Remy LeBeau

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Remy LeBeau (Scenesys ID: 265)
Profile
Name: Remy Etienne LeBeau
Superalias: Gambit
Gender: Male
Species: Homo Superior
Occupation: Professional Thief
Citizenship: United States of America
Residence: Mobile
Education: Informal
Theme: Marvel (FC)
Groups: Xavier's School, X-Men
Details
Apparent Age: 21 Actual Age: 21
Date of Birth 06 Jul 1998 Played By Dacre Montgomery
Height: 6'2" Weight: 179 lbs
Hair Color: Auburn Eye Color: Red
Twitter:
Theme Song:


Character Info

Profile

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Most people haven't heard of Remy LeBeau, because he makes an effort to keep it that way. Some may have heard of 'Le Diable Blanc' - the White Devil of the New Orleans Thieves' Guild - if they are in the right circles, but he disappeared years ago. For the most part he's the charming guy at the end of the bar or on the other side of the card table, pressing his luck and just getting by any way he can.

Timeline

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Timeline:
1998 - Abandoned at birth due, ostensibly due to his strange black and red eyes, he is stolen from his hospital ward in New Orleans, Louisiana by agents of the New Orleans Thieves Guild and named "Remy" - although the nickname "Le Diable Blanc" (the White Devil) sticks, too.

2008 - Raised as a thief by the Guild, Remy attempts to pick the pocket of Thieves Guild patriarch Jean-Luc LeBeau who adopts him as his son.

2016 - As part of a pact between the Guild of Thieves and the Guild of Assassins, Remy is placed in an arranged marriage with the daughter of the Assassins Guild patriarch Bella Donna Boudreaux. Bella Donna's brother objects and challenges Remy to a duel, in which Remy kills him. Remy is excommunicated from the Thieves Guild and banished from New Orleans.

2017 - Remy wanders the world just attempting to get by. In the course of his wandering he discovers his mutant ability but fails to control them, leading to an accidental death. He is approached by an immortal geneticist dubbed "Mr. Sinister" who teaches Remy to control his powers in exchange for his later services.

2018 - Remy is finally approached again by Mr. Sinister with the task of assembling a group of mercenaries for an attack on a mutant colony beneath Manhattan known as the Morlocks. This group, known as the Marauders, carried out a massacre on the peaceful Morlocks. Remy attempts to stop them, but is gravely wounded in the process. The Marauders are reviled for their attack but Remy's involvement remains a secret.

2020 - Feeling his options vanishing in the wake of the Morlock Massacre, Remy concocts a plan to approach the X-Men and find safety within their ranks ...

IC Journal

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{{{ICJournal}}}

Personality

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Charmer:
When people meet Remy, this is perhaps what they notice first. He's silver-tongued. He likes to flirt and he's got that slick sort of charm that means he never seems out of place or uncomfortable. He has a talent for setting other people at ease when he wants to, often coaxing them into letting down their guard. In talking to him, he oozes (in a good way) confidence and natural charisma that just doesn't come around every day. He isn't known for being gruff or standoffish - rather, he's usually the first person to approach a potential enemy and try to make a friend, even if it's to make sure they look away for just a second ...

Good-Hearted:
Remy wants to believe a good person. He wants the world to look at him and see a hero, rather than a monster. He's done terrible things in his life, and he's certain he'll never find redemption for them. This conviction that he is damned either way is what leads him to slip at times, to fall back into that roguish lifestyle that he knows so well. But in the end he always tries to shake it off, maybe by handing that fat wallet he stole over to a homeless person or dumping that carload of drugs into the river where it won't end up poisoning some addict. He doesn't always do the right thing (in fact, he more often than not does the okay-but-you-could-have-done-better thing), but in his heart he wants to be a hero and that's what pushes him to keep striving against decades of bad influences.

Guilty:
Under all the bravado, laissez-faire attitude, and charm is an extremely guilty conscience. Remy freely chose to help form the mercenary team that would commit the Morlock Massacre, and though he tried to stop them when he learned what they were doing he failed to do. He feels a tremendous guilt for this, as well as for all the other terrible things he has done in his life. They are the sort of things that keep him up at night or prompt him to dive headfirst into things like alcohol and illicit pharmaceuticals in order to not think about it for a little while. Getting close to Remy, one will almost certainly discover he is hiding some savage inner demons.

