Hal Jordan

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Hal Jordan (Scenesys ID: 194)
Profile
Name: Harold (Hal) Jordan
Superalias: Green Lantern, sector 2814
Gender: Male
Species: Human
Occupation: Green Lantern and Test Pilot
Citizenship: USA and Oa.
Residence: Coast City, USA
Education: College, Air Force, and GL training
Theme: DC (MFC)
Groups: Justice League
Details
Apparent Age: 29 Actual Age: 29
Date of Birth 20 Feb 1991 Played By Christopher Meloni
Height: 6'1" Weight: 180 lb
Hair Color: Brown Eye Color: Brown
Twitter: @EmeraldFlyboy
Theme Song: Highway to the Danger Zone (Top Gun Theme)


Character Info

Profile

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Hal Jordan (Callsign: Highball) is the Green Lantern of Sector 2814. He was once a Captain in the USAF, and a fantastic pilot. He currently works as a test pilot for Ferris Air. Renowned for his great willpower even within the Green Lantern Corp, he fights the good fight, both on Earth and all the other planets in his sector, when called upon. He also maintains his place in the Justice League, when threats come for the world that even a Lantern Ring can't handle.

Timeline

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Timeline:
1991:Born in Coast City
2009:Graduated High school with Varsity Letter in Football as a QB
2010:Joined the USAF, in his father's footsteps.
2011: Completed Flight trainining, flies first fighter jet
2012:Made military rank of Captain. Invasion Occurs, Hal Jordan fights as a fighter pilot, blowing up alien space craft from a fighter jet, and is a veritable Red Baron of shooting enemy craft down. Nobody has a higher kill count in the USAF.
2013:Grounded and reinstated as pilot...twice.
2014:Abin Sur crash lands on earth, the Ring chooses Hal Jordan, who becomes Green Lantern Sector 2814.1. Honorable Discharge from the USAF
2015:Green Lantern training on Oa.
2016:First appears on Earth as Green Lantern.
2017:Hal's one year exile from Earth takes place, and is exclusively on other planets in sector 2814. As a result, he isn't there for the death of Superman. He still feels guilty about that.
2018:Hal is off planet AGAIN during Loki's invasion of New York. He has yet to participate in any truly major battles of Earth as Green Lantern.
2019: Brokered peace between two planets in the sector about to go to war. Apparently it was just a misunderstanding.

IC Journal

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{{{ICJournal}}}

Personality

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Altruistic:
Not everyone feels the urge to help people, but Hal is one of those guys who does just that. Sure, superheroing in general involves a lot of that to begin with. But Hal goes beyond that. He might nudge his superiors to throw charity events for those in need, or offer plane rides for donations. He's not above using his hero ID to see that funds get distributed to people in need, either. The world may have more than a few people just trying to do the next right thing, but Hal still belongs to such a group of people.

Competitive:
Some people wanna win. Some people want to be the best. That is the fire that drives competition, and it exists in Hal. It isn't enough to simply test planes or beat bad guys. He has to do it a little bit better than the next pilot, have a little more Will than the other Green Lanterns, do it all just that little bit better. Unlike some competitive types, Hal takes failure in stride, and just works that much harder to be even better for the next round. And there's always a next round.

Willful:
The Green Light of Will runs strongly though Hal Jordan. When one of the 7 colors of the emotional spectrum becomes so pronounced, it has a drastic effect on the way one behaves. The ability to overcome great fear isn't as common as it looks, and the moment others give up is when Hal continues to press forward. While green is the most 'balanced' color of the emotional spectrum, hence why the Guardians chose it, it does still cause Will to be a dominant trait. This is part of why he's a test pilot. He wants to do things everyone else is scared to do. And when others hesitate, he will act.

