Maxwell Wave

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Maxwell Wave (Scenesys ID: 1421)
Name: Maxwell Wave
Superalias: Amplitude
Gender: Male
Species: Mutant
Occupation: Civil Engineer
Citizenship: US
Residence: Mutant Town
Education: M.S. Mechnical Engineering
Theme: Original (OC)
Apparent Age: 22 Actual Age: 22
Date of Birth 05 Feb 1998 Played By Young Tom Hughes
Height: 6'1" Weight: 170 lbs
Hair Color: Brown Eye Color: Glowing
Theme Song:

Character Info


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Maxwell Wave is a twenty something mutant who lives in Mutant Town and works as a civil engineer primarily on Mutant Town projects. His alter ego is Amplitude, a mutant with the ability to both perceive physical forces and manipulate them in his near proximity. Typically wearing dark sunglasses, when his eyes are visible, they obviously glow and cycle through color changes.


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* 1998: Born in Hammond, Indiana
* 2008: Demonstrates powers for the first time while playing little league baseball. Eyes begin to glow.
* 2011: Incessant bullying results in Max's parents withdrawing him from school and beginning home-schooling.
* 2013: Wins Science Fair for his 'Physics at work' demonstration
* 2015: Applies for and receives full-ride to Leland Stanford Junior University
* 2019: Graduates with dual degrees in Physics and Mechanical Engineering
* 2020: Falsely accused of causing an earthquake. Avoids felony charge by agreeing to a plea bargain resulting in relocation.

IC Journal

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Amplitude takes a very logical approach to most problems. He actively looks for cause and effect and is good at chaining together multiple factors to reach a solid conclusion. On the flip side, things that are inherently illogical or follow alien logic can be frustrating. Magic is a big frustration.

Being an obvious mutant, Amplitude has faced his share of bullying. As a result, he is often overly cautious around strangers and distrusting of 'normal' people until more acquainted.

Amplitude has dealt with enough pain in his life that he tries to avoid inflicting it on others. He will go out of his way to try and comfort people under emotional duress. While he may not be overtly charismatic, most perceive his attempts as genuine.

Hard Worker:
The inherent difficulty of applying his powers has given Amplitude a solid work ethic. He is used to having to try hard and does not expect any handouts.

Character Sheet


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Force Cancellation:
Within his limited sphere of control, Amplitude may nullify action-at-distance forces such as magnetism and gravity. He may also reduce heat by slowing the movement of particles. This ability makes Amplitude a strong defensive ally.

Force Control:
Amplitude can exert control on forces affecting any matter within immediate proximity (3 meters) to himself. Through this control, Amplitude can modify the direction and magnitude of such forces for a variety of effects.

Each application of this power requires concentration, limiting Amplitude's ability to manipulate too many forces at once. Further, once an affected object leaves Amplitude's area of control, his influence rapidly degrades, disappearing entirely at around a dozen seconds.

With intense focus, Amplitude has been able to multiply a force by up to 60 times, turning a fastball pitch at 60 mph into a Mach 4 bullet.

Force Sense:
Amplitude with concentration can intuit the effects and magnitude of all forces within his direct line of sight. This ability gives him access to measurements such as temperature, gravitational pull, velocity, and more. While helpful, this can be a lot of information, and also requires significant focus.

Launch Projectile:
By applying a small amount of force via a flick or kick, then amplifying that generated force through his power, Amplitude can launch projectiles at supersonic speeds. This same ability can be applied to a lesser degree to gasses and liquids for abrupt gusts of wind or a large wave.

By dampening gravitational forces on himself, he can levitate. He may apply this ability to others, but they must remain in his immediate proximity.

Redirection Field:
By exerting his influence in a field around his body, Amplitude redirects inbound forces to protect himself and his allies. This ability most powerful against singular attacks that can be redirected back at their origin. Against onslaughts, Amplitude loses the ability to control redirected trajectories precisely.

By increasing his velocity and dampening inertia and friction, Amplitude is capable of achieving superhuman speeds. Unfortunately, lacking superhuman reflexes, the application of this ability is limited primarily to movement and dangerous in combat. Lacking superhuman durability, unmodified high speed impacts could kill or maim Amplitude.