Liar:
Either as a result of his training as a thief or because of the fact he spent so much time hiding and laying low, Remy has a strained relationship with the truth. He has a talent for lies, and understanding this talent leads him to fall back on it even when the truth would be better for everyone. It isn't just a matter of survival for him anymore, but rather it is sheer habit. If he can work in a lie, chances are he will. Little white lies about what he's done in the past, or even where he's been earlier that day. By refusing to always tell the truth, he enjoys a certain air of mystery. It doesn't mean he's incapable of it, but if he can get away with it he'll definitely try to.

Survivor:
Remy gets by. No matter what life throws at him, he'll always shoulder his way through and keep on living. He doesn't always do this by fighting. Sometimes he'll lie, cheat, or even beg his way out if he has to. The means is not quite as important to him as just seeing another day. Though his good-hearted nature means he isn't ready to do truly heinous things to get by, the truth is he's never been put in a situation where doing the right thing would mean his death. He'll risk his life for others, sure, but if it looks like a truly hopeless situation there's a good chance he'll try to back out. He's not so much a coward as he is a realist - if he dies, he'll never be able to be that hero he wants to be. A Catch-22.

Character Sheet

Powers

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Charging:
Gambit's signature power is his molecular acceleration, allowing him to increase the kinetic energy in an object to the point where it becomes unstable and explodes. His preferred method of doing this is charging playing cards and throwing them, causing them to explode on contact with the concussive force of a hand grenade. He can apply this to any item he likes, the larger it is the longer it takes to charge and the grander the potential explosion that follows. His ability only extends to inorganic matter, and attempts to apply it to living creatures and the like typically just result in great stress and unconsciousness without any of the exploding parts. When an item is charged this way, it glows with a flickering violet flame and can be used to slice through toughened materials like concrete and even steel.

Conditioning:
By focusing his mutant ability inward, Gambit is able to enhance his own physical attributes. He becomes faster, stronger, more flexible, and with a greater degree of manual dexterity and agility. When enhancing himself in this way, he is able of performing at the human maximum for a brief time - no ability to hurl tanks through the air or run faster than a bullet, but he definitely becomes physically impressive enough to put even an Olympic athlete to shame. As well as being enhanced physically, when Remy charges himself this way he is able to encourage his cells to heal quicker than the norm. This can heal some injuries that might otherwise be permanent, such as damaged eyes, but the speed is more in the realm of a few hours or days as opposed to seconds.

Disruption:
By applying his abilities on a living creature, Gambit can basically flush all their senses with an overpowering 'static'. The brain's natural response to this is to temporarily shut down, rendering the victim unconscious. A particularly strong mind or one with the ability to heal faster than the usual rate would be harder to stun in this way, while more acute senses would likely get stunned a great deal easier. It requires physical contact to perform, and in a fight it is generally easier to just throw exploding cards at it and hit it with a stick.

Dissolution:
Although it's easier to make things explode by overcharging them with kinetic energy, a little concentration allows Remy to do the opposite and completely sap them of the energy both existing and potential. By doing this, he can cause the molecular structure of the object to break down completely and dissolve - causing the object to melt away to nothing. As with his charging ability, it takes longer to dissolve something the bigger it is. In general, he prefers to deal with smaller items when it comes to his powers. He has not yet learned how to apply it to living creatures, and such knowledge would require significant learning (and amendment to this +sheet entry).

Skills

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Bilingual:
Remy speaks Cajun French and English fluently, although he speaks the latter with a strong Cajun accent. He also speaks a smattering of Japanese, though not enough to hold more than a rudimentary conversation.

Card Throwing:
Gambit has mastered the art of card throwing to an absurd degree. He is now able to turn these seemingly innocuous pieces of paper into throwing weapons, hurling them an impressive distance and hard enough to cut flesh or dig into anything soft enough to receive them. When they're charged by his molecular acceleration ability, they are even more dangerous as they can embed in the likes of concrete or steel and typically explode shortly thereafter. It isn't as though he never misses, but generally he will hit his target nine times out of ten and is even skilled enough to throw multiple cards at once.

Con Artistry:
Remy's true talent is for lying. He's mastered it to such a degree that when he speaks, people are inclined to believe he is telling the truth. More inclined to believe him than they would the average person. While those with a sharp mind or particularly strong force of will may not be fooled by him, Remy generally has an easy time talking his way into places or talking others into helping him or doing what he asks. He knows all the tricks of the trade one can use when manipulating people and has the sort of silver-tongue that will likely never require him to work a day in his life.