Character Sheet

Powers

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Creativity:
Two things fuel a Green Lantern's effectiveness. Willpower and Creativity. Willpower governs the strength of the constructs, but it's creativity that determines how interesting and varied the constructs are. Here, Hal is actually perhaps a little below average for a Green Lantern Corp member. Still, the sheer amount of inhuman things he's seen gives him a much wider frame of reference with which to create objects than any being confined to planet Earth would have.

Willpower:
The Green Light of Willpower flows strongly indeed in Hal Jordan. Not only does he possess the strongest willpower on earth...which is why the Green Ring chose him in the first place, but even among the Green Lantern Corp itself...there's 3600 space sectors, Green Lanterns in all of them, and Hal Jordan is still top 5 out of that rather large group. Willpower is also described as 'the ability to overcome great fear.' And while fear can refer to all the scary things out there in the great wide universe, it can also refer to much more mundane fears, like working up the courage to try something new, even if it seems silly or stupid.

Skills

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Af Combat:
Like every military man, Hal has been trained in military combat. This involves using military grade weapons, hand to hand, pressure points, and more. On top of all that, he's received extra training from his fellows in the superhero community, which has pushed his hand to hand skills beyond that of a soldier. As a result, he exists in that sort of halfway point, where he's better in hand to hand than any soldier would be, but generally not as good as any costumed hero who uses hand to hand as their primary fighting style.

Af Training:
As a result of his training in the Air Force, Hal had to go through boot camp like any other military man, and was taught the athletics and survival techniques of the US military. As a result of this head start from the Armed Services, and a constant dedication to maintaining those skills, he is much more adept at physical activity and dealing with the wilderness than most.

Gl Training:
Like most poozers, Hal has received the Kilowog training program, and gone through the general training the Green Lanterns give to their Corp members. In addition, he has seen and is familiar with a vast amount of alien technology, and is capable of operating most of those devices. He is equally familiar with alien races and other planets full of sentients, and has enough knowledge of ettiquette to not offend any of them on accident. He is most familiar with the planets and races of sector 2814, which includes not just Earth, but the Alderane System, Aoran, Archos, Athmoora, Dalgova, Garon, Heliopolis, Jotham, Kormorax, M'brai, Nidessi, Nok, Omnicron Ceti IV, Pharon IV, Scylla, Talkor, Ungara, The Vivarium, Ysmault, and Zerbon.

Ground Vehicles:
On top of cars, Hal is also familiar with motorcycles, semi trucks, big rigs, and especially motorcycles. He has quite a bit of fun motorcycling around, when he gets the chance.

Officer Training:
Hal wasn't just a grunt in the USAF. He was an Officer. Being an officer requires leadership training, how to put people in the best positions to win, how to get people to want to follow you, and tactical accumen, as well as strategic planning. Although originally designed for the military, such skills serve him in the Lantern Corp and in the Justice League, which both frequently involve lots of battles.

Pilot:
Hal's piloting is truly top notch. Not only is able to withstand an unusually high amount of G Force when he's flying up there, but he's actually flown in combat, as he dealt with the original invasion, not as the Green Lantern, but as an Air Force Pilot, as he had not claimed the Ring yet. As an Air Force pilot, though, he was still a veritable Red Baron of the Air Force, destroying more enemy craft than anyone else in a plane.

Ring Slinging:
Green Lantern combat is different from most other forms of combat. The Ring does all the work, but it's based on willpower and creativity. This represents Hal's long experience and skills with the Ring. By working with other members of the Green Lantern Corp, and fighting alongside the Justice League, he's been forced to use the Ring in ways new ring slingers might not think of, and he's had that ring do all sorts of things, from dramatic to simple. It also involves the skill of keeping an eye on the charge level, and understanding how much the ring has left in the tank at any given moment. It involves knowing when to recharge, and when to push on because it's the right thing to do. It even involves knowing when to use the ring at all, and knowing when going in as plain old Hal is the right choice to make.

Resources

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Ferris Air:
Hal's place of employment. It makes sure he has Earth Dollars when Earth Dollars are required, and provides for his lifestyle. Also, being a Test pilot is straight up fun! He's quite happy with his job.

