Difference between revisions of "Samuel Morgan"

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STOIC - Not for Sam is the rampant expression of emotion, be that positive or negative. A smile might be found on his face at most times, but that is as far as it is likely to go in normal circumstances. He follows his father's Teutonic principles of always keeping his emotions closely guarded. This can make him a formidable poker player.
 
STOIC - Not for Sam is the rampant expression of emotion, be that positive or negative. A smile might be found on his face at most times, but that is as far as it is likely to go in normal circumstances. He follows his father's Teutonic principles of always keeping his emotions closely guarded. This can make him a formidable poker player.
 
|Powers=
 
|Powers=
GENIUS - Although a lot of DNA selected for Sam's genetic material was geared towards physical perfection, the team didn't neglect to select for mental acuity. Never an intellectual slouch, his mental capacities were kicked into even higher gear when his mutation manifested, due to the necessity to process a lot of data very quickly. As a result, he had the IQ to apply for Mensa membership at age 10, and his intelligence has only continued to grow, now well within the Genius range.
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GENIUS - Although a lot of DNA selected for Sam's genetic material was geared towards physical perfection, the team didn't neglect to select for mental acuity. Never an intellectual slouch, his mental capacities were kicked into even higher gear when his mutation manifested, due to the necessity to process a lot of data very quickly. As a result, he had the IQ to apply for Mensa membership at age 10, and his intelligence has only continued to grow, now well within the Genius range.<br><br>As a result, he likes to study and studies quickly, finds it easy to quickly and accurately recall data, and has to ability to quickly grasp and apply new concepts. He has a voracious appetite for knowledge.
  
        As a result, he likes to study and studies quickly, finds it easy to quickly and accurately recall data, and has to ability to quickly grasp and apply new concepts. He has a voracious appetite for knowledge.
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TECHNOPATH - A rather rare mutation, Sam is a technopath, a kind of technological telepath. Rather than other sentients, however, his powers work exclusively on devices, be they electric or electronic. He can sense and control any such devices within 20 meters, and generally can make them do what he wants with a mere thought, although he will be the first to admit that he has no idea how it works. More than just a simple interface, his connection to these devices is more akin to talking to them, and he generally assigns personalities to them, which often correspond to their function.<br><br>This also allows him to read and 'sense' data on devices such as computers, tablets and phones, and transfer that data across without ever having to touch a device.
 
 
TECHNOPATH - A rather rare mutation, Sam is a technopath, a kind of technological telepath. Rather than other sentients, however, his powers work exclusively on devices, be they electric or electronic. He can sense and control any such devices within 20 meters, and generally can make them do what he wants with a mere thought, although he will be the first to admit that he has no idea how it works. More than just a simple interface, his connection to these devices is more akin to talking to them, and he generally assigns personalities to them, which often correspond to their function.
 
 
 
        This also allows him to read and 'sense' data on devices such as computers, tablets and phones, and transfer that data across without ever having to touch a device.
 
 
|Skills=
 
|Skills=
ASSASSINATION - Sam was not, as some might think, trained from birth to be an assassin. They gave him at least a few years to grow up before starting his training... possibly because a toddler can't be expected to gain a relative competency in marksmanship. But once training began, it didn't end until the day he walked out of the Lake Marion base, stepping over the corpses of his former team members. As a result, he is quite competent in what might be called the lethal arts, knowing how to approach a target, identify weaknesses, and deploy the correct killing strategy. Be that a sniper bullet from afar, a knife through the heart at close range or a correctly placed explosive device for the more overt targets, and subtle acts of mechanical sabotage as well as poisons for the more covert missions.
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ASSASSINATION - Sam was not, as some might think, trained from birth to be an assassin. They gave him at least a few years to grow up before starting his training... possibly because a toddler can't be expected to gain a relative competency in marksmanship. But once training began, it didn't end until the day he walked out of the Lake Marion base, stepping over the corpses of his former team members. As a result, he is quite competent in what might be called the lethal arts, knowing how to approach a target, identify weaknesses, and deploy the correct killing strategy. Be that a sniper bullet from afar, a knife through the heart at close range or a correctly placed explosive device for the more overt targets, and subtle acts of mechanical sabotage as well as poisons for the more covert missions.<br><br>Scorpio had a reputation for getting the job done with a minimum of complications.
 