Martial Arts:
Gambit grew up on the mean streets of New Orleans and mastered the art of throwing a punch early on. Over time, he's learned an array of different combative arts - mostly French kickboxing or Savate and the Japanese art of fighting with a bo-staff known as Bojutsu. Though far from the most skilled fighter in the world, when coupled with his mutant abilities Gambit has the ability to take on multiple opponents at once and would likely be able to summon the sort of talent to impress even the most jaded of combatants.

Sleight of Hand:
Remy is extremely good with his hands. He can do sleight of hand magic like make coins and cards disappear and reappear where he likes them. He knows all manner of card tricks and generally could make a decent living as a street magician if he felt inclined (he's only felt inclined a few times, though).

Theft:
Remy was raised as a member of the Thieves Guild and was the favored son of its leader. Some say he learned to steal before he could even walk, and that doesn't seem like it would be too far from the truth. He is great at sneaking in where he doesn't belong without others noticing, a dab hand at lifting wallets and other items from a person undetected, and has the skillset required to steal cars and break into secure places without much trouble at all. Strictly speaking, Remy has turned stealing things into an artform and he is a true master of his craft.

Resources

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Bo-Staff:
Remy's weapon of choice (besides his playing cards) is a bo-staff. The staff itself is made of a durable material that allows it to stand up to some punishing use, and it is of a telescoping design that means it can be collapsed down and stored in his coat when he's not using it. It's not made of any special sort of material, and sufficient wear and tear or trauma would be enough to break it.

Ill-Gotten Gains:
Generally, whatever Remy needs he can get his hands on. Does he need a car? He can steal one. Does he need somewhere to sleep? He's good at finding apartments where the occupants are on vacation and borrowing them for a few nights. He's not about to steal priceless artifacts and become a millionaire (those things are impossible to on-sell, anyway), but in terms of generic everyday needs he can usually fulfil them with a combination of wit and dexterity.

Weaknesses

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Artificial Limitations:
In an effort to gain control over his powers, Remy agreed to undertake a surgery that would impact the part of his brain that governed his mutant ability. As such, his powers have been reduced in their capacity somewhat and they do not work on living creatures except for the purposes of stunning them. These limitations are purely artificial and could be removed by a competent surgeon, except Remy isn't aware that they can be undone nor does he know anyone capable of undoing them.

Bad Guy:
Remy may want to do the right thing and be heroic, but he is often tripped up by his desire to stay alive and take the easy way where he can. As such, he is prone to doing things that others might view as villainous or in the very least criminal. This can make it tough to re-earn trust once he has broken it, not to mention it gives him something of a reputation. Once people learn the kind of liar that Remy is, they are unlikely to want to trust him too much going forward.

Eyes:
Remy's eyes are red with black sclera. When looking at them, there is no mistaking him for something strange and not entirely human. It is unlikely that his strange eyes would even pass as contact lenses, so he is generally required to wear sunglasses whenever he doesn't want to make his mutant nature known. His eyes otherwise function normally.

Shady Past:
Remy was responsible for the Morlock Massacre. Though he tried to stop it, he was the one who brought the team together and ultimately led them to the Morlock colony beneath Manhattan. This still haunts him, and as well as the guilt he feels Remy is always looking over his shoulder out of fear that someone will learn his secret. Were this to come out, there is no doubt he would be reviled by mutants everywhere as a traitor to his kind.

Role-Play

Logs

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Remy LeBeau has 67 finished logs.