Gl Power Battery:
In Brightest Day, in Blackest Night
No Evil shall escape my sight
Let those who worship evil's might
Beware my power, Green Lantern's Light!

With the Oath of the Green Lantern Corps, and his Power Battery, Hal can recharge his Ring for the next go round of service to the Corps and the world around him. These smaller power batteries access the central battery on Oa to recharge a Lantern Ring. A charge typically lasts 24 hours, unless it is used more vigorously than it should be.

Gl Power Ring:
The Power Ring of the Green Lantern Corp does whatever the mind can imagine, at levels that correspond to the Willpower of the user. If the Green Lantern Corps are intergalactic space cops, the Ring is their badge and gun. While subject to the Guardians, and they could take it away if they feel the need, it is nonetheless Hal's to use unless he offends them that badly. It is still an object, however, and could in theory be lost or stolen.

The Ring's primary ability is the creation of constructs. These constructs can be anything the user can imagine, and their strength is determined by the Will of the user. In Hal's case, he's a Top Tier Green Lantern and a member of the Justice League, so they hold up pretty darn well.

The Ring also provides forcefields. These are effective against physical force, energy, and even magic. His mind and even his spirit are protected by the ring too, and most telepaths see nothing but Green in his head.

The Ring provides flight. While hypersonic in the Earth's atmosphere, it's multiple times the speed of light outside that atmosphere. As such, the most efficient way for Hal to travel long distances is to fly up into space, transit there, then fly back down.

The Ring is a universal translator...which is helpful for dealing with Alien Species who have languages no human could hope to understand on their own.

There's a database for intergalactic matters Hal can access when needed, and it is particular verbose for his space sector, 2814.

The Ring also has a scanner. On top of giving Hal information on whatever or whoever is being scanned, it also tells the ring what 'lethal force' would be, and helps the ring adjust to make sure it never crosses that line. The ring handles that on its own, and Hal doesn't have to eyeball it. It equally can record data and play it back for future use. Recorded data is also sent to GL central reporting on Oa.

Every GL ring can communicate with any other GL ring at any time, no matter how far away the other space sector is. It can also be used to communicate with Earth technology, or technology on other planets, although that takes some work to set up.

Hal can phase through solid objects when needed, though this can be draining on the charge.

Hal can also turn himself or even others invisible, though this is also a drain and leaves a telltale green glow where bodies would be. The glow is very subtle, though, and easily missed.

Hal can launch an emergency beacon when needed. This is only once per charge, though, and only used at great need, because this is the sort of thing that causes Lanterns from nearby sectors to fly in to help Hal.

If the ring is not on his finger, Hal can command it to return to his finger within reasonable distances.

Green Lantern Corps:
The Green Lantern Corps, with its central command on Oa and 3600 Lanterns patrolling 3600 space sectors...is one of the largest intergalactic peacekeeping forces in existence. On top of those 3600 Lanterns, the lore and wisdom of the Guardians is unparalleled, if they choose to share that wisdom. And those Lanterns are a wide variety of things, from a Green Lantern smallpox virus to Mogo, the living Green Lantern planet, who also is in charge of helping Rings find new owners.

Justice League:
A group of loosely affiliated heroes who get together to face cosmic threats no one of them alone could face, this gives Hal a second group of powerful friends he can call on in times of need. Better, some of these people are his genuine friends.

Weaknesses

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Heroic:
A rather common weakness, but the drive to do the right thing can endanger Hal. He might push his ring a little further than it should be pushed if he has to save a life that way, or let villains escape to clean up the mess the villain left behind due to the endangerment of innocent people. The most efficient way of dealing with problems is often closed to him due to it not being the right thing to do, or not the right way to do the right thing to do.