 
        Scorpio had a reputation for getting the job done with a minimum of complications.
 
  
 
COMBAT TRAINING - Every HYDRA agent worth that name needs to learn to defend themselves. In Sam's case, his training went well beyond self defense, taught by experts who accepted nothing less than perfection. Starting young, he's had years to perfect his skills, and ample opportunity to test them.
 
COMBAT TRAINING - Every HYDRA agent worth that name needs to learn to defend themselves. In Sam's case, his training went well beyond self defense, taught by experts who accepted nothing less than perfection. Starting young, he's had years to perfect his skills, and ample opportunity to test them.
  
* Armed Combat: Sam is an accomplished shot with a pistol, having trained with the type of firearm since he was capable of holding one. He can clear jams, clean, disassemble and reassemble a pistol on sheer muscle memory, and reload with a speed that only comes with years of practice. Proficient with every caliber of handgun round currently in production, he favors single shot kills and the Mozambique Drill for particularly pesky opponents. While he is proficient in the use of SMG's and assault rifles, he prefers the precision of semi - automatic high caliber rifles with a decent mounted optic. In short, for long range combat, he prefers the sniper's approach, and is reasonably confident of hitting his target even at a distance where the shot would arrive before the report.
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* Armed Combat: Sam is an accomplished shot with a pistol, having trained with the type of firearm since he was capable of holding one. He can clear jams, clean, disassemble and reassemble a pistol on sheer muscle memory, and reload with a speed that only comes with years of practice. Proficient with every caliber of handgun round currently in production, he favors single shot kills and the Mozambique Drill for particularly pesky opponents. While he is proficient in the use of SMG's and assault rifles, he prefers the precision of semi - automatic high caliber rifles with a decent mounted optic. In short, for long range combat, he prefers the sniper's approach, and is reasonably confident of hitting his target even at a distance where the shot would arrive before the report.<br><br>For very close in work, Sam prefers simple knives or short blades.
 
 
        For very close in work, Sam prefers simple knives or short blades.
 
  
 
* Unarmed Combat: Employing a style he was taught over the years by a variety of tutors, some 'on loan' from other organisations, Sam's unarmed fighting will never win him a tournament. On the other hand, it is brutally effective in a real fight where style doesn't matter and the only disqualification is permanent. Based part on Krav Maga, part on the more destructive parts of Kali, with a sprinkling of Kempo and Muay Thai, his fighting style is based on disabling an opponent through sheer brutality and speed... much like an actual scorpion. After nigh on a decade of continuous and daily training, he is quite literally a living weapon.
 
* Unarmed Combat: Employing a style he was taught over the years by a variety of tutors, some 'on loan' from other organisations, Sam's unarmed fighting will never win him a tournament. On the other hand, it is brutally effective in a real fight where style doesn't matter and the only disqualification is permanent. Based part on Krav Maga, part on the more destructive parts of Kali, with a sprinkling of Kempo and Muay Thai, his fighting style is based on disabling an opponent through sheer brutality and speed... much like an actual scorpion. After nigh on a decade of continuous and daily training, he is quite literally a living weapon.
  
COMPUTER LITERATE - A child of his age, Sam knows his way around a computer system, no matter the OS installed. He is, however, the kind of person who can fix things for you, but can't tell you how to do it over the phone. His knowledge is practical rather than academic, and often laced with a healthy dose of technopathic sense.
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COMPUTER LITERATE - A child of his age, Sam knows his way around a computer system, no matter the OS installed. He is, however, the kind of person who can fix things for you, but can't tell you how to do it over the phone. His knowledge is practical rather than academic, and often laced with a healthy dose of technopathic sense.<br><br>Since there were often times that HYDRA would like some bit of data that a computer really didn't want them to have, Sam is familiar with several 'black hat' tools to circumvent encryption and security, having used them several times. Of course, he no longer needs such tricks when he's near enough, but do keep your password updated... he knows more than one way to trick a system into giving him access.<br><br>When Sam has infiltrated your network, it's going to be a job and a half to get rid of him.
 
 
        Since there were often times that HYDRA would like some bit of data that a computer really didn't want them to have, Sam is familiar with several 'black hat' tools to circumvent encryption and security, having used them several times. Of course, he no longer needs such tricks when he's near enough, but do keep your password updated... he knows more than one way to trick a system into giving him access.
 