Title Date Scene Summary
LeDate Night April 9th, 2021 Rogue and Remy stroll the streets of Salem Center after seeing a pirate movie.
3 Card Monte! March 28th, 2021 Remy shows off a game of skill, ends up coming up with a worse idea
It's good to be 21 March 24th, 2021 Jean cheats at pool, and one of logan's kids is like 'LOGAN, WHERE R U?!' Remy gets lost in a bathroom and Bruce Willis wants us OUT OF HIS BAR.
Helloooooooo JERK! March 23rd, 2021 Rogue and Remy meetup again after another long absence from one another. They go get breakfast, tacos? Who knows.
Xavier School Staff Meeting March 21st, 2021 The meeting was had, followed by a cookie fight!
Sleight of Plans February 27th, 2021 Mastermind approaches Gambit in a seedy bar with an ominous take on the future, and an enigmatic promise of worthwhile jobs therein. Remy is characteristically oblique.
Rolling back Prices January 11th, 2021 Rogue likes her watch gift, but does not like her suitcase. Beats Remy up with a light bulb. RIP
Laundry day January 10th, 2021 Remy and Nori do laundry. The end.
Ruth Wants to Hurt Someone. We Oblidge. January 8th, 2021 No one knows how to fight, Warren gets mad Emma expected they could. Ruth beats up Nori, Nori zaps Warren, Jubilee drags Bird-o to the medbay.
It's Christmas, ya Idiots December 19th, 2020 Remy and Rogue share a bit of gift giving together at Remy's place. Mostly SFW!
Fancy Garage December 17th, 2020 And 8 Crazy Niiiiiights.
He'll Be Back Again Some Day December 14th, 2020 The making of a snowman, Xavier's style
A Succubus, A Phoenix, and an Imp walk into a Sanctum December 11th, 2020 Rogue gets driven by Jean while dragging Remy to the Sanctum to find a sorcerer to exorcize their pet demon. They go get ice cream.
Dreams don't kill people December 7th, 2020 Laura finds Remy all drunk up on the tennis court and gives him some tough love.
A Touch of Brimstone: Mutant Town December 7th, 2020 Remy infiltrates a clinic in Mutant Town where the HFC were picking up some of their subjects and meets the Cryokinetic doctor- with explosive results. Rogue and Noriko find his partner, a Big Lebowski villain, at a nearby club, and have a bit of a scrap. Both encounters lead to standoffs and chases, leading toward the nearby Brooklyn Navy Yards.
Breakfast bourbon December 7th, 2020 Lorna makes pancakes, Remy steals booze, Nori gets spicy, what's there to lose?
The Juice is running December 6th, 2020 Remy is playing cards in an underground casino when Batgirl turns up to shut it down... they fight together and both get what they were after.
Goo'd you, good on you December 2nd, 2020 April comes by to see Remy after a fight with Toad. Remy is a POS.
A Touch of Brimstone: The Subject November 29th, 2020 The X-Men meet and discuss plans for dealing with the HFC's mutant kidnapping. A mission to the streets of Mutant Town. Diplomacy in Europe. And perhaps an investigation of the local chapter to gain the information they need. Afterward, the remaining victim of the genetics program awakens from his stasis, only to go briefly berserk as he cannot control his 'chimeric' mix of genetically grafted powers. They're able to subdue him, and his last moments are spent peacefully in the med bay. In his last moments, his memories reveal a face, perhaps the engineer of this entire gruesome plot.
X-MEN: The Shallow Lake November 23rd, 2020 The X-Men travel to a lake community in Maine, where they come across a powerful Mutant who has been wronged by vicious hatred. A lake is emptied, then refilled, fish explode, the ground is torn into fissures, and Jean may have found a new Scott replacement! Who knows!
Corps and Robbers November 10th, 2020 The bank robery is mostly stopped, and the day is saved!
Big Top Follies:Part 2 LA Woman October 23rd, 2020 Send in the clowns, Noriko top of her class. Mommy Storm says home again jiggy jog. Murder of an anti-mutant group, but it's all in a days work right?
So Kitty Says She Knows A Guy October 22nd, 2020 Doug and Remy get introduced to Kitty's favorite ice cream vendor.
X-MEN: The Halloween Noise October 19th, 2020 The X-Men do battle with the forest, and some of its mythical (maybe not so mythical?) creatures that roam it! They also deal with a really crappy anti-mutant step mom and a dad who was maybe a bit oblivious.
Send in the clowns October 16th, 2020 We are never sad in the circus.
Big Top Follies:Part 1 October 16th, 2020 Lighting fire, missing people, but now with clues.
Prelude to a Circus October 14th, 2020 It's off to the circus we go!
A Beastly Birthday October 14th, 2020 If the measure of a man are those who love him, then Beast's birthday party shows he is indeed a great man. And Beast.
Off to join the circus baby! October 14th, 2020 Cyberspace is the place to be, bye bye Noriko.
Well I know you can't work in fast food all your life! Sell out! October 14th, 2020 Missing Kid, Rogue is on the case.