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Basic Combat:
Amplitude is proficient enough to duck, roll out of the way, and throw a half-way decent punch or kick. He can also reload, aim, and hit a target most of the time.

Borderline Genius:
He has a natural talent for mathematics and science and is creative in their application. He can theorize and deduce with the best of them.

Mastery of Physics:
The ability to perceive forces has given Amplitude a unique perspective on physics. He's able to intuit a significant amount of the field of physics where others must rely solely on theory.

Mechanical Engineering:
When it comes to designing buildings or machines which can withstand friction, heat, and sheering forces, he has some serious chops. Terrible at electronics, though. Electricity is just too weird.

Physically Fit:
Amplitude works out regularly, and the application of his powers often puts unusual strains on his body. As a result, he has excellent stamina and above-average strength. Nowhere near peak human, however.


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Day Job:
Max has a job as a civil engineer. As a mutant with a past, he has been forced to accept the lower end of the salary band despite his talents. However, it's enough to afford a decent apartment in Mutant Town.


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A Lot To Track:
Amplitude's powers are precise, and thus require significant concentration to use. He is capable of controlling one or two manifestations of his power at a time. After the third, his control begins to break down.

Cannot Manifest:
In order for Amplitude's powers to work, he needs a reasonable amount of the existing force to work with.

Doesn't Do Magic:
Unless magic is used to produce a normal contact or action-at-distance force, magic completely confounds Amplitude's powers.

Thanks to quantum randomness, electrons are just too damn finicky for Amplitude to work with. This doesn't stop him from trying, but many attempts have led him to near electrocution. Villains and Heroes with electrical powers trigger fits of jealously, which he often dismisses as "Stupid Magic."

Limited Range:
Amplitude's range of influence is limited to within three meters. This limits both how many people he can affect, but also the size of objects he can manipulate. While able to effect parts of more substantial objects, sheering forces often cause them to break apart. Do not expect Amplitude to catch falling planes or stop giant meteors.

Obvious Mutant:
Amplitude has irises that shimmer, glow, and change colors in response to his environment. This effect becomes more drastic when applying his powers.

Requires Awareness:
Except for his passive fields, all of Amplitude's powers require awareness of an attack or individual. Without any innate durability, a sneak attack is a quick way to knock Amplitude out of a fight.

Requires Concentration:
If Amplitude is incapacitated, the effects of his powers all dissipate within a dozen or so seconds, at which point he is completely vulnerable and helpless.

Steep Learning Curve:
For some mutants, their powers come very naturally to them. For Amplitude, achieving proficiency with his powers requires a lot of work. As a result, the mastery of his abilities may seem lacking to others, and new applications take significant dedication to master.

Wrongly Accused:
Max was accused of generating a large earthquake in his hometown. He's innocent and not actually capable of the feat, but he has a potential felony hanging over his head. The court systems agreed to adjudicate if he agreed to relocation and stayed out of trouble. One wrong move could mean time in prison.



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Maxwell Wave has 32 finished logs.