 
 
        When Sam has infiltrated your network, it's going to be a job and a half to get rid of him.
 
 
 
FITNESS - Not for Sam the modern trend of lazing about. He likes to keep himself in shape through constant exercise, starting with a run of a few miles every morning, and it's a rare day he doesn't spend at least two hours in the gym. Since he was created from hand - picked genes, he is currently in very good shape and always looking to improve. Granted, he's not an Olympic athlete, but on most days it's a close run thing.
 
 
 
        He'll have a fair stab at parkour, having quite an excellent sense of balance, and can climb with the best of them.
 
 
 
INSIDER KNOWLEDGE - Until his very definite and very enthusiastic defection, Sam was HYDRA's rising star... at least, to some factions of that ever fratricidal organisation. He /knows/ things. Having been indoctrinated since childhood into HYDRA's mantra, goals and world view, he knows what they want and the lengths they'll go to just to get it. He can spot the signs of a HYDRA operation in progress, subtle though they may be, making him one of the few experts on that organisation.
 
 
 
        This means that he can also spot HYDRA agents, although he would have to catch them in one of the learned routines they use to throw off suspicion. It's not an exact science, but given enough time he will uncover a mole.
 
 
 
METHODS OF ENTRY - A catch - all phrase for the skill to enter a place that is actively trying to deter you from entering. Often times the best way around a locked door is to not used the door, and if it would be quicker to not bother with covert or overt tampering with locked doors, Sam can identify the better route.
 
 
 
        When that is not an option, he has been trained in the grey art of lock picking and the use of small explosives for dynamic entry strategies. Of course, he has never had to bother with electronic locks since his abilities manifested... This skill would make him a very dangerous burglar, if he ever set his mind to serious theft.
 
 
 
OPERATIONAL TRAINING - Strategy, logistics, reconnoiter and deployment. It wasn't enough for HYDRA that Sam be trained to be a lethal weapon, he was always supposed to be a leader, and that meant knowing the more cerebral parts of running operations. While his practical experience is limited, having only been in charge of a limited number of missions, his academic knowledge of the subject is quite advanced.
 
  
        Equally, he knows what it takes for a team to be successful, and has led teams on numerous occasions. Despite his reputation as a lone wolf, Sam always knew how to keep a team together and how to motivate them to perform to their full potential.
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FITNESS - Not for Sam the modern trend of lazing about. He likes to keep himself in shape through constant exercise, starting with a run of a few miles every morning, and it's a rare day he doesn't spend at least two hours in the gym. Since he was created from hand - picked genes, he is currently in very good shape and always looking to improve. Granted, he's not an Olympic athlete, but on most days it's a close run thing.<br><br>He'll have a fair stab at parkour, having quite an excellent sense of balance, and can climb with the best of them.
  
TECHNOLOGICAL APTITUDE - For reasons that are probably not entirely unexpected, Sam understands technology on a level that is hard to imagine. He enjoys not only repairing it, but also improving on it and designing his own. He is apt to tinker, and can lose himself in the creation of an invention, or the repair of a car or motorcycle. Unsurprisingly, he's quite good at this.
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INSIDER KNOWLEDGE - Until his very definite and very enthusiastic defection, Sam was HYDRA's rising star... at least, to some factions of that ever fratricidal organisation. He /knows/ things. Having been indoctrinated since childhood into HYDRA's mantra, goals and world view, he knows what they want and the lengths they'll go to just to get it. He can spot the signs of a HYDRA operation in progress, subtle though they may be, making him one of the few experts on that organisation.<br><br>This means that he can also spot HYDRA agents, although he would have to catch them in one of the learned routines they use to throw off suspicion. It's not an exact science, but given enough time he will uncover a mole.
  
        Given the right tools and the right materials, there is little that he can't figure out how to build.
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METHODS OF ENTRY - A catch - all phrase for the skill to enter a place that is actively trying to deter you from entering. Often times the best way around a locked door is to not used the door, and if it would be quicker to not bother with covert or overt tampering with locked doors, Sam can identify the better route.<br><br>When that is not an option, he has been trained in the grey art of lock picking and the use of small explosives for dynamic entry strategies. Of course, he has never had to bother with electronic locks since his abilities manifested... This skill would make him a very dangerous burglar, if he ever set his mind to serious theft.
  