Kitty puts Lobster Boy in the Friendzone October 9th, 2020 Twins have their powers emerge at the same time in a Mutant Town ice cream shop. Poor Lobster Boy does not get a second hug.
Is it worth it October 7th, 2020 Honesty is tough when your a liar. Remy tries to be honest, he does it okay.
Can't go home no October 7th, 2020 I no work for ya, yes you do. Only time will tell between Slips and Remy.
Spiralling trouble at the docks October 5th, 2020 Gambit + Rogue battle with Harley + Spiral over some criminal dirtbag. Waller ends up getting the dirtbags body, but whether its alive or not, is anybody's guess.
Danger Danger Panic at the Disco October 4th, 2020 Danger room with Noriko Gabby, Rogue and Remmy. Than, off to Étouffée!
Camp Storms - Fear the Beast October 3rd, 2020 A camping trip is set up at the last moment. Students and teachers alike attend, and there is a bear! And a squirrel. Oh, and chaos. Because reasons.
Cows ain't even home September 30th, 2020 First taste of the danger room for Remy with a tag along Rogue. Than, some good old fashion Cajun food.
Meeting the Bosslady September 29th, 2020 Remy tries to pull a prank, but gets a job from Dr Grey.
Getting the band started September 29th, 2020 Scott Summers meets Remy and Rogue to talk about that super team up.
Long time acoming September 28th, 2020 A gift, with a promise for future fancy dances.
Guess Who's Back! September 22nd, 2020 Remy returns from the snow!
A Night On the Town September 6th, 2020 Remy and Rogue enjoy a night out on the town. Pizza is had, a dog is yappy, and a movie with a lot of explosions is watched!
Olena Kovamurderface August 28th, 2020 Olena and Gambit team up despite very different viewpoints
Diner Dialogue August 25th, 2020 Remy and Rogue share a smoke, make a joke
Old Man, Old Bike August 23rd, 2020 Logan works on his bike with Lorna, Remy, and Negasonic making entrances. Logan evidently is 'cool enough' for the teen. Remy taunts with an explosive cigarette. Lorna informs Logan about the monsters emerging from the deep. At least one joke about Namor is made.
A Night at the Circus August 22nd, 2020 Psylocke and Gambit answer a distress call in a far off land.
Dude What happened to your Car August 20th, 2020 No description
No Animals Were Harmed In The Making Of This Scene August 18th, 2020 Shooting hoops at Xavier's, and discussing the latest situation with Genosha
Going Forward August 18th, 2020 Various X-men stop by with supplies and have a conversation.
Cajun Pool Party August 16th, 2020 The Cuckhoos, Hope, and Remy Le Beau chat out by the pool and share a meal.
Go for the Eyes, Boo July 28th, 2020 Remy runs in to some trouble from his gaming nights! Rogue bares witness to the madness, but also walked away with a bunch of shopping bags filled with CLOTHES, ZOMB! The Buck was stopped here though... ouch.
Rollerskates July 12th, 2020 Remy comes to Rogue's new summer job to pick her up, and he brings her a present even though it was HIS birthday.
Xaviers: Fourth of July Pool Party July 3rd, 2020 Happy July 4th from Xavier's School!
Mojo's Arcade Legend: Crystal Scar July 1st, 2020 The Champions work together to take the arena!
Camping Is a Good Idea June 28th, 2020 Rogue and Remy have a camout. The wild Drop Bear makes a cameo appearance!
Bowlin' Night June 12th, 2020 Rogue and Remy go BOWLING!
Wagon'o Burrito May 23rd, 2020 Rogue and Remy enjoy an evening together at the Burrito Wagon! They talk about what's to come for the summer vacation.
Nerd Culture May 9th, 2020 A comic shop adventure.
Boldly Gone April 21st, 2020 A Star Trek Convention becomes all too real ...
Brotherhood vs Xmen: Sentinel Payback April 6th, 2020 Mystique acts!
Racin' Stripes March 29th, 2020 Rogue takes a ride in Remy's 'legally appropriated' Porsche.
It'sa her, Jubio! March 14th, 2020 Rogue, Remy and Joshy go to the Burger Joint. It is a restaurant that sells Burgers. It is not a store that sells joints that taste like burgers. It's a fun little casual time, and there's a ukulele.
Breakstone Stroll March 1st, 2020 A nice little stroll along the lake.
Welcome to Heaven's Gate! February 25th, 2020 Rogue and Remy have a chat after he returned to the Mansion with some of his belognings. Like, Whiskey and Star Trek and Donuts... and Klennex too. Its an interesting Loot Bag that the Cajun has, to say the least!
Dinner and a Show February 21st, 2020 The Cajun and the Belle enjoy tiny burgers, onion rings, and life stories.
Speed Dial February 18th, 2020 A Cajun and a Belle meet again. Brainwashing ensues.
House of the Rising Sun February 15th, 2020 A Cajun meets a Belle.

Cutscenes

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Remy LeBeau has 67 finished logs.

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Gallery

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