Title Date Scene Summary
Campfire Chilling September 22nd, 2022 Hank, Max and Kitty chat around a campfire by Breakstone Lake
Michael Jackson Thriller Pinball September 5th, 2022 Explosive Mutants trying to figure out a purpose beyond explosions.
Masters of Evil March 20th, 2022 The AVENGERS and other heroes face the MASTERS OF EVIL, lead by the nefarious and feared.. Egghead!? Oh, wait, it's one of those Z-Lister rosters, isn't it? Sigh.
Xaviers: School Days March 12th, 2022 It's a random School Day at Xaviers SCHOOL for shifty Mutants.
It's Winter December 21st, 2021 People drank cider!
Midnight Virgin Margaritas November 8th, 2021 No description
The Problem With China September 26th, 2021 Diplomacy will be offered by the Justice League and SHIELD in an attempt to get China to treat their mutants better. Meanwhile, the Brotherhood and new allies will go in to get the children out safely.
Good Smells Good Eats April 21st, 2021 Warm spring weather brings a cookout at Xavier's School
Evening at the Pool April 11th, 2021 A gathering at the pool ends with ribs and conversations between newly-found friends.
The Smell Of A New Computer March 28th, 2021 Maxwell and Kitty replace the computers in the lab with new ones. Scott and Scruffles lend a hand. A baseball game is planned.
And Now For Something Completely Different January 1st, 2021 Rogue and Maxwell drop by Kitty's room, and share Lockheed-shaped cookies made by Kitty's mom!
Escape From Granola December 29th, 2020 'Adults' mix with 'kids' and some of those may be adults and some of those may be kids. The benefits of granola are discussed, Senor Scratchez makes his debut in public.
X-MEN: The Dark Down August 29th, 2020 The X-Men venture into an unfinished abandoned subway tunnel, only to discover an underground race is in full swing! THE DARK DOWN CIRCUIT, only there's no banana peels in this race, just giant MAN EATING SPIDERS! And yeeting!
Fangs and Physics August 24th, 2020 Maxwell interrupts Blake during her normal vampire activities. After a quick terse exchange, the situation is resolved peaceful, and Maxwell is out a few hundred dollars to replace a broken window.
Hellfire Purgatory Teen Club Grand Opening August 15th, 2020 The grand opening is a hit! Drinking, dancing, socializing, loads of fun... oh, and a cameo by a very annoyed one-eyed security goon.
Genosha Burns: Mutant Town July 24th, 2020 Working together, hero groups work to restore Mutant Town - and weather a sudden attack!
Giddyup July 23rd, 2020 Roberto, Max and Kitty go for a ride on the school's horses.
Birthday Pryde July 22nd, 2020 Xavier's people and Avengers gather on the beach to celebrate a birthday
Genosha Burns! Wild Sentinels: Ecuador Edition June 24th, 2020 The X-men find the base where the Wild Sentinels came from, and they clear house.
Walking Wounded June 20th, 2020 Kitty checks on Max in the X-men's medical bay after he was rescued from his abductors
Trouble in Bushwick June 4th, 2020 Our heroes delve deep into the tunnels beneath NYC to encounter memories of Morlocks and potential Morlock wanna-be's. A tense situation is ultimately deescalated with promises of amnesty and relocation to Genosha. Maxwell is rescued. Portals deposit mutant and mutant-hater alike where they will do the least harm. At least one villain is yeet'd. Chick-a-plao is skeptical.
I'm Sailing Away May 30th, 2020 The sailing trip continues. Max shows how his power works, and he learns more about Kitty's tie to Genosha.
Making Waves May 23rd, 2020 Kitty learns more about Maxwell's mutation while sailing
More Practice in Mutant Town May 22nd, 2020 Elliot and Max run into each other again while practicing their powers. More physics conversations abound. They discuss a potential combo and how their powers work. Max's eyes are revealed for the first time to Elliot. Elliot explains her struggles with words. They agree to get something eat at Fred's.
Hellfire Additions May 21st, 2020 The Board of the Hellfire Club discusses a new addition to the Club with Maxwell Wave
Mutants And Science! May 20th, 2020 Maxwell's email to Beast results in a visit from Hank and Kitty to hear about Max's hope for continuing his education.
Space Cadet May 19th, 2020 Mori's got her head in the clouds, but Cecily, Maxwell, and Elliot bring her back to earth with tacos.
Every Experiment Needs a Control May 19th, 2020 A bank robbery plan goes poorly when the heroes arrive and make plans of their own.
City Sky Lines May 18th, 2020 Elliot was caught practicing how to
Mamma Mia, Here We Go Again May 17th, 2020 Alex and Emma meet Maxwell in a pizza joint in Brooklyn.
Dissension and Discord in Mutant Town May 15th, 2020 Rave and Cecily come across two gangs standing off outside a gas station in Mutant Town: The Ogres and the Bloody Talons. A rumble happens, but quick actions from Rave and Cecily (with a little help from Maxwell) seem the gang members incapacitated and wrapped up for the police. More importantly, Rave wins her choice of slushy.
Mutant Town Clean-up May 14th, 2020 A Civil Engineer meets a former cop, present day security expert in the aftermath of the latest sentinel attack. Jokes and pleasantries are exchanged. Some commentary is offered on the plight of meta-humans. Tea is ultimately shared, Fish and Chips eaten, and contact information exchanged. Max might have to check out 'STAR Labs'.


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Maxwell Wave has 32 finished logs.

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