WELL EDUCATED - When HYDRA created Sam, they weren't interested in making just another soldier. He was supposed to lead, blend in and think on his own, and so he had to be conversant in a myriad of different topics, as well as be more than competent in all standard academic pursuits. His high intelligence helped, but there's no denying that studying under some of the brightest mind of a generation with the constant threat of disappointing HYDRA looming over his shoulder tended to make Sam a very diligent student.
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OPERATIONAL TRAINING - Strategy, logistics, reconnoiter and deployment. It wasn't enough for HYDRA that Sam be trained to be a lethal weapon, he was always supposed to be a leader, and that meant knowing the more cerebral parts of running operations. While his practical experience is limited, having only been in charge of a limited number of missions, his academic knowledge of the subject is quite advanced.<br><br>Equally, he knows what it takes for a team to be successful, and has led teams on numerous occasions. Despite his reputation as a lone wolf, Sam always knew how to keep a team together and how to motivate them to perform to their full potential.
  
        Academically, he is somewhat beyond his peers, his ad hoc studies necessarily accelerated often to College levels, and has a keen interest in physics, chemistry and robotics. Out of necessity he has learned to read body language and can gauge the emotional state of someone with sufficient observation. In addition, he knows how to lip read and how to act a part, lying convincingly by lacing his lies with a healthy dose of truth.
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TECHNOLOGICAL APTITUDE - For reasons that are probably not entirely unexpected, Sam understands technology on a level that is hard to imagine. He enjoys not only repairing it, but also improving on it and designing his own. He is apt to tinker, and can lose himself in the creation of an invention, or the repair of a car or motorcycle. Unsurprisingly, he's quite good at this.<br><br>Given the right tools and the right materials, there is little that he can't figure out how to build.
  
        One of the operational skills that seem to translate well into real life is his ability to drive motorcycles and even cars, although he has never driven the latter in any actual traffic. It shouldn't surprise anyone that he's not actually legally licensed to do so, however.
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WELL EDUCATED - When HYDRA created Sam, they weren't interested in making just another soldier. He was supposed to lead, blend in and think on his own, and so he had to be conversant in a myriad of different topics, as well as be more than competent in all standard academic pursuits. His high intelligence helped, but there's no denying that studying under some of the brightest mind of a generation with the constant threat of disappointing HYDRA looming over his shoulder tended to make Sam a very diligent student.<br><br>Academically, he is somewhat beyond his peers, his ad hoc studies necessarily accelerated often to College levels, and has a keen interest in physics, chemistry and robotics. Out of necessity he has learned to read body language and can gauge the emotional state of someone with sufficient observation. In addition, he knows how to lip read and how to act a part, lying convincingly by lacing his lies with a healthy dose of truth.<br><br>One of the operational skills that seem to translate well into real life is his ability to drive motorcycles and even cars, although he has never driven the latter in any actual traffic. It shouldn't surprise anyone that he's not actually legally licensed to do so, however.<br><br>Finally, and by no means least, he is fluent in Spanish, French, German and Russian.
  
        Finally, and by no means least, he is fluent in Spanish, French, German and Russian.
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Just... don't ask him to cook, or even boil an egg. No good can come of it.
 
 
        Just... don't ask him to cook, or even boil an egg. No good can come of it.
 
 
|Resources=
 
|Resources=
 
BEAR - To help Sam recover his mental health and develop his sense of empathy, he has been paired up with Bear, a young German Shepherd that acts as his psychiatric assistance dog. Fiercely intelligent and unswervingly loyal, Bear has a zest for life that is utterly infectious, enjoying a walk in the park as much as chasing for a ball, going for a run or just quietly laying on a sofa... as long as he's doing so with his human. They are so in sync that at times it might seem that Bear is in fact a shape shifter in disguise (he's not, SHIELD has checked) and the German Shepherd can detect even the most minute changes in Sam's mood.
 
BEAR - To help Sam recover his mental health and develop his sense of empathy, he has been paired up with Bear, a young German Shepherd that acts as his psychiatric assistance dog. Fiercely intelligent and unswervingly loyal, Bear has a zest for life that is utterly infectious, enjoying a walk in the park as much as chasing for a ball, going for a run or just quietly laying on a sofa... as long as he's doing so with his human. They are so in sync that at times it might seem that Bear is in fact a shape shifter in disguise (he's not, SHIELD has checked) and the German Shepherd can detect even the most minute changes in Sam's mood.
  