No Kill:
A Green Lantern ring must be authorized to use lethal force. Typically, it is not, and without direct approval from the Guardians, it never will be. Rings are capable of analyzing the intent of the wielder, so slicing a pole with the idea it'll land on someone's head is also a no no. Rings are also good at analyzing opponents, and use the appropriate amount of force to subdue, but never kill, that opponent.

No Rings On Planes:
It is a custom of Hal Jordan's to never wear the GL ring when he's flying a plane. Part of the whole being fearless thing, perhaps. But if forced into a fight in a jet, he'll be relying on the jet's weapon systems, not his ring's.

Parallax:
The Yellow Impurity in the Green Lantern Corp. Which is actually the yellow entity of Fear. While it hates all Green Lanterns, it is particularly focused on Hal Jordan, as it has chosen him to possess, if it gets the chance.

Recharge:
A single charge of a Green Lantern Ring typically lasts 24 hours. However, certain abilities and constant combat use can cut into this time. Warding off exceptionally powerful attacks will also cut into this time. While the Ring will warn when its charge is getting low, if it runs out, Hal would be only human.

Stubborn:
Ya know what another word for a man with godlike willpower is? Stubborn.

Yellow Impurity:
Due, specifically, to Parallax, the Entity of Fear, being trapped in the Centra Green Power Battery on Oa, Green Lantern Rings are currently powerless against anything yellow. Should Parallax escape, this would no longer be the case.

Role-Play

Logs

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Hal Jordan has 34 finished logs.

Title Date Scene Summary
Descent of the Warrior Queen August 20th, 2020 Maxima arrives on Earth disrupting traffic and is greeted by a contingent of the World's Finest, also Doom.
Watchtower Unveiling August 17th, 2020 A crowd of dignitaries, journalists, and superheroes gather at the Justice League's moon base to celebrate the inauguration of the Watchtower.
Genosha Burns: Resizing the People of Genosha August 9th, 2020 The heroes restore the people from Genosha's bottles... but at what cost?
Picking Up Other Pieces August 7th, 2020 SCIENCE! FRIENDS!
Green Lantern's in orbit after being exploded. Supergirl to the rescue! August 1st, 2020 Hal is rescued by Supergirl, and magically healed by Tempest. He returns the city of Kandor into Supergirl's keeping.
Genosha Burns: Science Time July 24th, 2020 Various teams meet to discuss the process of sizing up the shrunken cities.
Genosha Burns: Mutant Town July 24th, 2020 Working together, hero groups work to restore Mutant Town - and weather a sudden attack!
Genosha Burns: 10,000 Brainiacs (Scene 2260 overflow) July 11th, 2020 The Avengers, and more of Earth's heroes make Brainiac regret he ever chose to mess with Earth. But surely there are more threats out there aside from Brainiac...
Coordinating Efforts July 8th, 2020 Hal and Jean work to coordinate the X-Men's help for the assault on Brainiac, with the blessing of the Professor.
Something tap tap tapping as my HOJ roof. July 7th, 2020 And Bar gets advice on going green.
Genosha Burns! Sharing Information June 24th, 2020 Multiple heroic groups gather to talk Brainiac strategy.
City in a Bottle June 19th, 2020 Sentinels attack Washington DC, Brainiac shows himself to the world through his drones, and his taking Mutant Town from NYC. Despite the valiant fight from our world's heroes, they had been defeated this time...but there is more to come.
The Monstrosity Under the Bridge June 6th, 2020 ULIK is brought forth through a portal to menace Midgard. Heroes respond and save the day!
War of Worlds pt 3 May 31st, 2020 The Worlds finest have come together to push Mongul's horde OUT of Metropolis and destroyed the weapon they were trying to construct in the country-side. Mongul was captured, but he's plenty of forces who eagerly attempt to free him from Green Lanterns traps... Zod faces off against Superman, Clea, and Zora on a mountain peak.

