld. The rulers of these courts are King Auberon and Queen Titania of the Seelie Court and Queen Mab of the Unseelie Court. These entities, along with some of the more powerful Fae Lords, are the manifestations of ancient harmonies of rulership of the Fae Realms, going back to the days of the Primordial Fae. Fae tend to find mortals crude, clumsy and unsubtle, and hilarious targets for mockery and mischief. In contrast, mortals tend to view the Fae as dangerous, flighty, easily distracted, and having a poor grasp of reality. Fae magic is extraordinarily potent, but bound by obscure rules. Many of the most powerful mortal sorcerers have relied on Faery Servants for their greatest works, and only three mortal sorcerers are considered to have had a good grasp of Fae arts: Morgan le Fay and her lover Merlyn who formed the realm of Avalon and organized Fae society into the two courts, and the Raven King John Uskglass, a human who learned Fae magic and was said to be briefly a king of three realms; one on Earth, one in Fae, and one in Hell. 'Bargains' It is well-known that dealing with Fae is best done by entering contracts, but that negotiating with Fae is a very risky business. Perhaps because of their chaotic nature and fluid relationship with truth, Fae find the concept of words being binding irresistibly fascinating and will almost universally stick to a contract, even if they act as if it's all a wonderful game. They are generally supreme negotiators, and attempting to deal with a Fae in bad faith is almost sure to bring the wrath of that Fae upon any mortal. 'Interacting with MOrtals' Perhaps because most Fae do not have souls and envy the mortals who do, or perhaps simply because they tend to be perverse creatures, Fae have an odd affinity for the mortal realms, and find mortals both intriguing and endlessly amusing. Interacting with 'gross matter' weakens them -- refined iron and steel are particularly injurious to the Fae. Their wildly reckless and unpredictable natures have often lead them to ignore this problem and for a long time many Fae lived on Earth, particularly in the Celtic fringes of Europe where so many of the King's Roads through the Fae Realms lead. The difficulty for those Fae to live apart from ever more populous humanity made Earth increasingly hostile to them, a fact many Fae still blame Gaia for.

In the 16th century, the Fae left Earth for good.