        Despite looking and often acting a lot like a military dog, Bear is in fact incredibly friendly and would try to befriend a fly before even thinking about hurting one. He does, however, carry a concealed push button under his collar that will send a silent alarm to an intervention team if, in his canine opinion, his human is in acute crisis.
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Despite looking and often acting a lot like a military dog, Bear is in fact incredibly friendly and would try to befriend a fly before even thinking about hurting one. He does, however, carry a concealed push button under his collar that will send a silent alarm to an intervention team if, in his canine opinion, his human is in acute crisis.
 
|Weaknesses=
 
|Weaknesses=
 
BOUNTY - It's not just HYDRA that's looking for Sam. To ensure that he is caught and silenced, HYDRA has placed a bounty on his head for a significant enough amount that it is worth it for freelance hunters to risk having a shot at him. Although the bounty does in theory state 'Dead or alive', it's fairly obvious which outcome the organisation would prefer...
 
BOUNTY - It's not just HYDRA that's looking for Sam. To ensure that he is caught and silenced, HYDRA has placed a bounty on his head for a significant enough amount that it is worth it for freelance hunters to risk having a shot at him. Although the bounty does in theory state 'Dead or alive', it's fairly obvious which outcome the organisation would prefer...
  
GHOST - Legally, Sam does not exist. Created in a lab, his birth was never registered, and no matter how cleverly crafted his identity documents may be, Samuel Alexander Morgan does not actually exist in the system. This makes it extremely difficult for him to cross an international border or obtain legal employment.
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GHOST - Legally, Sam does not exist. Created in a lab, his birth was never registered, and no matter how cleverly crafted his identity documents may be, Samuel Alexander Morgan does not actually exist in the system. This makes it extremely difficult for him to cross an international border or obtain legal employment.<br><br>If he should make it to the age of 21 without running into legal trouble or violating the terms of his parole, he will be provided with a legal birth certificate. Until then, his identity is utterly at the whim and on the indulgence of SHIELD.
 
 
        If he should make it to the age of 21 without running into legal trouble or violating the terms of his parole, he will be provided with a legal birth certificate. Until then, his identity is utterly at the whim and on the indulgence of SHIELD.
 
 
 
LAST CHANCE - You don't get to simply walk away from an organisation like HYDRA and expect that all will be forgiven the moment you turn yourself in to the forces of justice. Sam has done things that are hard to forgive, and impossible to forget. While he might be at liberty, under strict conditions, it's very clear that this is his last chance.
 
 
 
        Running his name through a police database will bring up a flag 'armed and dangerous, approach with caution', and as soon as he is listed as having been arrested, a team will be dispatched to collect him. One foot over the line, and he will never be seen again.
 
 
 
MENTAL ILLNESS - Through conditioning and compulsion, Sam has seen extreme violence in his life, at an age where his mind could barely process such violent emotions. He has been a willing participant in such acts, which have left mental scars that have begun to manifest.
 
 
 
        Suffering from anxiety disorders and post traumatic stress syndrome, Sam sleeps badly, has nightmares, is sometimes overcome by extreme fear for no discernible reason, and slips into hypervigilance on an almost daily basis. He feels threatened in crowds and checks his environment as if he's on a battlefield, often deeply suspicious of strangers. This is of course not helped by the fact that he knows there's a valid reason for his paranoia, as people are most certainly out to get him.
 
 
 
        In short, Sam needs therapy and medication to live a mostly normal life, fighting against the dual demons of depression and paranoia. In this he is tremendously helped by his German Shepherd, Bear.
 
 
 
MENTAL TRIGGERS - Whether you call them trigger phrases, psionic activations or mental bombs, several of these nasty surprises lay dormant in Sam's mind. Given that he was trained to be dangerous, HYDRA ensured that they would always have a way to disarm or deactivate the weapon they had created. Through hypnotic suggestion, subliminal messages and even outright telepathic manipulation, several triggers were installed that can be exploited by those with the right information.
 
 
 
        Sam remains unaware of these triggers, at least one of which is the cause for his current mental illness. Further triggers remain that could compel him to act against his will, or many more reactions that are currently unknown. Removing these triggers would be the work for a very skilled telepath, with significant risk to Sam's mind and even life.
 