War of Worlds continues in HAM #1993

War of Worlds Part 2 May 26th, 2020 The Battle of Metropolis is on in full. Heroes from all over the World assemble in the City of Tomorrow to hold back Mongul's forces while Superman engages Zod in the air above. While the heroes have created enough space to begin a pushback, the threat of Zod and Mongul still looms over the planet as they move to Phase two.
This continues in Heroes Assembled issue #1913
War of Worlds Pt 1 May 26th, 2020 Mongul's Warworld entered Sol at the far reaches of the solar system and a force of Earth's Mightest Heroes flew out to Jupiter to face him. The massive weapon on the plantoid station was destroyed, but at great cost to the heroes. General Zod, the Kryptonian warlord responsible for the first Alien Alliance that attacked Earth, revealed himself as the driving figure behind the invsaion. With Superman in their clutches, Power Girl lost in Warworld, and Thor unconscious, the heroes rush back to Earth to ready the planets defenses.

The War of Worlds has begun.

One step closer to Justice May 16th, 2020 Kal calls upon Diana, Bruce, and Hal to meet him on the Embassy roof and discuss the future of the Justice League.
Never steal near the tri city area. Never May 14th, 2020 A crew tries to rob a trailer, Superman, Hal, Cecily, and Chizue save the day. Oh and Nova is around somewhere.
The Bells: Death Knell May 10th, 2020 Heroes assemble to face the Shadow monster trying to eat Metropolis, before it can move upon Gotham!
The Bells: Metropolis Overrun May 8th, 2020 Shadow monsters assault Gateway bridge, and heroes respond with firepower.
Mutant Rights Fundraiser! April 4th, 2020 Money is raised, art is made.
Fear Toxins are nobody's friend. March 27th, 2020 Hal comforts Carol, then it gets out of control...
Green Energy March 27th, 2020 Green Lantern, Superman and Captain Marvel meet about Genosha's green energy.
Hashtag: Selfie March 25th, 2020 Fear and terror abound in the Dungeon Nightclub at the Hellfire as Dr. Crane tests out his newest ingestible fear toxin. And the big hero of the night... is HARLEY QUINN?
Oil refinery havok! March 18th, 2020 The heroes arrive in time to save the day, disaster is diverted, and a strange Asgardian is found beneath the surface.
Genosha: Ferris Air Charity Event March 13th, 2020 The Charity event is a success. Gabby wins the plane ride.
Will&Love, Green&Violet March 12th, 2020 Hal and Carol have lunch. A plan is put into place to aid Genosha through Ferris Air.
Pro-HUMANA Gala March 4th, 2020 The Pro-HUMANA Gala opens their fundrasing season, attended by senators, artists, actors. Terry O'Neil gets a scoop, Sam Guthrie disguised as a waiter, Illyana Rasputina disguised as a socialite, Samuel Morgan and Hal Jordan as common gala-guests and Power Girl as a very, very angry woman. Allegra Caradenza (Alexis Carr) meets up with Sanjeev Bassi, her best friend, and the absolute roller coaster of occurances are fed into a mess of an event! Watch for the fire and the confetti!
E Pluribus Unum: Building Tomorrow February 27th, 2020 Lex Luthor makes a not-so-shocking announcement. #Lex2020
Downtown...Dinosaurs February 24th, 2020 A bunch of dinosaurs attack downtown but thanks to the actions of the heroes onhand, the dinos were stopped and so was a bank robbery. Who knew?
E Pluribus Unum: Surprise Announcement February 20th, 2020 All the lovely people gather for Tony Stark's small announcement.
Justice League Field Test February 20th, 2020 Karen's entrance exam/patrol goes well, with assistance from Robin and Journey.
Meanwhile, at the Hall of Justice... February 19th, 2020 Power Girl gets interviewed for the Justice League.
Rescue on Genosha(1 hour after the attack) February 13th, 2020 Hal and Pals destroy 2 Sentinels and save 100 people. Not all of them want to leave their home, though.

Cutscenes

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Hal Jordan has 34 finished logs.

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Gallery

Hal Jordan/gallery [ edit ]