Difference between revisions of "Tabitha Smith"

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(Undo revision 19341 by Wuff (talk))
(Tag: Undo)
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|Residence=Xavier's School
 
|Residence=Xavier's School
 
|Education=School of Hardknocks (Plus High School Graduate)
 
|Education=School of Hardknocks (Plus High School Graduate)
|Groups=[[New Mutants], [[Xavier's School]], [[X-Men]]
+
|Groups=[[Academy X]], [[Xavier's School]], [[X-Men]]
 
|Quote="BOOOOOOOOOOM!"
 
|Quote="BOOOOOOOOOOM!"
 
|PAge=20
 
|PAge=20
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<br>Rules are for suckers. And, basically every one. But Tabby isn't a really big fan of them, and goes out of her way sometimes to break the rules, and it doesn't always matter which ones. However, most of the time it's in the misguided course of having fun or her personal freedom and not out of any malicious intent.
 
<br>Rules are for suckers. And, basically every one. But Tabby isn't a really big fan of them, and goes out of her way sometimes to break the rules, and it doesn't always matter which ones. However, most of the time it's in the misguided course of having fun or her personal freedom and not out of any malicious intent.
 
|Powers=
 
|Powers=
<span style="color:#8a14ff">'''Novice Telepath:'''</span>
 
<br>Tabitha has been training her nascent psychic abilities with the psychics of the X-men. With a little focus she can pick up surface thoughts and emotions around her. Simple communication is possible with individuals or shared in a small group via established mind-link. She has learned the basics of low-level mind-reading and how to enter someone's psyche. Anyone with even a modicum of anti-telepath training and/or natural ability can ward off Tabby's attempts. Her training has also included psychic self-defense, and she can detect and defeat most low-level efforts to confuse or harass her. Her defensive idiom is less 'mind palace' and more 'mental trailer park', sending her thoughts scattering into dozens of directions before returning to circle and engage the intruder.<br><br>
 
 
<span style="color:#8a14ff">'''Plasmakinesis:'''</span>
 
<span style="color:#8a14ff">'''Plasmakinesis:'''</span>
 
<br>Tabitha's power is the psionic creation, ignition, and manipulation of mostly volatile Plasma. Her first and easiest manifestation is what she calls her Time Bombs. Spheroid concentrations of explosive force from the size of a marble and as powerful and loud as a firecracker to bombs the size of beachballs that can destroy heavy armored military vehicles. The bigger the bomb the less control over the length of the timer and she is in danger of being caught in her own blast radius and taking the brunt of the concussive recoil <br><br>As time has gone on she has further learned to better control this plasma. She can psionically create and move her charges without needing to throw or use hand gestures though she still does for theatrics and rule of cool. She can manipulate the shape and volume, controlling the plasma content and sound level so the bombs can be as quiet as a pop of bubble gum or a suppressed gunshot. She can even move plasma in streams of explosive and concussive force at the same levels as her timebombs but this is murder on her metabolism and energy levels to sustain at higher outputs. <br><br>She has also developed an immunity to at least the heat and energy involved in creating plasma. Able to withstand blasts from those with higher outputs such as Sunfire and the Human Torch though how much she can take is unknown, she still flinches. <br><br>She can reabsorb any unexploded energy she created. She is not immune to the concussive force of her blasts. This can be used to increase her mobility with tricks like rocket and grenade jumping or at least surviving lethal heights. <br><br>In addition, due to the nature of how plasma is created via the moving of ions and electrons and the heating and electrifying of them. She can create plasma via conduction through any suitable material like steel or copper.
 
<br>Tabitha's power is the psionic creation, ignition, and manipulation of mostly volatile Plasma. Her first and easiest manifestation is what she calls her Time Bombs. Spheroid concentrations of explosive force from the size of a marble and as powerful and loud as a firecracker to bombs the size of beachballs that can destroy heavy armored military vehicles. The bigger the bomb the less control over the length of the timer and she is in danger of being caught in her own blast radius and taking the brunt of the concussive recoil <br><br>As time has gone on she has further learned to better control this plasma. She can psionically create and move her charges without needing to throw or use hand gestures though she still does for theatrics and rule of cool. She can manipulate the shape and volume, controlling the plasma content and sound level so the bombs can be as quiet as a pop of bubble gum or a suppressed gunshot. She can even move plasma in streams of explosive and concussive force at the same levels as her timebombs but this is murder on her metabolism and energy levels to sustain at higher outputs. <br><br>She has also developed an immunity to at least the heat and energy involved in creating plasma. Able to withstand blasts from those with higher outputs such as Sunfire and the Human Torch though how much she can take is unknown, she still flinches. <br><br>She can reabsorb any unexploded energy she created. She is not immune to the concussive force of her blasts. This can be used to increase her mobility with tricks like rocket and grenade jumping or at least surviving lethal heights. <br><br>In addition, due to the nature of how plasma is created via the moving of ions and electrons and the heating and electrifying of them. She can create plasma via conduction through any suitable material like steel or copper.
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<br>She was practically a kid the first time she landed at the school, and she stuck around for a little while before running away again. It wasn't because she didn't like it, it was she liked it too much maybe. But even having run away from home a second time, it's still the home she returns to, and she knows she'll always be taken back. No matter how many times she messes up.
 
<br>She was practically a kid the first time she landed at the school, and she stuck around for a little while before running away again. It wasn't because she didn't like it, it was she liked it too much maybe. But even having run away from home a second time, it's still the home she returns to, and she knows she'll always be taken back. No matter how many times she messes up.
 
|Weaknesses=
 
|Weaknesses=
<span style="color:#EE204D">'''Inexperienced Telepath:'''</span>
 
<br>Tabby has difficulty managing stray thoughts and emotions from large groups. The filtering of background noise is not quite reflexive for her and requires ongoing focus to accomplish. Tabitha aggressively suppresses her own psychic presence out of a deep fear of someone overhearing her thoughts inadvertently. With her ADHD, the constant noise and periodic intrusive thinking can be highly distracting if not unbearable at times.<br><br>
 
 
<span style="color:#EE204D">'''It's Complicated:'''</span>
 
<span style="color:#EE204D">'''It's Complicated:'''</span>
 
<br>Life wasn't easy for Tabby growing up, her dad was basically the worst. She's struck out on her own, and would call herself a loner and say she didn't need anyone. But the reality is that she really does need a family, friends, a group to belong to, and she's bad at being alone.<br><br>
 
<br>Life wasn't easy for Tabby growing up, her dad was basically the worst. She's struck out on her own, and would call herself a loner and say she didn't need anyone. But the reality is that she really does need a family, friends, a group to belong to, and she's bad at being alone.<br><br>

Revision as of 03:43, 2 August 2022

  Boom-Boom  
   
 
Tabitha Smith (Scenesys ID: 586)
Profile
Name: Tabitha Smith
Superalias: Boom-Boom
Gender: Female
Species: Mutant
Occupation: Adventurer
Citizenship: US Citizen
Residence: Xavier's School
Education: School of Hardknocks (Plus High School Graduate)
Theme: Marvel (FC)
Groups: Academy X, Xavier's School, X-Men
Details
Apparent Age: 20 Actual Age: 20
Date of Birth 07 Jul 2001 Played By Sydney Sweeney
Height: 5'5" Weight: 122lbs
Hair Color: Blonde Eye Color: Blue
Twitter: @TheTaboom
Theme Song: 'Cherry Bomb' by the Runaways


Character Info

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