  
ON PAROLE - Although Sam might be a useful asset, it can't be overlooked that until a short while ago he was an active member of a terrorist organisation. His freedom, therefore, comes with strict conditions. Not only is Sam expected to remain available for any and all debriefings that SHIELD might require, he is expected to drop everything if any legitimate agency demands his assistance. He must always reside at a stated address, is to physically check in with the Triskellion once a week, see an approved therapist three times per week, and stay out of trouble.
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LAST CHANCE - You don't get to simply walk away from an organisation like HYDRA and expect that all will be forgiven the moment you turn yourself in to the forces of justice. Sam has done things that are hard to forgive, and impossible to forget. While he might be at liberty, under strict conditions, it's very clear that this is his last chance.<br><br>Running his name through a police database will bring up a flag 'armed and dangerous, approach with caution', and as soon as he is listed as having been arrested, a team will be dispatched to collect him. One foot over the line, and he will never be seen again.
  
        He can expect to be picked up with prejudice if there is even the slightest suspicion he was involved in a recent incident and told to account for himself. Until his debt to society is repaid in full, he can expect to be kept on a very tight leash.
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MENTAL ILLNESS - Through conditioning and compulsion, Sam has seen extreme violence in his life, at an age where his mind could barely process such violent emotions. He has been a willing participant in such acts, which have left mental scars that have begun to manifest.<br><br>Suffering from anxiety disorders and post traumatic stress syndrome, Sam sleeps badly, has nightmares, is sometimes overcome by extreme fear for no discernible reason, and slips into hypervigilance on an almost daily basis. He feels threatened in crowds and checks his environment as if he's on a battlefield, often deeply suspicious of strangers. This is of course not helped by the fact that he knows there's a valid reason for his paranoia, as people are most certainly out to get him.<br><br>In short, Sam needs therapy and medication to live a mostly normal life, fighting against the dual demons of depression and paranoia. In this he is tremendously helped by his German Shepherd, Bear.
  
TECHNOPATH LIMITS - First and foremost, batteries not included. A device needs to have power to function, and thus it needs power for Sam to control it. While he can flick a device from standby to active with a mere thought, if the batteries have been removed, or if the power has been cut entirely, the device is dead to him. Quite literally. He is unable to even sense devices that are entirely without power.
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MENTAL TRIGGERS - Whether you call them trigger phrases, psionic activations or mental bombs, several of these nasty surprises lay dormant in Sam's mind. Given that he was trained to be dangerous, HYDRA ensured that they would always have a way to disarm or deactivate the weapon they had created. Through hypnotic suggestion, subliminal messages and even outright telepathic manipulation, several triggers were installed that can be exploited by those with the right information.<br><br>Sam remains unaware of these triggers, at least one of which is the cause for his current mental illness. Further triggers remain that could compel him to act against his will, or many more reactions that are currently unknown. Removing these triggers would be the work for a very skilled telepath, with significant risk to Sam's mind and even life.
  
        Equally, he is unable to repair devices with his mind alone, although it can help him find out where the problem is. It's just as impossible to make a device function beyond its design, however. No matter how much he tries, he can't get last week's footage from a security camera if the camera doesn't have internal storage. Getting the footage from a remote server via that camera might be possible, but only if the camera is capable of receiving as well as sending data.
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ON PAROLE - Although Sam might be a useful asset, it can't be overlooked that until a short while ago he was an active member of a terrorist organisation. His freedom, therefore, comes with strict conditions. Not only is Sam expected to remain available for any and all debriefings that SHIELD might require, he is expected to drop everything if any legitimate agency demands his assistance. He must always reside at a stated address, is to physically check in with the Triskellion once a week, see an approved therapist three times per week, and stay out of trouble.<br><br>He can expect to be picked up with prejudice if there is even the slightest suspicion he was involved in a recent incident and told to account for himself. Until his debt to society is repaid in full, he can expect to be kept on a very tight leash.
  
        Lastly, data that is held on an offline medium, such as a memory stick, is just as inaccessible to Sam as it is to anyone else without a device to read it first. While he can copy data from one device to another, even a device that can't natively read this data, he cannot copy data from storage media that isn't connected /to/ a device, as the storage medium isn't a device itself.
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TECHNOPATH LIMITS - First and foremost, batteries not included. A device needs to have power to function, and thus it needs power for Sam to control it. While he can flick a device from standby to active with a mere thought, if the batteries have been removed, or if the power has been cut entirely, the device is dead to him. Quite literally. He is unable to even sense devices that are entirely without power.<br><br>Equally, he is unable to repair devices with his mind alone, although it can help him find out where the problem is. It's just as impossible to make a device function beyond its design, however. No matter how much he tries, he can't get last week's footage from a security camera if the camera doesn't have internal storage. Getting the footage from a remote server via that camera might be possible, but only if the camera is capable of receiving as well as sending data.<br><br>Lastly, data that is held on an offline medium, such as a memory stick, is just as inaccessible to Sam as it is to anyone else without a device to read it first. While he can copy data from one device to another, even a device that can't natively read this data, he cannot copy data from storage media that isn't connected /to/ a device, as the storage medium isn't a device itself.<br><br>The greatest disadvantage to his abilities is that often the chatter of so many devices starts to grate on the nerves. Being surrounded by so much electronic noise, from time to time he needs to take a break away from technology, be that out in the country or inside a faraday cage. Strangely, he is very susceptible to electromagnetic pulses, to the point where an EMP blast designed to disable shielded electronics will knock him out as if it were a stun grenade.
 
 
        The greatest disadvantage to his abilities is that often the chatter of so many devices starts to grate on the nerves. Being surrounded by so much electronic noise, from time to time he needs to take a break away from technology, be that out in the country or inside a faraday cage. Strangely, he is very susceptible to electromagnetic pulses, to the point where an EMP blast designed to disable shielded electronics will knock him out as if it were a stun grenade.
 
  
 
THE BEAST INSIDE - Through mental conditioning, Sam has been made capable of extreme violence which can erupt with little to no warning. Few people are capable of cold blooded murder or violent assault on perfect strangers without provocation, but the capacity to do so lurks inside of Sam's mind. For the most part, Sam has this violent part of his personality under tight control, but he is well aware that there have been times when this Beast has taken over. He fights a daily battle to keep it caged.
 
THE BEAST INSIDE - Through mental conditioning, Sam has been made capable of extreme violence which can erupt with little to no warning. Few people are capable of cold blooded murder or violent assault on perfect strangers without provocation, but the capacity to do so lurks inside of Sam's mind. For the most part, Sam has this violent part of his personality under tight control, but he is well aware that there have been times when this Beast has taken over. He fights a daily battle to keep it caged.
  
TRAITOR - Sam has committed the ultimate sin. While HYDRA could understand and perhaps even in time forgive an operative that is captured and subsequently escapes, there can be no such consideration for an operative that has betrayed the organisation. Not only did Sam defect to SHIELD, he killed loyal HYDRA soldiers to do it, and has been sharing information with SHIELD that should under no circumstances be divulged.
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TRAITOR - Sam has committed the ultimate sin. While HYDRA could understand and perhaps even in time forgive an operative that is captured and subsequently escapes, there can be no such consideration for an operative that has betrayed the organisation. Not only did Sam defect to SHIELD, he killed loyal HYDRA soldiers to do it, and has been sharing information with SHIELD that should under no circumstances be divulged.<br><br>In short, Sam is marked by HYDRA as a loose end that they will tie up, one way or another. They will never stop looking for him.
 
 
        In short, Sam is marked by HYDRA as a loose end that they will tie up, one way or another. They will never stop looking for him.
 
  
  
 
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Revision as of 00:35, 28 February 2020

  Techno  
   
 
Samuel Morgan (Scenesys ID: 382)
Profile
Name: Samuel Alexander Morgan
Superalias: Techno
Gender: Male
Species: Mutant
Occupation: Aspiring Hero and Decomissioned Weapon
Citizenship: Stateless
Residence: New York
Education: Private Specialist Education
Theme: Original (OC)
Groups:
Details
Apparent Age: 16 Actual Age: 16
Date of Birth 11 Nov 2003 Played By Unknown
Height: 5'9" Weight: 175 lb
Hair Color: Blonde Eye Color: Blue
Twitter: NA
Theme Song: Monster - Skillet


Character Info

Profile

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Timeline

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IC Journal

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Personality

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Character Sheet

Powers

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Skills

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Resources

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Weaknesses

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Role-Play

Logs

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Cutscenes

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Entertainment Credits

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Gallery

Samuel Morgan/gallery [ edit ]

Group Memberships

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